/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ * */ #include "common/stdafx.h" #include "CEActionsPocket.h" #include "EventsBuffer.h" #include "gui/message.h" #include "scumm/scumm.h" #include "common/config-manager.h" #ifdef _WIN32_WCE #define KEY_ALL_SKIP 3457 #endif const String pocketActionNames[] = { "Pause", "Save", "Quit", "Skip", "Hide", "Keyboard", "Sound", "Right click", "Cursor", "Free look", "Zoom up", "Zoom down", "FT Cheat" }; void CEActionsPocket::init(GameDetector &detector) { _instance = new CEActionsPocket(detector); } String CEActionsPocket::actionName(GUI::ActionType action) { return pocketActionNames[action]; } int CEActionsPocket::size() { return POCKET_ACTION_LAST; } String CEActionsPocket::domain() { return "pocketpc"; } int CEActionsPocket::version() { return POCKET_ACTION_VERSION; } CEActionsPocket::CEActionsPocket(GameDetector &detector) : GUI::Actions(detector) { int i; _right_click_needed = false; _hide_toolbar_needed = false; _zoom_needed = false; for (i=0; i(mainSystem); GUI_Actions::initInstanceMain(mainSystem); } void CEActionsPocket::initInstanceGame() { bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0); bool is_sword1 = (_detector->_targetName == "sword1"); bool is_sword2 = (strcmp(_detector->_targetName.c_str(), "sword2") == 0); bool is_queen = (_detector->_targetName == "queen"); bool is_sky = (_detector->_targetName == "sky"); bool is_comi = (strncmp(_detector->_targetName.c_str(), "comi", 4) == 0); bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0); bool is_ite = ((strncmp(_detector->_targetName.c_str(), "ite", 3) == 0) || (strncmp(_detector->_targetName.c_str(), "ihnm", 4) == 0)); GUI_Actions::initInstanceGame(); // See if a right click mapping could be needed if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || _detector->_targetName == "samnmax") _right_click_needed = true; // See if a "hide toolbar" mapping could be needed if (is_sword1 || is_sword2 || is_comi) _hide_toolbar_needed = true; // Initialize keys for different actions // Pause _key_action[POCKET_ACTION_PAUSE].setAscii(VK_SPACE); _action_enabled[POCKET_ACTION_PAUSE] = true; // Save if (is_simon || is_sword2 || is_gob) _action_enabled[POCKET_ACTION_SAVE] = false; else if (is_queen || is_ite) { _action_enabled[POCKET_ACTION_SAVE] = true; _key_action[POCKET_ACTION_SAVE].setAscii(286); // F5 key for FOTAQ & ITE } else if (is_sky) { _action_enabled[POCKET_ACTION_SAVE] = true; _key_action[POCKET_ACTION_SAVE].setAscii(63); } else { _action_enabled[POCKET_ACTION_SAVE] = true; _key_action[POCKET_ACTION_SAVE].setAscii(319); // F5 key } // Quit _action_enabled[POCKET_ACTION_QUIT] = true; // Skip _action_enabled[POCKET_ACTION_SKIP] = true; if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_ite) _key_action[POCKET_ACTION_SKIP].setAscii(VK_ESCAPE); else _key_action[POCKET_ACTION_SKIP].setAscii(KEY_ALL_SKIP); // Hide _action_enabled[POCKET_ACTION_HIDE] = true; // Keyboard _action_enabled[POCKET_ACTION_KEYBOARD] = true; // Sound _action_enabled[POCKET_ACTION_SOUND] = true; // RightClick _action_enabled[POCKET_ACTION_RIGHTCLICK] = true; // Cursor _action_enabled[POCKET_ACTION_CURSOR] = true; // Freelook _action_enabled[POCKET_ACTION_FREELOOK] = true; // Zoom if (is_sword1 || is_sword2 || is_comi) { _zoom_needed = true; _action_enabled[POCKET_ACTION_ZOOM_UP] = true; _action_enabled[POCKET_ACTION_ZOOM_DOWN] = true; } // FT Cheat _action_enabled[POCKET_ACTION_FT_CHEAT] = true; _key_action[POCKET_ACTION_FT_CHEAT].setAscii(86); // shift-V } CEActionsPocket::~CEActionsPocket() { } bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) { if (!pushed) { switch(action) { case POCKET_ACTION_RIGHTCLICK: _CESystem->add_right_click(false); return true; case POCKET_ACTION_PAUSE: case POCKET_ACTION_SAVE: case POCKET_ACTION_SKIP: case POCKET_ACTION_FT_CHEAT: EventsBuffer::simulateKey(&_key_action[action], false); return true; } return false; } switch (action) { case POCKET_ACTION_PAUSE: case POCKET_ACTION_SAVE: case POCKET_ACTION_SKIP: case POCKET_ACTION_FT_CHEAT: EventsBuffer::simulateKey(&_key_action[action], true); return true; case POCKET_ACTION_KEYBOARD: _CESystem->swap_panel(); return true; case POCKET_ACTION_HIDE: _CESystem->swap_panel_visibility(); return true; case POCKET_ACTION_SOUND: _CESystem->swap_sound_master(); return true; case POCKET_ACTION_RIGHTCLICK: _CESystem->add_right_click(true); return true; case POCKET_ACTION_CURSOR: _CESystem->swap_mouse_visibility(); return true; case POCKET_ACTION_FREELOOK: _CESystem->swap_freeLook(); return true; case POCKET_ACTION_ZOOM_UP: _CESystem->swap_zoom_up(); return true; case POCKET_ACTION_ZOOM_DOWN: _CESystem->swap_zoom_down(); return true; case POCKET_ACTION_QUIT: GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No"); if (alert.runModal() == GUI::kMessageOK) _mainSystem->quit(); return true; } return false; } bool CEActionsPocket::needsRightClickMapping() { if (!_right_click_needed) return false; else return (_action_mapping[POCKET_ACTION_RIGHTCLICK] == 0); } bool CEActionsPocket::needsHideToolbarMapping() { if (!_hide_toolbar_needed) return false; else return (_action_mapping[POCKET_ACTION_HIDE] == 0); } bool CEActionsPocket::needsZoomMapping() { if (!_zoom_needed) return false; else return (_action_mapping[POCKET_ACTION_ZOOM_UP] == 0 || _action_mapping[POCKET_ACTION_ZOOM_DOWN] == 0); }