/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #if defined(SDL_BACKEND) #include "backends/timer/sdl/sdl-timer.h" #include "common/textconsole.h" static Uint32 timer_handler(Uint32 interval, void *param) { ((DefaultTimerManager *)param)->handler(); return interval; } SdlTimerManager::SdlTimerManager() { // Initializes the SDL timer subsystem if (SDL_InitSubSystem(SDL_INIT_TIMER) == -1) { error("Could not initialize SDL: %s", SDL_GetError()); } // Creates the timer callback _timerID = SDL_AddTimer(10, &timer_handler, this); } SdlTimerManager::~SdlTimerManager() { // Removes the timer callback SDL_RemoveTimer(_timerID); } #endif