/* ScummVM - Scumm Interpreter * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifdef _WIN32_WCE // Handle mapping of actions to hardware keys #include "stdafx.h" #include #if _WIN32_WCE < 300 #include #include #include #endif #include #include //#include #include #include "dynamic_imports.h" #include "gapi_keys.h" #include "screen.h" struct oneAction _actions[TOTAL_ACTIONS]; struct GXKeyList _portrait_keys; struct GXKeyList _landscape_keys; pAction *_action_functions; void handleSelectGameUp(void); void handleSelectGameDown(void); void handleSelectGameButton(void); const char* ActionsText[] = { "None", "Pause", "Save", "Quit", "Skip", "Hide", "Keyboard", "Sound", "Right click", "Cursor on/off", "Subtitles on/off", "Boss" }; bool _typeExists(unsigned int x) { int i; for (i=0; i TOTAL_ACTIONS) current = 1; if (!_typeExists(current)) { _actions[action].action_type = current; return; } } } void setPreviousType(int action) { int start = _actions[action].action_type; int current = start; for (;;) { current--; if (current == start) return; if (current <= 0) current = TOTAL_ACTIONS; if (!_typeExists(current)) { _actions[action].action_type = current; return; } } } void setActionKeys(unsigned int *actionKeys) { int i; for (i=0; i