/* ScummVM - Scumm Interpreter * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include #include "scumm.h" #include "debug.h" #include "screen.h" #include "gui/newgui.h" #include "sound/mididrv.h" #include "gameDetector.h" #include "simon/simon.h" #include "gapi_keys.h" #include "config-file.h" #include "commctrl.h" #include #include #include #include #include #include #include "resource.h" #include "SDL.h" #include "SDL_audio.h" #include "SDL_timer.h" #include "SDL_thread.h" #include "dynamic_imports.h" #if defined(MIPS) || defined(SH3) #if 0 #define GAMEX #endif #endif #ifdef GAMEX #include "GameX.h" #endif #define POCKETSCUMM_BUILD "101902" #define CURRENT_GAMES_VERSION 1 #define CURRENT_KEYS_VERSION 3 #define VERSION "Build " POCKETSCUMM_BUILD " (VM " SCUMMVM_CVS ")" typedef int (*tTimeCallback)(int); typedef void SoundProc(void *param, byte *buf, int len); // Dynamically linked Aygshell typedef BOOL (*tSHFullScreen)(HWND,DWORD); //typedef BOOL (WINSHELLAPI *tSHHandleWMSettingChange)(HWND,WPARAM,LPARAM,SHACTIVATEINFO*); typedef BOOL (*tSHSipPreference)(HWND,SIPSTATE); // Dynamically linked SDLAudio typedef void (*tSDL_AudioQuit)(void); typedef int (*tSDL_Init)(Uint32); typedef void (*tSDL_PauseAudio)(int); typedef int (*tSDL_OpenAudio)(SDL_AudioSpec*, SDL_AudioSpec*); // GAPI "emulation" typedef struct pseudoGAPI { const TCHAR *device; void *buffer; int xWidth; int yHeight; int xPitch; int yPitch; int BPP; int format; } pseudoGAPI; /* Hardcode the video buffer for some devices for which there is no GAPI */ /* and no GameX support */ pseudoGAPI availablePseudoGAPI[] = { { TEXT("HP, Jornada 710"), (void*)0x82200000, 640, 240, 2, 1280, 16, 0xA8 }, { TEXT("HP, Jornada 720"), (void*)0x82200000, 640, 240, 2, 1280, 16, 0xA8 }, { TEXT("Compaq iPAQ H3600"), /* this is just a test for my device :) */ (void*)0xAC05029E, 320, 240, 640, -2, 16, 0xA8 }, { 0, 0, 0, 0, 0, 0, 0, 0 } }; int _pseudoGAPI_device; /* Default SDLAUDIO */ void defaultSDL_AudioQuit() { } int defaultSDL_Init(Uint32 flags) { return 0; } void defaultSDL_PauseAudio(int pause) { } int defaultSDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) { return 0; } /* Default AYGSHELL */ BOOL defaultSHFullScreen(HWND handle, DWORD action) { if ((action & SHFS_HIDETASKBAR) != 0 || (action & SHFS_SHOWTASKBAR) != 0) { // Hide taskbar, WinCE 2.x style - from EasyCE HKEY hKey=0; DWORD dwValue = 0; unsigned long lSize = sizeof( DWORD ); DWORD dwType = REG_DWORD; MSG msg; RegOpenKeyEx( HKEY_LOCAL_MACHINE, TEXT("\\software\\microsoft\\shell"), 0, KEY_ALL_ACCESS, &hKey ); RegQueryValueEx( hKey, TEXT("TBOpt"), 0, &dwType, (BYTE*)&dwValue, &lSize ); if ((action & SHFS_SHOWTASKBAR) != 0) dwValue &= 0xFFFFFFFF - 8;// reset bit to show taskbar else dwValue |= 8; // set bit to hide taskbar RegSetValueEx( hKey, TEXT("TBOpt"), 0, REG_DWORD, (BYTE*)&dwValue, lSize ); msg.hwnd = FindWindow( TEXT("HHTaskBar"), NULL ); SendMessage( msg.hwnd, WM_COMMAND, 0x03EA, 0 ); if (handle) SetForegroundWindow( handle ); } return TRUE; } /* BOOL WINSHELLAPI defaultSHHandleWMSettingChange(HWND handle, WPARAM param1, LPARAM param2, SHACTIVATEINFO *info) { return TRUE; } */ BOOL defaultSHSipPreference(HWND handle, SIPSTATE state) { return TRUE; } /* Default GAPI */ int defaultGXOpenDisplay(HWND hWnd, DWORD dwFlags) { return 0; } int defaultGXCloseDisplay() { return 0; } void* defaultGXBeginDraw() { return availablePseudoGAPI[_pseudoGAPI_device].buffer; } int defaultGXEndDraw() { return 0; } int defaultGXOpenInput() { return 0; } int defaultGXCloseInput() { return 0; } GXDisplayProperties defaultGXGetDisplayProperties() { GXDisplayProperties result; result.cxWidth = availablePseudoGAPI[_pseudoGAPI_device].xWidth; result.cyHeight = availablePseudoGAPI[_pseudoGAPI_device].yHeight; result.cbxPitch = availablePseudoGAPI[_pseudoGAPI_device].xPitch; result.cbyPitch = availablePseudoGAPI[_pseudoGAPI_device].yPitch; result.cBPP = availablePseudoGAPI[_pseudoGAPI_device].BPP; result.ffFormat = availablePseudoGAPI[_pseudoGAPI_device].format; return result; } GXKeyList defaultGXGetDefaultKeys(int options) { GXKeyList result; memset(&result, 0xff, sizeof(result)); return result; } int defaultGXSuspend() { return 0; } int defaultGXResume() { return 0; } /* GAMEX GAPI emulation */ #ifdef GAMEX GameX *gameX; int gameXGXOpenDisplay(HWND hWnd, DWORD dwFlags) { gameX = new GameX(); if (!gameX->OpenGraphics()) { MessageBox(NULL, TEXT("Couldn't initialize GameX"), TEXT("Error"), MB_OK); exit(1); } return 0; } int gameXGXCloseDisplay() { gameX->CloseGraphics(); delete gameX; return 0; } void* gameXGXBeginDraw() { gameX->BeginDraw(); return (gameX->GetFBAddress()); } int gameXGXEndDraw() { return gameX->EndDraw(); } int gameXGXOpenInput() { return 0; } int gameXGXCloseInput() { return 0; } GXDisplayProperties gameXGXGetDisplayProperties() { GXDisplayProperties result; result.cBPP = gameX->GetFBBpp(); if (result.cBPP == 16) result.cbxPitch = 2; else result.cbxPitch = 1; result.cbyPitch = gameX->GetFBModulo(); return result; } GXKeyList gameXGXGetDefaultKeys(int options) { GXKeyList result; memset(&result, 0xff, sizeof(result)); return result; } int gameXGXSuspend() { return 0; } int gameXGXResume() { return 0; } #endif GameDetector detector; NewGui *g_gui; extern Scumm *g_scumm; //extern SimonState *g_simon; //OSystem *g_system; //SoundMixer *g_mixer; Config *g_config; tTimeCallback timer_callback; int timer_interval; tSHFullScreen dynamicSHFullScreen = NULL; //tSHHandleWMSettingChange dynamicSHHandleWMSettingChange = NULL; tSHSipPreference dynamicSHSipPreference = NULL; tSDL_AudioQuit dynamicSDL_AudioQuit = NULL; tSDL_Init dynamicSDL_Init = NULL; tSDL_PauseAudio dynamicSDL_PauseAudio = NULL; tSDL_OpenAudio dynamicSDL_OpenAudio = NULL; tGXOpenInput dynamicGXOpenInput = NULL; tGXGetDefaultKeys dynamicGXGetDefaultKeys = NULL; tGXCloseDisplay dynamicGXCloseDisplay = NULL; tGXCloseInput dynamicGXCloseInput = NULL; tGXSuspend dynamicGXSuspend = NULL; tGXResume dynamicGXResume = NULL; tGXGetDisplayProperties dynamicGXGetDisplayProperties = NULL; tGXOpenDisplay dynamicGXOpenDisplay = NULL; tGXEndDraw dynamicGXEndDraw = NULL; tGXBeginDraw dynamicGXBeginDraw = NULL; extern void Cls(); extern BOOL isPrescanning(); extern void changeScanPath(); extern void startScan(); extern void endScanPath(); extern void abortScanPath(); void load_key_mapping(); void keypad_init(); extern void Cls(); extern BOOL isPrescanning(); extern void changeScanPath(); extern void startScan(); extern void endScanPath(); extern void abortScanPath(); void keypad_init(); class OSystem_WINCE3 : public OSystem { public: // Set colors of the palette void set_palette(const byte *colors, uint start, uint num); // Set the size of the video bitmap. // Typically, 320x200 void init_size(uint w, uint h); // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h); // Update the dirty areas of the screen void update_screen(); // Either show or hide the mouse cursor bool show_mouse(bool visible); // Set the position of the mouse cursor void set_mouse_pos(int x, int y); // Set the bitmap that's used when drawing the cursor. void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y); // Shaking is used in SCUMM. Set current shake position. void set_shake_pos(int shake_pos); // Get the number of milliseconds since the program was started. uint32 get_msecs(); // Delay for a specified amount of milliseconds void delay_msecs(uint msecs); // Create a thread void *create_thread(ThreadProc *proc, void *param); // Get the next event. // Returns true if an event was retrieved. bool poll_event(Event *event); // Set function that generates samples bool set_sound_proc(void *param, SoundProc *proc, byte sound); // Poll cdrom status // Returns true if cd audio is playing bool poll_cdrom(); // Play cdrom audio track void play_cdrom(int track, int num_loops, int start_frame, int end_frame); // Stop cdrom audio track void stop_cdrom(); // Update cdrom audio status void update_cdrom(); // Add a new callback timer void set_timer(int timer, int (*callback)(int)); // Quit void quit(); // Set a parameter uint32 property(int param, Property *value); // Overlay void show_overlay(); void hide_overlay(); void clear_overlay(); void grab_overlay(int16 *buf, int pitch); void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h); void move_screen(int dx, int dy, int height); static OSystem *create(int gfx_mode, bool full_screen); // Added for hardware keys mapping void addEventKeyPressed(int ascii_code); void addEventRightButtonClicked(); // Mutex functions void* create_mutex(); void lock_mutex(void*); void unlock_mutex(void*); void delete_mutex(void*); // Windows callbacks & stuff static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); private: // Windows callbacks & stuff //bool handleMessage(); byte *_gfx_buf; byte *_overlay_buf; uint _screenHeight; uint _screenWidth; bool _overlay_visible; uint32 _start_time; Event _event; Event _last_mouse_event; HMODULE hInst; HWND hWnd; bool _display_cursor; enum { DF_FORCE_FULL_ON_PALETTE = 1, DF_WANT_RECT_OPTIM = 2, DF_2xSAI = 4, DF_SEPARATE_HWSCREEN = 8, DF_UPDATE_EXPAND_1_PIXEL = 16, }; int _mode; bool _full_screen; bool _mouse_visible; bool _mouse_drawn; uint32 _mode_flags; byte _internal_scaling; bool force_full; //Force full redraw on next update_screen bool cksum_valid; enum { NUM_DIRTY_RECT = 100, SCREEN_WIDTH = 320, SCREEN_HEIGHT = 200, CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8)), MAX_MOUSE_W = 40, MAX_MOUSE_H = 40, MAX_SCALING = 3, TMP_SCREEN_OFFS = 320*2 + 8, }; /* CD Audio */ int cd_track, cd_num_loops, cd_start_frame, cd_end_frame; Uint32 cd_end_time, cd_stop_time, cd_next_second; struct MousePos { int16 x,y,w,h; }; byte *_ms_buf; byte *_ms_backup; MousePos _ms_cur; MousePos _ms_old; int16 _ms_hotspot_x; int16 _ms_hotspot_y; int _current_shake_pos; static void fill_sound(void *userdata, Uint8 * stream, int len); void draw_mouse(); void undraw_mouse(); void load_gfx_mode(); void unload_gfx_mode(); void hotswap_gfx_mode(); void get_320x200_image(byte *buf); }; /************* WinCE Specifics *****************/ byte veryFastMode; bool sound_activated, terminated; HWND hWnd_MainMenu; HWND hWnd_Window; void drawAllToolbar(bool); void redrawSoundItem(); ToolbarSelected getToolbarSelection(int, int); extern bool toolbar_drawn; extern bool draw_keyboard; bool hide_toolbar; bool hide_cursor; bool save_hide_toolbar; bool keyboard_override; bool _get_key_mapping; static char _directory[MAX_PATH]; bool select_game; bool gfx_mode_switch; SoundProc *real_soundproc; const char KEYBOARD_MAPPING_ALPHA_HIGH[] = {"ABCDEFGHIJKLM"}; const char KEYBOARD_MAPPING_NUMERIC_HIGH[] = {"12345"}; const char KEYBOARD_MAPPING_ALPHA_LOW[] = {"NOPQRSTUVWXYZ"}; const char KEYBOARD_MAPPING_NUMERIC_LOW[] = {"67890"}; extern void startFindGame(); extern void displayGameInfo(); extern bool loadGameSettings(void); extern void setFindGameDlgHandle(HWND); extern void getSelectedGame(int, char*, TCHAR*); extern void runGame(char*); extern void palette_update(); extern void own_soundProc(void *buffer, byte *samples, int len); extern int chooseGame(bool); extern void handleSelectGame(int, int); //#define SHMenuBar_GetMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU) /* Monkey2 keyboard stuff */ bool monkey2_keyboard; bool closing = false; void close_GAPI() { g_config->setBool("Sound", sound_activated, "wince"); g_config->setInt("DisplayMode", GetScreenMode(), "wince"); g_config->flush(); dynamicSHFullScreen(hWnd_Window, SHFS_SHOWTASKBAR | SHFS_SHOWSIPBUTTON | SHFS_SHOWSTARTICON); dynamicGXCloseInput(); dynamicGXCloseDisplay(); dynamicSDL_AudioQuit(); UpdateWindow(hWnd_Window); closing = true; } void do_quit() { close_GAPI(); exit(1); } void Error(LPCTSTR msg) { OutputDebugString(msg); MessageBox(HWND_DESKTOP, msg, TEXT("Error"), MB_ICONSTOP); exit(1); } void Warning(LPCTSTR msg) { OutputDebugString(msg); MessageBox(HWND_DESKTOP, msg, TEXT("Error"), MB_ICONSTOP); } int mapKey(int key) { if (key>=VK_F1 && key<=VK_F9) { return key - VK_F1 + 315; } return key; } #define IMPORT(Handle,Variable,Type,Function) \ Variable = (Type)GetProcAddress(Handle, TEXT(Function)); \ if (!Variable) { \ MessageBox(NULL, TEXT(Function), TEXT("Error importing DLL function"), MB_OK); \ exit(1); \ } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd) { TCHAR directory[MAX_PATH]; char game_name[100]; bool sound; int version; int result; bool need_rescan = false; HMODULE aygshell_handle; HMODULE SDLAudio_handle; HMODULE GAPI_handle; hide_toolbar = false; // See if we're running on a Windows CE version supporting aygshell aygshell_handle = LoadLibrary(TEXT("aygshell.dll")); if (aygshell_handle) { IMPORT(aygshell_handle, dynamicSHFullScreen, tSHFullScreen, "SHFullScreen") IMPORT(aygshell_handle, dynamicSHSipPreference, tSHSipPreference, "SHSipPreference") // This function doesn't seem to be implemented on my 3630 ! //IMPORT(aygshell_handle, dynamicSHHandleWMSettingChange, tSHHandleWMSettingChange, "SHHandleWMSettingChange") } else { dynamicSHFullScreen = defaultSHFullScreen; dynamicSHSipPreference = defaultSHSipPreference; //dynamicSHHandleWMSettingChange = defaultSHHandleWMSettingChange; } // See if SDLAudio.dll is present SDLAudio_handle = LoadLibrary(TEXT("SDLAudio.dll")); if (SDLAudio_handle) { IMPORT(SDLAudio_handle, dynamicSDL_AudioQuit, tSDL_AudioQuit, "SDL_AudioQuit") IMPORT(SDLAudio_handle, dynamicSDL_Init, tSDL_Init, "SDL_Init") IMPORT(SDLAudio_handle, dynamicSDL_PauseAudio, tSDL_PauseAudio, "SDL_PauseAudio") IMPORT(SDLAudio_handle, dynamicSDL_OpenAudio, tSDL_OpenAudio, "SDL_OpenAudio") } else { MessageBox(NULL, TEXT("SDLAudio.dll not found - games will play without sound"), TEXT("Missing DLL"), MB_OK); dynamicSDL_AudioQuit = defaultSDL_AudioQuit; dynamicSDL_Init = defaultSDL_Init; dynamicSDL_PauseAudio = defaultSDL_PauseAudio; dynamicSDL_OpenAudio = defaultSDL_OpenAudio; } // See if GX.dll is present GAPI_handle = LoadLibrary(TEXT("gx.dll")); if (GAPI_handle) { IMPORT(GAPI_handle, dynamicGXOpenInput, tGXOpenInput, "?GXOpenInput@@YAHXZ") IMPORT(GAPI_handle, dynamicGXGetDefaultKeys, tGXGetDefaultKeys, "?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z") IMPORT(GAPI_handle, dynamicGXCloseDisplay, tGXCloseDisplay, "?GXCloseDisplay@@YAHXZ") IMPORT(GAPI_handle, dynamicGXCloseInput, tGXCloseInput, "?GXCloseInput@@YAHXZ") IMPORT(GAPI_handle, dynamicGXSuspend, tGXSuspend, "?GXSuspend@@YAHXZ") IMPORT(GAPI_handle, dynamicGXResume, tGXResume, "?GXResume@@YAHXZ") IMPORT(GAPI_handle, dynamicGXGetDisplayProperties, tGXGetDisplayProperties, "?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ") IMPORT(GAPI_handle, dynamicGXOpenDisplay, tGXOpenDisplay, "?GXOpenDisplay@@YAHPAUHWND__@@K@Z") IMPORT(GAPI_handle, dynamicGXEndDraw, tGXEndDraw, "?GXEndDraw@@YAHXZ") IMPORT(GAPI_handle, dynamicGXBeginDraw, tGXBeginDraw, "?GXBeginDraw@@YAPAXXZ") gfx_mode_switch = true; } else { #ifndef GAMEX TCHAR oeminfo[MAX_PATH]; int i = 0; SystemParametersInfo(SPI_GETOEMINFO, sizeof(oeminfo), oeminfo, 0); while (availablePseudoGAPI[i].device) { if (!_tcsncmp(oeminfo, availablePseudoGAPI[i].device, _tcslen(availablePseudoGAPI[i].device))) { _pseudoGAPI_device = i; break; } i++; } if (!availablePseudoGAPI[i].device) { MessageBox(NULL, TEXT("Cannot find GX.dll and no workaround for this device ! better luck next time ..."), TEXT("GAPI not found"), MB_OK); exit(1); } dynamicGXOpenInput = defaultGXOpenInput; dynamicGXGetDefaultKeys = defaultGXGetDefaultKeys; dynamicGXCloseDisplay = defaultGXCloseDisplay; dynamicGXCloseInput = defaultGXCloseInput; dynamicGXSuspend = defaultGXSuspend; dynamicGXResume = defaultGXResume; dynamicGXGetDisplayProperties = defaultGXGetDisplayProperties; dynamicGXOpenDisplay = defaultGXOpenDisplay; dynamicGXEndDraw = defaultGXEndDraw; dynamicGXBeginDraw = defaultGXBeginDraw; #else dynamicGXOpenInput = gameXGXOpenInput; dynamicGXGetDefaultKeys = gameXGXGetDefaultKeys; dynamicGXCloseDisplay = gameXGXCloseDisplay; dynamicGXCloseInput = gameXGXCloseInput; dynamicGXSuspend = gameXGXSuspend; dynamicGXResume = gameXGXResume; dynamicGXGetDisplayProperties = gameXGXGetDisplayProperties; dynamicGXOpenDisplay = gameXGXOpenDisplay; dynamicGXEndDraw = gameXGXEndDraw; dynamicGXBeginDraw = gameXGXBeginDraw; #endif gfx_mode_switch = false; } g_config = new Config("scummvm.ini", "scummvm"); g_config->set_writing(true); sound = g_config->getBool("Sound", true, "wince"); if (sound) sound_activated = sound; else sound_activated = true; version = g_config->getInt("GamesVersion", 0, "wince"); if (!version || version != CURRENT_GAMES_VERSION) need_rescan = true; select_game = true; /* Create the main window */ WNDCLASS wcex; wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)OSystem_WINCE3::WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = GetModuleHandle(NULL); wcex.hIcon = 0; wcex.hCursor = NULL; wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = 0; wcex.lpszClassName = TEXT("ScummVM"); if (!RegisterClass(&wcex)) Error(TEXT("Cannot register window class!")); hWnd_Window = CreateWindow(TEXT("ScummVM"), TEXT("ScummVM"), WS_VISIBLE, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, GetModuleHandle(NULL), NULL); ShowWindow(hWnd_Window, SW_SHOW); UpdateWindow(hWnd_Window); GraphicsOn(hWnd_Window, gfx_mode_switch); // open GAPI in Portrait mode GAPIKeysInit(); Cls(); // Hide taskbar SetWindowPos(hWnd_Window, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE); SetForegroundWindow(hWnd_Window); dynamicSHFullScreen(hWnd_Window, SHFS_HIDESIPBUTTON | SHFS_HIDETASKBAR | SHFS_HIDESTARTICON); result = chooseGame(need_rescan); if (need_rescan) { g_config->setInt("GamesVersion", CURRENT_GAMES_VERSION, "wince"); g_config->flush(); } getSelectedGame(result, game_name, directory); WideCharToMultiByte(CP_ACP, 0, directory, wcslen(directory) + 1, _directory, sizeof(_directory), NULL, NULL); strcat(_directory, "\\"); runGame(game_name); return 0; } void runGame(char *game_name) { int argc = 3; char* argv[3]; char argdir[MAX_PATH]; select_game = false; argv[0] = NULL; sprintf(argdir, "-p%s", _directory); argv[1] = argdir; argv[2] = game_name; if (!argv[2]) //return 0; return; // No default toolbar for zak256 /* if (strcmp(game_name, "zak256") == 0) hide_toolbar = true; */ // Keyboard activated for Monkey Island 2 if (strcmp(game_name, "monkey2") == 0) { draw_keyboard = true; monkey2_keyboard = true; } detector.parseCommandLine(argc, argv); if (detector.detectMain()) //return (-1); return; OSystem *system = detector.createSystem(); //g_system = system; g_gui = new NewGui(system); /* Start the engine */ Engine *engine = Engine::createFromDetector(&detector, system); keypad_init(); load_key_mapping(); if (detector._gameId == GID_SAMNMAX || detector._gameId == GID_FT || detector._gameId == GID_DIG) hide_cursor = FALSE; else hide_cursor = TRUE; engine->go(); //return 0; } LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { static SHACTIVATEINFO sai; OSystem_WINCE3 *wm = NULL; if (!select_game) wm = (OSystem_WINCE3*)GetWindowLong(hWnd, GWL_USERDATA); if (!select_game && monkey2_keyboard && g_scumm->_vars[g_scumm->VAR_ROOM] != 108) { monkey2_keyboard = false; draw_keyboard = false; toolbar_drawn = false; } switch (message) { case WM_CREATE: memset(&sai, 0, sizeof(sai)); dynamicSHSipPreference(hWnd, SIP_FORCEDOWN); // SHSipPreference(hWnd, SIP_INPUTDIALOG); return 0; case WM_DESTROY: case WM_CLOSE: GraphicsOff(); PostQuitMessage(0); break; case WM_ERASEBKGND: { RECT rc; HDC hDC; if (select_game || closing) break; if (!GetScreenMode()) { GetClientRect(hWnd, &rc); rc.top = 200; hDC = GetDC(hWnd); if(rc.top < rc.bottom) FillRect(hDC, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH)); ReleaseDC(hWnd, hDC); } } return 1; case WM_PAINT: { HDC hDC; PAINTSTRUCT ps; hDC = BeginPaint (hWnd, &ps); EndPaint (hWnd, &ps); if (!hide_toolbar) toolbar_drawn = false; /* if(!GetScreenMode()) { SHSipPreference(hWnd, SIP_UP); } else { SHSipPreference(hWnd, SIP_FORCEDOWN); } */ dynamicSHSipPreference(hWnd, SIP_FORCEDOWN); } // SHSipPreference(hWnd, SIP_UP); /* Hack! */ /* It does not happen often but I don't want to see tooltip traces */ if (!select_game) wm->update_screen(); return 0; case WM_ACTIVATE: case WM_SETFOCUS: GraphicsResume(); if (!hide_toolbar) toolbar_drawn = false; // SHHandleWMActivate(hWnd, wParam, lParam, &sai, SHA_INPUTDIALOG); dynamicSHSipPreference(hWnd, SIP_FORCEDOWN); dynamicSHFullScreen(hWnd, SHFS_HIDETASKBAR); MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), TRUE); SetCapture(hWnd); /* if (LOWORD(wParam) == WA_ACTIVE) { if (GetScreenMode()) { SHSipPreference(hWnd, SIP_FORCEDOWN); SHFullScreen(hWnd, SHFS_HIDETASKBAR); MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), TRUE); SetCapture(hWnd); } else { SHFullScreen(hWnd, SHFS_SHOWTASKBAR); MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CYSCREEN), GetSystemMetrics(SM_CXSCREEN), TRUE); } } */ return 0; case WM_HIBERNATE: case WM_KILLFOCUS: GraphicsSuspend(); if (!hide_toolbar) toolbar_drawn = false; return 0; case WM_SETTINGCHANGE: //not implemented ? //dynamicSHHandleWMSettingChange(hWnd, wParam, lParam, &sai); if (!hide_toolbar) toolbar_drawn = false; return 0; case WM_COMMAND: return 0; case WM_KEYDOWN: if (wParam == VK_ESCAPE) // FIXME do_quit(); if(wParam && wParam != 0x84 && wParam != 0x5B) { // WHAT THE ??? if (select_game) { GAPIKeysHandleSelect((int)wParam); break; } /* unsigned char GAPI_key; GAPI_key = getGAPIKeyMapping((short)wParam); if (GAPI_key) { */ if (_get_key_mapping) { wm->_event.kbd.flags = 0xff; wm->_event.kbd.ascii = GAPIKeysTranslate((unsigned int)(wParam)); wm->_event.event_code = EVENT_KEYDOWN; break; } /* else processAction((short)wParam); */ /*}*/ if (!processAction(GAPIKeysTranslate((unsigned int)(wParam)))) /*else*/ { wm->_event.kbd.ascii = mapKey(wParam); wm->_event.event_code = EVENT_KEYDOWN; } } break; case WM_KEYUP: if (_get_key_mapping) { _get_key_mapping = false; wm->_event.kbd.flags = 0xff; wm->_event.kbd.ascii = GAPIKeysTranslate((int)wParam); wm->_event.event_code = EVENT_KEYUP; break; } break; case WM_MOUSEMOVE: { int x = ((int16*)&lParam)[0]; int y = ((int16*)&lParam)[1]; /*if (select_game) { handleSelectGame(x, y); break; }*/ if (select_game) break; Translate(&x, &y); wm->_event.event_code = EVENT_MOUSEMOVE; wm->_event.mouse.x = x; wm->_event.mouse.y = y; wm->_last_mouse_event = wm->_event; } break; case WM_LBUTTONDOWN: { ToolbarSelected toolbar_selection; int x = ((int16*)&lParam)[0]; int y = ((int16*)&lParam)[1]; if (select_game) { handleSelectGame(x, y); break; } Translate(&x, &y); if (draw_keyboard) { // Handle keyboard selection int offset_y; int saved_x = x; int saved_y = y; /* if (!GetScreenMode()) { x = ((int16*)&lParam)[0]; y = ((int16*)&lParam)[1]; } */ offset_y = (GetScreenMode() ? 0 : 40 + 22); if (x<185 && y>=(200 + offset_y)) { //Alpha selection wm->_event.event_code = EVENT_KEYDOWN; wm->_event.kbd.ascii = (y <= (220 + offset_y)? KEYBOARD_MAPPING_ALPHA_HIGH[((x + 10) / 14) - 1] : KEYBOARD_MAPPING_ALPHA_LOW[((x + 10) / 14) - 1]); break; } else if (x>=186 && y>=(200 + offset_y) && x<=255) { // Numeric selection wm->_event.event_code = EVENT_KEYDOWN; wm->_event.kbd.ascii = (y <= (220 + offset_y) ? KEYBOARD_MAPPING_NUMERIC_HIGH[((x - 187 + 10) / 14) - 1] : KEYBOARD_MAPPING_NUMERIC_LOW[((x - 187 + 10) / 14) - 1]); break; } else if (x>=302 && x <= 316 && y >= (200 + offset_y) && y <= (220 + offset_y)) { // Backspace wm->_event.event_code = EVENT_KEYDOWN; wm->_event.kbd.ascii = mapKey(VK_BACK); break; } else if (x>=302 && x<= 316 && y >= (220 + offset_y)) { // Enter wm->_event.event_code = EVENT_KEYDOWN; wm->_event.kbd.ascii = mapKey(VK_RETURN); break; } x = saved_x; y = saved_y; wm->_event.event_code = EVENT_LBUTTONDOWN; wm->_event.mouse.x = x; wm->_event.mouse.y = y; wm->_last_mouse_event = wm->_event; break; } toolbar_selection = (hide_toolbar || _get_key_mapping ? ToolbarNone : getToolbarSelection( (GetScreenMode() ? x : ((int16*)&lParam)[0]), (GetScreenMode() ? y : ((int16*)&lParam)[1]))); if (toolbar_selection == ToolbarNone) { wm->_event.event_code = EVENT_LBUTTONDOWN; wm->_event.mouse.x = x; wm->_event.mouse.y = y; wm->_last_mouse_event = wm->_event; } else { switch(toolbar_selection) { case ToolbarSaveLoad: if (detector._gameId >= GID_SIMON_FIRST && detector._gameId <= GID_SIMON_LAST) { break; } /*if (GetScreenMode()) {*/ /* draw_keyboard = true; if (!hide_toolbar) toolbar_drawn = false; */ /*}*/ wm->_event.event_code = EVENT_KEYDOWN; wm->_event.kbd.ascii = mapKey(VK_F5); break; case ToolbarMode: SetScreenMode(!GetScreenMode()); if (!hide_toolbar) toolbar_drawn = false; break; case ToolbarSkip: if (detector._gameId >= GID_SIMON_FIRST) { // !!! FIX SIMON !!! //g_simon->_exit_cutscene = true; // !!! FIX SIMON !!! break; } wm->_event.event_code = EVENT_KEYDOWN; if (g_scumm->vm.cutScenePtr[g_scumm->vm.cutSceneStackPointer]) wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_CUTSCENEEXIT_KEY]; else wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_TALKSTOP_KEY]; break; case ToolbarSound: sound_activated = !sound_activated; redrawSoundItem(); break; default: break; } } } break; case WM_LBUTTONUP: { // pinched from the SDL code. Distinguishes between taps and not int x = ((int16*)&lParam)[0]; int y = ((int16*)&lParam)[1]; /* if (select_game) { handleSelectGame(x, y); break; } */ if (select_game) break; Translate(&x, &y); wm->_event.event_code = EVENT_LBUTTONUP; wm->_event.mouse.x = x; wm->_event.mouse.y = y; wm->_last_mouse_event = wm->_event; } break; case WM_LBUTTONDBLCLK: // doesn't seem to work right now //wm->_scumm->_rightBtnPressed |= msClicked | msDown; break; case WM_TIMER: timer_callback(timer_interval); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } /*************** Specific config support ***********/ void load_key_mapping() { // unsigned char actions[TOTAL_ACTIONS]; unsigned int actions_keys[TOTAL_ACTIONS]; const char *current; int version; int i; memset(actions_keys, 0, sizeof(actions_keys)); version = g_config->getInt("KeysVersion", 0, "wince"); memset(actions_keys, 0, TOTAL_ACTIONS); current = g_config->get("ActionKeys", "wince"); if (current && version == CURRENT_KEYS_VERSION) { for (i=0; iget("ActionTypes", "wince"); if (current && version) { for (i=0; isetInt("KeysVersion", CURRENT_KEYS_VERSION, "wince"); g_config->flush(); } } void save_key_mapping() { char tempo[1024]; const unsigned int *work_keys; // const unsigned char *work; int i; tempo[0] = '\0'; work_keys = getActionKeys(); for (i=0; iset("ActionKeys", tempo, "wince"); /* tempo[0] = '\0'; work = getActionTypes(); for (i=0; iset("ActionTypes", tempo, "wince"); */ g_config->flush(); } /*************** Hardware keys support ***********/ void OSystem_WINCE3::addEventKeyPressed(int ascii_code) { _event.event_code = EVENT_KEYDOWN; _event.kbd.ascii = ascii_code; } void OSystem_WINCE3::addEventRightButtonClicked() { OSystem_WINCE3* system; system = (OSystem_WINCE3*)g_scumm->_system; system->addEventKeyPressed(9); } void action_right_click() { OSystem_WINCE3* system; system = (OSystem_WINCE3*)g_scumm->_system; system->addEventRightButtonClicked(); } void action_pause() { OSystem_WINCE3* system; system = (OSystem_WINCE3*)g_scumm->_system; system->addEventKeyPressed(mapKey(VK_SPACE)); } void action_save() { OSystem_WINCE3* system; system = (OSystem_WINCE3*)g_scumm->_system; /*if (GetScreenMode()) {*/ /* draw_keyboard = true; if (!hide_toolbar) toolbar_drawn = false; */ /*}*/ system->addEventKeyPressed(mapKey(VK_F5)); } void action_quit() { do_quit(); } void action_boss() { SHELLEXECUTEINFO se; g_config->setBool("Sound", sound_activated, "wince"); g_config->setInt("DisplayMode", GetScreenMode(), "wince"); g_config->flush(); sound_activated = false; toolbar_drawn = false; hide_toolbar = true; Cls(); g_scumm->_saveLoadSlot = 0; g_scumm->_saveLoadCompatible = false; g_scumm->_saveLoadFlag = 1; strcpy(g_scumm->_saveLoadName, "BOSS"); g_scumm->saveState(g_scumm->_saveLoadSlot, g_scumm->_saveLoadCompatible); dynamicGXCloseInput(); dynamicGXCloseDisplay(); dynamicSDL_AudioQuit(); memset(&se, 0, sizeof(se)); se.cbSize = sizeof(se); se.hwnd = NULL; se.lpFile = TEXT("tasks.exe"); se.lpVerb = TEXT("open"); se.lpDirectory = TEXT("\\windows"); ShellExecuteEx(&se); exit(1); } void action_skip() { OSystem_WINCE3* system; system = (OSystem_WINCE3*)g_scumm->_system; if (g_scumm->vm.cutScenePtr[g_scumm->vm.cutSceneStackPointer]) system->addEventKeyPressed(g_scumm->_vars[g_scumm->VAR_CUTSCENEEXIT_KEY]); else system->addEventKeyPressed(g_scumm->_vars[g_scumm->VAR_TALKSTOP_KEY]); } void do_hide(bool hide_state) { hide_toolbar = hide_state; if (hide_toolbar) RestoreScreenGeometry(); else LimitScreenGeometry(); Cls(); toolbar_drawn = hide_toolbar; g_scumm->_system->update_screen(); } void action_hide() { do_hide(!hide_toolbar); } void action_keyboard() { /*if (GetScreenMode()) {*/ draw_keyboard = !draw_keyboard; if (!hide_toolbar) toolbar_drawn = false; /*}*/ } void action_sound() { sound_activated = !sound_activated; } void action_cursoronoff() { hide_cursor = !hide_cursor; } void action_subtitleonoff() { g_scumm->_noSubtitles = !g_scumm->_noSubtitles; } void keypad_init() { static pAction actions[TOTAL_ACTIONS] = { NULL, action_pause, action_save, action_quit, action_skip, action_hide, action_keyboard, action_sound, action_right_click, action_cursoronoff, action_subtitleonoff, action_boss }; GAPIKeysInitActions(actions); } void keypad_close() { dynamicGXCloseInput(); } void force_keyboard(bool activate) { if (activate) { save_hide_toolbar = hide_toolbar; if (save_hide_toolbar) { // Display the keyboard while the dialog is running do_hide(false); } if (!draw_keyboard) { keyboard_override = true; draw_keyboard = true; toolbar_drawn = false; } } else { if (save_hide_toolbar) { do_hide(true); save_hide_toolbar = false; } if (keyboard_override) { keyboard_override = false; draw_keyboard = false; toolbar_drawn = false; } } } /************* OSystem Main **********************/ OSystem *OSystem_WINCE3::create(int gfx_mode, bool full_screen) { const char *display_mode; OSystem_WINCE3 *syst = new OSystem_WINCE3(); syst->_mode = gfx_mode; syst->_full_screen = full_screen; syst->_event.event_code = -1; syst->_start_time = GetTickCount(); /* Retrieve the handle of this module */ syst->hInst = GetModuleHandle(NULL); syst->hWnd = hWnd_Window; SetWindowLong(syst->hWnd, GWL_USERDATA, (long)syst); // Mini SDL init if (dynamicSDL_Init(SDL_INIT_AUDIO)==-1) { exit(1); } reducePortraitGeometry(); Cls(); drawWait(); // Set mode, portrait or landscape display_mode = g_config->get("DisplayMode", "wince"); if (display_mode) SetScreenMode(atoi(display_mode)); return syst; } OSystem *OSystem_WINCE3_create() { return OSystem_WINCE3::create(0, 0); } void OSystem_WINCE3::set_timer(int timer, int (*callback)(int)) { SetTimer(hWnd, 1, timer, NULL); timer_interval = timer; timer_callback = callback; } void OSystem_WINCE3::set_palette(const byte *colors, uint start, uint num) { const byte *b = colors; uint i; for(i=0;i!=num;i++) { SetPalEntry(i + start, b[0], b[1], b[2]); b += 4; } palette_update(); } void OSystem_WINCE3::load_gfx_mode() { force_full = true; _gfx_buf = (byte*)malloc((320 * 240) * sizeof(byte)); _overlay_buf = (byte*)malloc((320 * 240) * sizeof(uint16)); _ms_backup = (byte*)malloc((40 * 40 * 3) * sizeof(byte)); } void OSystem_WINCE3::unload_gfx_mode() { // FIXME: Free the _gfx_buf here } void OSystem_WINCE3::init_size(uint w, uint h) { load_gfx_mode(); SetScreenGeometry(w, h); LimitScreenGeometry(); _screenWidth = w; _screenHeight = h; } void OSystem_WINCE3::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) { byte *dst; if (!hide_cursor && _mouse_drawn) undraw_mouse(); dst = _gfx_buf + y * 320 + x; do { memcpy(dst, buf, w); dst += 320; buf += pitch; } while (--h); } void OSystem_WINCE3::update_screen() { if (!hide_cursor) draw_mouse(); if (_overlay_visible) { Set_565((int16*)_overlay_buf, 320, 0, 0, 320, 200); checkToolbar(); } else Blt(_gfx_buf); } bool OSystem_WINCE3::show_mouse(bool visible) { if (_mouse_visible == visible) return visible; bool last = _mouse_visible; _mouse_visible = visible; return last; } // From X11 port void OSystem_WINCE3::draw_mouse() { if (_mouse_drawn || !_mouse_visible) return; _mouse_drawn = true; int xdraw = _ms_cur.x - _ms_hotspot_x; int ydraw = _ms_cur.y - _ms_hotspot_y; int w = _ms_cur.w; int h = _ms_cur.h; int real_w; int real_h; int real_h_2; byte *dst; byte *dst2; const byte *buf = _ms_buf; byte *bak = _ms_backup; assert(w <= 40 && h <= 40); if (ydraw < 0) { real_h = h + ydraw; buf += (-ydraw) * w; ydraw = 0; } else { real_h = (ydraw + h) > 200 ? (200 - ydraw) : h; } if (xdraw < 0) { real_w = w + xdraw; buf += (-xdraw); xdraw = 0; } else { real_w = (xdraw + w) > 320 ? (320 - xdraw) : w; } dst = _gfx_buf + (ydraw * 320) + xdraw; dst2 = dst; if ((real_h == 0) || (real_w == 0)) { _mouse_drawn = false; return; } _ms_old.x = xdraw; _ms_old.y = ydraw; _ms_old.w = real_w; _ms_old.h = real_h; real_h_2 = real_h; while (real_h_2 > 0) { memcpy(bak, dst, real_w); bak += 40; dst += 320; real_h_2--; } while (real_h > 0) { int width = real_w; while (width > 0) { byte color = *buf; if (color != 0xFF) { *dst2 = color; } buf++; dst2++; width--; } buf += w - real_w; dst2 += 320 - real_w; real_h--; } } void OSystem_WINCE3::undraw_mouse() { if (!_mouse_drawn) return; _mouse_drawn = false; int old_h = _ms_old.h; byte *dst = _gfx_buf + (_ms_old.y * 320) + _ms_old.x; byte *bak = _ms_backup; while (old_h > 0) { memcpy(dst, bak, _ms_old.w); bak += 40; dst += 320; old_h--; } } void OSystem_WINCE3::set_mouse_pos(int x, int y) { if (x != _ms_cur.x || y != _ms_cur.y) { _ms_cur.x = x; _ms_cur.y = y; } } void OSystem_WINCE3::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) { _ms_cur.w = w; _ms_cur.h = h; _ms_hotspot_x = hotspot_x; _ms_hotspot_y = hotspot_y; _ms_buf = (byte*)buf; // Refresh mouse cursor if (!hide_cursor) { undraw_mouse(); draw_mouse(); } } void OSystem_WINCE3::set_shake_pos(int shake_pos) {;} uint32 OSystem_WINCE3::get_msecs() { return GetTickCount() - _start_time; } void OSystem_WINCE3::delay_msecs(uint msecs) { //handleMessage(); Sleep(msecs); } void *OSystem_WINCE3::create_thread(ThreadProc *proc, void *param) { // needed for emulated MIDI support (Sam'n'Max) HANDLE handle; handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)proc, param, 0, NULL); SetThreadPriority(handle, THREAD_PRIORITY_LOWEST); return handle; } int mapKey(int key, byte mod) { if (key>=VK_F1 && key<=VK_F9) { return key - VK_F1 + 315; } return key; } bool OSystem_WINCE3::poll_event(Event *event) { for (;;) { MSG msg; _event.event_code = -1; if (!PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) return false; if (msg.message==WM_QUIT) { terminated=true; do_quit(); return false; } TranslateMessage(&msg); DispatchMessage(&msg); *event = _event; return true; } return false; } void own_soundProc(void *buffer, byte *samples, int len) { (*real_soundproc)(buffer, samples, len); if (!sound_activated) memset(samples, 0, len); } bool OSystem_WINCE3::set_sound_proc(void *param, SoundProc *proc, byte format) { SDL_AudioSpec desired; /* only one format supported at the moment */ real_soundproc = proc; desired.freq = SAMPLES_PER_SEC; desired.format = AUDIO_S16SYS; desired.channels = 2; desired.samples = 128; desired.callback = own_soundProc; desired.userdata = param; if (dynamicSDL_OpenAudio(&desired, NULL) != 0) { return false; } dynamicSDL_PauseAudio(0); return true; } /* Hotswap graphics modes */ void OSystem_WINCE3::get_320x200_image(byte *buf) {;} void OSystem_WINCE3::hotswap_gfx_mode() {;} uint32 OSystem_WINCE3::property(int param, Property *value) { switch(param) { case PROP_TOGGLE_FULLSCREEN: return 1; case PROP_SET_WINDOW_CAPTION: return 1; case PROP_OPEN_CD: break; case PROP_SET_GFX_MODE: return 1; case PROP_SHOW_DEFAULT_CURSOR: break; case PROP_GET_SAMPLE_RATE: return SAMPLES_PER_SEC; } return 0; } void OSystem_WINCE3::quit() { unload_gfx_mode(); do_quit(); } /* CDRom Audio */ void OSystem_WINCE3::stop_cdrom() {;} void OSystem_WINCE3::play_cdrom(int track, int num_loops, int start_frame, int end_frame) { /* Reset sync count */ g_scumm->_vars[g_scumm->VAR_MI1_TIMER] = 0; } bool OSystem_WINCE3::poll_cdrom() {return 0;} void OSystem_WINCE3::update_cdrom() {;} void ScummDebugger::attach(Scumm *s) {;} /* Mutex stuff */ void* OSystem_WINCE3::create_mutex() { return (void*)CreateMutex(NULL, FALSE, NULL); } void OSystem_WINCE3::lock_mutex(void *handle) { WaitForSingleObject((HANDLE)handle, INFINITE); } void OSystem_WINCE3::unlock_mutex(void *handle) { ReleaseMutex((HANDLE)handle); } void OSystem_WINCE3::delete_mutex(void *handle) { CloseHandle((HANDLE)handle); } /* Overlay stuff */ void OSystem_WINCE3::show_overlay() { undraw_mouse(); _overlay_visible = true; clear_overlay(); } void OSystem_WINCE3::hide_overlay() { undraw_mouse(); _overlay_visible = false; toolbar_drawn = false; } void OSystem_WINCE3::clear_overlay() { if (!_overlay_visible) return; Blt(_gfx_buf); } void OSystem_WINCE3::grab_overlay(int16 *buf, int pitch) { //FIXME : it'd be better with a REAL surface :) //Blt(_gfx_buf); Get_565(_gfx_buf, buf, pitch, 0, 0, 320, 200); memcpy(_overlay_buf, buf, 320 * 200 * sizeof(int16)); } void OSystem_WINCE3::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) { int i; UBYTE *dest = _overlay_buf; dest += y * 320 * sizeof(int16); for (i=0; i