/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #ifdef ENABLE_VKEYBD #include "backends/vkeybd/polygon.h" namespace Common { bool Polygon::contains(int16 x, int16 y) const { int yflag0; int yflag1; bool inside_flag = false; unsigned int pt; const Point *vtx0 = &_points[_points.size() - 1]; const Point *vtx1 = &_points[0]; yflag0 = (vtx0->y >= y); for (pt = 0; pt < _points.size(); pt++, vtx1++) { yflag1 = (vtx1->y >= y); if (yflag0 != yflag1) { if (((vtx1->y - y) * (vtx0->x - vtx1->x) >= (vtx1->x - x) * (vtx0->y - vtx1->y)) == yflag1) { inside_flag = !inside_flag; } } yflag0 = yflag1; vtx0 = vtx1; } return inside_flag; } } // End of namespace Common #endif // #ifdef ENABLE_VKEYBD