//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by PocketSCUMM.rc
//
#define IDD_GAMESELECT                  105
#define IDD_SOUND_DIALOG                106
#define IDB_SKIP                        113
#define IDB_DISK                        115
#define IDB_EXIT                        116
#define IDB_SOUND_ON                    117
#define IDB_SOUND_OFF                   118
#define IDB_PANEL                       119
#define IDI_POCKETSCUMM                 127
#define IDB_KEYBOARD                    129
#define IDL_POCKETSCUMM                 130
#define IDB_MENUTITLE                   133
#define IDD_DIALOG1                     134
#define IDM_MENU                        1000
#define IDC_ABOUT                       1000
#define IDC_MONKEY                      1000
#define IDC_OPTIONS                     1000
#define IDC_EXIT                        1001
#define IDC_MONKEY2                     1001
#define IDD_SLIDERMUSIC                 1001
#define IDC_ATLANTIS                    1002
#define IDD_SLIDERSFX                   1002
#define IDC_PLAYFATE                    1003
#define IDC_TENTACLE                    1004
#define IDC_DOTTDEMO                    1005
#define IDC_SAMNMAX                     1006
#define IDC_SNMDEMO                     1007
#define IDC_DISABLE_SOUND               1008
#define IDC_SLOW_SOUND                  1009
#define IDC_FT                          1010
#define IDC_LISTAVAILABLE               1011
#define IDC_GAMEDESC                    1014
#define IDC_PLAY                        1015
#define IDC_FILEPATH                    1016
#define IDC_SCAN                        1018
#define ID_POCKETSCUMM                  40005
#define IDS_CAP_POCKETSCUMM             40006
#define IDC_LANDSCAPE                   40007
#define IDC_SKIP                        40008
#define IDC_LOADSAVE                    40009
#define IDC_SOUND                       40011
#define IDC_SOUNDVOL                    40012
#define IDM_POCKETSCUMM                 40013

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        135
#define _APS_NEXT_COMMAND_VALUE         40014
#define _APS_NEXT_CONTROL_VALUE         1016
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif