/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "CEActions.h" #include "CEActionsPocket.h" #include "CEActionsSmartphone.h" #include "gui/message.h" #include "scumm/scumm.h" #include "common/config-manager.h" CEActions* CEActions::Instance() { return _instance; } CEActions::CEActions(GameDetector &detector) : _detector(&detector), _mapping_active(false), _initialized(false) { } CEActions::~CEActions() { } void CEActions::init(GameDetector &detector) { if (!CEDevice::hasSmartphoneResolution()) CEActionsPocket::init(detector); #ifdef WIN32_PLATFORM_WFSP else CEActionsSmartphone::init(detector); #endif } void CEActions::initInstance(OSystem_WINCE3 *mainSystem) { _mainSystem = mainSystem; _instance->_initialized = true; } bool CEActions::initialized() { return _initialized; } bool CEActions::isActive(ActionType action) { return false; } bool CEActions::isEnabled(ActionType action) { return _action_enabled[action]; } void CEActions::beginMapping(bool start) { _mapping_active = start; } bool CEActions::mappingActive() { return _mapping_active; } bool CEActions::performMapped(unsigned int keyCode, bool pushed) { int i; for (i=0; i