/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_VIRTUAL_KEYBOARD_GUI_H #define COMMON_VIRTUAL_KEYBOARD_GUI_H #include "common/scummsys.h" #ifdef ENABLE_VKEYBD #include "backends/vkeybd/virtual-keyboard.h" #include "common/rect.h" #include "common/system.h" #include "graphics/font.h" #include "graphics/surface.h" namespace Common { /** * Class to handle the drawing of the virtual keyboard to the overlay, and the * execution of the keyboard's main loop. * This includes the blitting of the appropriate bitmap in the correct location, * as well as the drawing of the virtual keyboard display. */ class VirtualKeyboardGUI { public: VirtualKeyboardGUI(VirtualKeyboard *kbd); ~VirtualKeyboardGUI(); /** * Updates the GUI when the Mode of the keyboard is changes */ void initMode(VirtualKeyboard::Mode *mode); /** * Starts the drawing of the keyboard, and runs the main event loop. */ void run(); /** * Interrupts the event loop and resets the overlay to its initial state. */ void close(); bool isDisplaying() { return _displaying; } /** * Reset the class to an initial state */ void reset(); /** * Activates drag mode. Takes the keyboard-relative coordinates of the * cursor as an argument. */ void startDrag(int16 x, int16 y); /** * Deactivates drag mode * */ void endDrag(); /** * Checks for a screen change in the backend and re-inits the virtual * keyboard if it has. */ void checkScreenChanged(); /** * Sets the GUI's internal screen size variables */ void initSize(int16 w, int16 h); private: OSystem *_system; VirtualKeyboard *_kbd; Rect _kbdBound; Graphics::Surface *_kbdSurface; uint32 _kbdTransparentColor; Point _dragPoint; bool _drag; static const int SNAP_WIDTH = 10; Graphics::Surface _overlayBackup; Rect _dirtyRect; bool _displayEnabled; Graphics::Surface _dispSurface; const Graphics::Font *_dispFont; int16 _dispX, _dispY; uint _dispI; uint32 _dispForeColor, _dispBackColor; int _lastScreenChanged; int16 _screenW, _screenH; bool _displaying; bool _firstRun; void setupDisplayArea(Rect &r, uint32 forecolor); void move(int16 x, int16 y); void moveToDefaultPosition(); void screenChanged(); void mainLoop(); void extendDirtyRect(const Rect &r); void resetDirtyRect(); void redraw(); void forceRedraw(); void updateDisplay(); bool fontIsSuitable(const Graphics::Font *font, const Rect &rect); uint calculateEndIndex(const String &str, uint startIndex); bool _drawCaret; int16 _caretX; static const int kCaretBlinkTime = 500; void animateCaret(); static const int kCursorAnimateDelay = 250; int _cursorAnimateCounter; int _cursorAnimateTimer; byte _cursor[2048]; void setupCursor(); void removeCursor(); void animateCursor(); }; } // End of namespace Common #endif // #ifdef ENABLE_VKEYBD #endif // #ifndef COMMON_VIRTUAL_KEYBOARD_GUI_H