/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "wince-sdl.h" #include "CELauncherDialog.h" #include "base/engine.h" #include "gui/newgui.h" #include "gui/widget.h" #include "gui/browser.h" #include "gui/message.h" #include "common/config-manager.h" using namespace GUI; using namespace Common; class CEAboutDialog : public Dialog { public: CEAboutDialog::CEAboutDialog() : Dialog(10, 60, 300, 77) { char tempo[100]; addButton((_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME Common::String videoDriver("Using SDL driver "); SDL_VideoDriverName(tempo, sizeof(tempo)); videoDriver += tempo; new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, kTextAlignCenter); Common::String displayInfos("Display "); sprintf(tempo, "%dx%d", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); displayInfos += tempo; new StaticTextWidget(this, 0, 20, _w, kLineHeight, displayInfos, kTextAlignCenter); } }; CELauncherDialog::CELauncherDialog(GameDetector &detector) : GUI::LauncherDialog(detector) { } void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { LauncherDialog::handleCommand(sender, cmd, data); if (cmd == 'ABOU') { CEAboutDialog about; about.runModal(); } } void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates) { int idx = -1; DetectedGame result; if (candidates.isEmpty()) return; if (candidates.size() == 1) idx = 0; else { char candidateName[100]; unsigned int i; for (i=path.size() - 2; i && path[i] != '\\'; i--); strcpy(candidateName, &path[i + 1]); candidateName[strlen(candidateName) - 1] = '\0'; for (i=0; ilistDir(FilesystemNode::kListFilesOnly); DetectedGameList candidates(PluginManager::instance().detectGames(*files)); addCandidate(node->path(), candidates); // Then recurse on the subdirectories FSList *dirs = node->listDir(FilesystemNode::kListDirectoriesOnly); for (FSList::const_iterator currentDir = dirs->begin(); currentDir != dirs->end(); ++currentDir) automaticScanDirectory(&(*currentDir)); } void CELauncherDialog::addGame() { MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No"); if (alert.runModal() == 1 && _browser->runModal()) { // Clear existing domains ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains(); domains.clear(); ConfMan.flushToDisk(); automaticScanDirectory(_browser->getResult()); ConfMan.flushToDisk(); updateListing(); draw(); } else GUILauncherDialog::addGame(); }