/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef CEACTIONS #define CEACTIONS #include "common/stdafx.h" #include "common/scummsys.h" #include "common/system.h" #include "base/gameDetector.h" #include "wince-sdl.h" #include "Key.h" #define MAX_ACTIONS 20 typedef int ActionType; class OSystem_WINCE3; class CEActions { public: static CEActions* Instance(); static void init(GameDetector &detector); virtual void initInstanceMain(OSystem_WINCE3 *mainSystem); virtual void initInstanceGame(); bool initialized(); // Actions virtual bool perform(ActionType action, bool pushed = true) = 0; bool isActive(ActionType action); bool isEnabled(ActionType action); virtual String actionName(ActionType action) = 0; virtual int size() = 0; // Mapping void beginMapping(bool start); bool mappingActive(); bool performMapped(unsigned int keyCode, bool pushed); bool loadMapping(); bool saveMapping(); unsigned int getMapping(ActionType action); void setMapping(ActionType action, unsigned int keyCode); // Action domain virtual String domain() = 0; virtual int version() = 0; virtual ~CEActions(); protected: CEActions(GameDetector &detector); static CEActions* _instance; OSystem_WINCE3 *_mainSystem; GameDetector *_detector; Key _key_action[MAX_ACTIONS + 1]; bool _action_active[MAX_ACTIONS + 1]; bool _action_enabled[MAX_ACTIONS + 1]; unsigned int _action_mapping[MAX_ACTIONS + 1]; bool _mapping_active; bool _initialized; }; #endif