/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ //#define SIMU_SMARTPHONE 1 //#ifdef WIN32_PLATFORM_WFSP #include "common/stdafx.h" #include "CEActionsSmartphone.h" #include "EventsBuffer.h" #include "gui/message.h" #include "scumm/scumm.h" #include "common/config-manager.h" #ifdef _WIN32_WCE #define KEY_ALL_SKIP 3457 #endif const String smartphoneActionNames[] = { "Up", "Down", "Left", "Right", "Left Click", "Right Click", "Save", "Skip", "Zone", "FT Cheat" }; #ifdef SIMU_SMARTPHONE const int ACTIONS_SMARTPHONE_DEFAULT[] = { 0x111, 0x112, 0x114, 0x113, 0x11a, 0x11b, VK_LWIN, VK_ESCAPE, VK_F8, 0 }; #else const int ACTIONS_SMARTPHONE_DEFAULT[] = { '4', '6', '8', '2', 0x11a, 0x11b, '0', VK_ESCAPE, '9', 0 }; #endif void CEActionsSmartphone::init(GameDetector &detector) { _instance = new CEActionsSmartphone(detector); } String CEActionsSmartphone::actionName(GUI::ActionType action) { return smartphoneActionNames[action]; } int CEActionsSmartphone::size() { return SMARTPHONE_ACTION_LAST; } String CEActionsSmartphone::domain() { return "smartphone"; } int CEActionsSmartphone::version() { return SMARTPHONE_ACTION_VERSION; } CEActionsSmartphone::CEActionsSmartphone(GameDetector &detector) : GUI::Actions(detector) { int i; for (i=0; i(mainSystem); GUI_Actions::initInstanceMain(mainSystem); // Mouse Up _action_enabled[SMARTPHONE_ACTION_UP] = true; // Mouse Down _action_enabled[SMARTPHONE_ACTION_DOWN] = true; // Mouse Left _action_enabled[SMARTPHONE_ACTION_LEFT] = true; // Mouse Right _action_enabled[SMARTPHONE_ACTION_RIGHT] = true; // Left Click _action_enabled[SMARTPHONE_ACTION_LEFTCLICK] = true; // Right Click _action_enabled[SMARTPHONE_ACTION_RIGHTCLICK] = true; } void CEActionsSmartphone::initInstanceGame() { bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0); bool is_sky = (_detector->_targetName == "sky"); bool is_queen = (_detector->_targetName == "queen"); bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0); GUI_Actions::initInstanceGame(); // See if a right click mapping could be needed if (is_sky || _detector->_targetName == "samnmax" || is_gob) _right_click_needed = true; // Initialize keys for different actions // Save if (is_simon || is_gob) _action_enabled[SMARTPHONE_ACTION_SAVE] = false; else if (is_queen) { _action_enabled[SMARTPHONE_ACTION_SAVE] = true; _key_action[SMARTPHONE_ACTION_SAVE].setAscii(286); // F1 key for FOTAQ } else if (is_sky) { _action_enabled[SMARTPHONE_ACTION_SAVE] = true; _key_action[SMARTPHONE_ACTION_SAVE].setAscii(63); } else { _action_enabled[SMARTPHONE_ACTION_SAVE] = true; _key_action[SMARTPHONE_ACTION_SAVE].setAscii(319); // F5 key } // Skip _action_enabled[SMARTPHONE_ACTION_SKIP] = true; if (is_simon || is_sky || is_gob) _key_action[SMARTPHONE_ACTION_SKIP].setAscii(VK_ESCAPE); else _key_action[SMARTPHONE_ACTION_SKIP].setAscii(KEY_ALL_SKIP); // Zone _action_enabled[SMARTPHONE_ACTION_ZONE] = true; // FT Cheat _action_enabled[SMARTPHONE_ACTION_FT_CHEAT] = true; _key_action[SMARTPHONE_ACTION_FT_CHEAT].setAscii(86); // shift-V } CEActionsSmartphone::~CEActionsSmartphone() { } bool CEActionsSmartphone::perform(GUI::ActionType action, bool pushed) { if (!pushed) { switch (action) { case SMARTPHONE_ACTION_RIGHTCLICK: _CESystem->add_right_click(false); return true; case SMARTPHONE_ACTION_LEFTCLICK: _CESystem->add_left_click(false); return true; case SMARTPHONE_ACTION_SAVE: case SMARTPHONE_ACTION_SKIP: case SMARTPHONE_ACTION_FT_CHEAT: EventsBuffer::simulateKey(&_key_action[action], false); return true; } return false; } switch (action) { case SMARTPHONE_ACTION_SAVE: case SMARTPHONE_ACTION_SKIP: case SMARTPHONE_ACTION_FT_CHEAT: EventsBuffer::simulateKey(&_key_action[action], true); return true; case SMARTPHONE_ACTION_RIGHTCLICK: _CESystem->add_right_click(true); return true; case SMARTPHONE_ACTION_LEFTCLICK: _CESystem->add_left_click(true); return true; case SMARTPHONE_ACTION_UP: _CESystem->move_cursor_up(); return true; case SMARTPHONE_ACTION_DOWN: _CESystem->move_cursor_down(); return true; case SMARTPHONE_ACTION_LEFT: _CESystem->move_cursor_left(); return true; case SMARTPHONE_ACTION_RIGHT: _CESystem->move_cursor_right(); return true; case SMARTPHONE_ACTION_ZONE: _CESystem->switch_zone(); return true; } return false; } //#endif