/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_POLYGON_H #define COMMON_POLYGON_H #include "common/scummsys.h" #ifdef ENABLE_VKEYBD #include "common/array.h" #include "common/rect.h" namespace Common { struct Polygon { Polygon() {} Polygon(Array p) : _points(p) { for (uint i = 0; i < p.size(); i++) { _bound.extend(Rect(p[i].x, p[i].y, p[i].x, p[i].y)); } } Polygon(Point *p, int n) { for (int i = 0; i < n; i++) { addPoint(p[i]); } } void addPoint(const Point &p) { _points.push_back(p); _bound.extend(Rect(p.x, p.y, p.x, p.y)); } void addPoint(int16 x, int16 y) { addPoint(Point(x, y)); } uint getPointCount() { return _points.size(); } /** * Check if given position is inside this polygon. * * @param x the horizontal position to check * @param y the vertical position to check * @return true if the given position is inside this polygon, false otherwise */ bool contains(int16 x, int16 y) const; /** * Check if given point is inside this polygon. * * @param p the point to check * @return true if the given point is inside this polygon, false otherwise */ bool contains(const Point &p) const { return contains(p.x, p.y); } void moveTo(int16 x, int16 y) { int16 dx = x - ((_bound.right + _bound.left) / 2); int16 dy = y - ((_bound.bottom + _bound.top) / 2); translate(dx, dy); } void moveTo(const Point &p) { moveTo(p.x, p.y); } void translate(int16 dx, int16 dy) { Array::iterator it; for (it = _points.begin(); it != _points.end(); it++) { it->x += dx; it->y += dy; } } Rect getBoundingRect() const { return _bound; } private: Array _points; Rect _bound; }; } // End of namespace Common #endif // #ifdef ENABLE_VKEYBD #endif // #ifndef COMMON_POLYGON_H