/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "Panel.h" namespace CEGUI { Panel::Panel(int interleave_first, int interleave) : Toolbar() { _interleave = interleave; _currentItem = interleave_first; } bool Panel::add(const String &name, const PanelItem *item) { PanelItem *ni; ni = _itemsMap[name] = (PanelItem*)item; ni->move(_currentItem, _y + 10); ni->setPanel(this); _currentItem += _interleave; return true; } bool Panel::draw(SDL_Surface *surface) { ItemMap::const_iterator iterator; if (!_drawn && _visible) { GUIElement::draw(surface); for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator) { ((GUIElement*)(iterator->_value))->draw(surface); } return true; } else return false; } void Panel::forceRedraw() { ItemMap::const_iterator iterator; GUIElement::forceRedraw(); for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator) ((GUIElement*)(iterator->_value))->forceRedraw(); } bool Panel::action(int x, int y, bool pushed) { ItemMap::const_iterator iterator; bool result = false; if (!_visible || !checkInside(x, y)) return false; for (iterator = _itemsMap.begin(); !result && iterator != _itemsMap.end(); ++iterator) result = ((GUIElement*)(iterator->_value))->action(x, y, pushed); return result; } void Panel::clear() { _itemsMap.clear(); } Panel::~Panel() { _itemsMap.clear(); } }