/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "common/stdafx.h" #include "PanelKeyboard.h" namespace CEGUI { const char KEYBOARD_MAPPING_ALPHA_HIGH[] = {"abcdefghijklm"}; const char KEYBOARD_MAPPING_NUMERIC_HIGH[] = {"12345"}; const char KEYBOARD_MAPPING_ALPHA_LOW[] = {"nopqrstuvwxyz"}; const char KEYBOARD_MAPPING_NUMERIC_LOW[] = {"67890"}; PanelKeyboard::PanelKeyboard(WORD reference) : Toolbar() { setBackground(reference); } PanelKeyboard::~PanelKeyboard() { } bool PanelKeyboard::action(int x, int y, bool pushed) { if (checkInside(x, y)) { char keyAscii = 0; char keyCode = 0; if (x < 185) { // Alpha selection if (y <= _y + 20) keyAscii = KEYBOARD_MAPPING_ALPHA_HIGH[((x + 10) / 14) - 1]; else keyAscii = KEYBOARD_MAPPING_ALPHA_LOW[((x + 10) / 14) - 1]; keyCode = tolower(keyAscii); } else if (x >= 186 && x <= 255) { // Numeric selection if (y <= _y + 20) keyAscii = KEYBOARD_MAPPING_NUMERIC_HIGH[((x - 187 + 10) / 14) - 1]; else keyAscii = KEYBOARD_MAPPING_NUMERIC_LOW[((x - 187 + 10) / 14) - 1]; keyCode = keyAscii; } else if (x >= 302 && x <= 316 && y < _y + 20) { // Backspace keyAscii = VK_BACK; keyCode = keyAscii; } else if (x >= 302 && x <= 316 && y >= _y + 20) { // Enter keyAscii = 13; keyCode = 10; } if (keyAscii != 0) { _key.setAscii(keyAscii); _key.setKeycode(tolower(keyAscii)); return EventsBuffer::simulateKey(&_key, pushed); } else return false; } else return false; } }