/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "common/stdafx.h" #include "wince-sdl.h" #include "common/util.h" #include "base/gameDetector.h" #include "base/engine.h" #include "base/plugins.h" #include "common/timer.h" #include "common/config-manager.h" #include "scumm/scumm.h" #include "resource.h" #include "CEActions.h" #include "CEActionsPocket.h" #include "CEActionsSmartphone.h" #include "ItemAction.h" #include "CEKeysDialog.h" #include "gui/message.h" #include "sound/fmopl.h" #include "ozone.h" #include "CEException.h" #ifdef USE_VORBIS #include #endif using namespace CEGUI; // ******************************************************************************************** // Internal GUI names #define NAME_MAIN_PANEL "MainPanel" #define NAME_PANEL_KEYBOARD "Keyboard" #define NAME_ITEM_OPTIONS "Options" #define NAME_ITEM_SKIP "Skip" #define NAME_ITEM_SOUND "Sound" #define NAME_ITEM_ORIENTATION "Orientation" // Given to the true main, needed for backend adaptation static GameDetector _gameDetector; static FILE *stdout_file; static FILE *stderr_file; // Static member inits bool OSystem_WINCE3::_soundMaster = true; OSystem::SoundProc OSystem_WINCE3::_originalSoundProc = NULL; bool _isSmartphone = false; // Graphics mode consts // Low end devices 240x320 static const OSystem::GraphicsMode s_supportedGraphicsModesLow[] = { {"1x", "Normal (no scaling)", GFX_NORMAL}, {0, 0, 0} }; // High end device 480x640 static const OSystem::GraphicsMode s_supportedGraphicsModesHigh[] = { {"1x", "Normal (no scaling)", GFX_NORMAL}, {"2x", "2x", GFX_DOUBLESIZE}, #ifndef _MSC_VER // EVC breaks template functions, and I'm tired of fixing them :) {"2xsai", "2xSAI", GFX_2XSAI}, {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, #endif {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, #ifndef _MSC_VER {"hq2x", "HQ2x", GFX_HQ2X}, {"tv2x", "TV2x", GFX_TV2X}, #endif {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, {0, 0, 0} }; // ******************************************************************************************** bool isSmartphone() { return _isSmartphone; } // ******************************************************************************************** // MAIN extern "C" int scummvm_main(GameDetector &gameDetector, int argc, char **argv); void handleException(EXCEPTION_POINTERS *exceptionPointers) { CEException::writeException(TEXT("\\scummvmCrash"), exceptionPointers); drawError("Unrecoverable exception occurred - see crash dump in latest \\scummvmCrash file"); fclose(stdout_file); fclose(stderr_file); CEDevice::end(); SDL_Quit(); exit(0); } int SDL_main(int argc, char **argv) { CEDevice::init(); OSystem_WINCE3::initScreenInfos(); /* Sanity check */ //#ifndef WIN32_PLATFORM_WFSP // if (CEDevice::hasSmartphoneResolution()) { // MessageBox(NULL, TEXT("This build was not compiled with Smartphone support"), TEXT("ScummVM error"), MB_OK | MB_ICONERROR); // return 0; // } //#endif /* Avoid print problems - this file will be put in RAM anyway */ stdout_file = fopen("\\scummvm_stdout.txt", "w"); stderr_file = fopen("\\scummvm_stderr.txt", "w"); CEActions::init(_gameDetector); __try { return scummvm_main(_gameDetector, argc, argv); } __except (handleException(GetExceptionInformation())) { } return 0; } // ******************************************************************************************** // ******************************************************************************************** void pumpMessages() { MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } } void drawError(char *error) { TCHAR errorUnicode[200]; MultiByteToWideChar(CP_ACP, 0, error, strlen(error) + 1, errorUnicode, sizeof(errorUnicode)); pumpMessages(); MessageBox(GetActiveWindow(), errorUnicode, TEXT("ScummVM error"), MB_OK | MB_ICONERROR); pumpMessages(); } // ******************************************************************************************** int OSystem_WINCE3::getScreenWidth() { return _platformScreenWidth; } int OSystem_WINCE3::getScreenHeight() { return _platformScreenHeight; } void OSystem_WINCE3::initScreenInfos() { // Check if we're running Ozone int result; RawFrameBufferInfo frameBufferInfo; HDC hdc = GetDC(NULL); result = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *)&frameBufferInfo); ReleaseDC(NULL, hdc); _isOzone = (result > 0); // And obtain the real screen size _platformScreenWidth = (result > 0 ? frameBufferInfo.cxPixels : GetSystemMetrics(SM_CXSCREEN)); _platformScreenHeight = (result > 0 ? frameBufferInfo.cyPixels : GetSystemMetrics(SM_CYSCREEN)); } bool OSystem_WINCE3::isOzone() { return _isOzone; } // ******************************************************************************************** OSystem *OSystem_WINCE3_create() { return new OSystem_WINCE3(); } OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(), _orientationLandscape(false), _newOrientation(false), _panelInitialized(false), _panelVisible(false), _panelStateForced(false), _forceHideMouse(false), _freeLook(false), _forcePanelInvisible(false), _toolbarHighDrawn(false), _zoomUp(false), _zoomDown(false), _scalersChanged(false), _monkeyKeyboard(false), _lastKeyPressed(0) { _isSmartphone = CEDevice::hasSmartphoneResolution(); memset(&_mouseCurState, 0, sizeof(_mouseCurState)); if (_isSmartphone) { _mouseCurState.x = 20; _mouseCurState.y = 20; } create_toolbar(); // Initialize global key mapping for Smartphones CEActions::Instance()->initInstanceMain(this); CEActions::Instance()->loadMapping(); if (_isSmartphone) { loadSmartphoneConfiguration(); } } void OSystem_WINCE3::swap_panel_visibility() { if (!_forcePanelInvisible && !_panelStateForced) { _panelVisible = !_panelVisible; _toolbarHandler.setVisible(_panelVisible); if (_screenHeight > 240) addDirtyRect(0, 400, 640, 80); else addDirtyRect(0, 200, 320, 40); internUpdateScreen(); } } void OSystem_WINCE3::swap_panel() { _toolbarHighDrawn = false; if (!_panelStateForced) { if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD) _toolbarHandler.setActive(NAME_MAIN_PANEL); else _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); } } void OSystem_WINCE3::swap_sound_master() { _soundMaster = !_soundMaster; if (_toolbarHandler.activeName() == NAME_MAIN_PANEL) _toolbarHandler.forceRedraw(); // redraw sound icon } void OSystem_WINCE3::add_right_click(bool pushed) { int x, y; retrieve_mouse_location(x, y); EventsBuffer::simulateMouseRightClick(x, y, pushed); } void OSystem_WINCE3::swap_mouse_visibility() { _forceHideMouse = !_forceHideMouse; if (_forceHideMouse) undrawMouse(); } void OSystem_WINCE3::swap_freeLook() { _freeLook = !_freeLook; } void OSystem_WINCE3::swap_zoom_up() { if (_zoomUp) { // restore visibility _toolbarHandler.setVisible(_saveToolbarZoom); // restore scaler _scaleFactorYd = 2; _scalerProc = PocketPCHalf; _zoomUp = false; } else { // only active if running on a PocketPC if (_scalerProc != PocketPCHalf && _scalerProc != PocketPCHalfZoom) return; if (_scalerProc == PocketPCHalf) { _saveToolbarZoom = _toolbarHandler.visible(); _toolbarHandler.setVisible(false); // set zoom scaler _scaleFactorYd = 1; _scalerProc = PocketPCHalfZoom; } else _zoomDown = false; _zoomUp = true; } // redraw whole screen addDirtyRect(0, 0, 640, 480); internUpdateScreen(); } void OSystem_WINCE3::swap_zoom_down() { if (_zoomDown) { // restore visibility _toolbarHandler.setVisible(_saveToolbarZoom); // restore scaler _scaleFactorYd = 2; _scalerProc = PocketPCHalf; _zoomDown = false; } else { // only active if running on a PocketPC if (_scalerProc != PocketPCHalf && _scalerProc != PocketPCHalfZoom) return; if (_scalerProc == PocketPCHalf) { _saveToolbarZoom = _toolbarHandler.visible(); _toolbarHandler.setVisible(false); // set zoom scaler _scaleFactorYd = 1; _scalerProc = PocketPCHalfZoom; } else _zoomUp = false; _zoomDown = true; } // redraw whole screen addDirtyRect(0, 0, 640, 480); internUpdateScreen(); } //#ifdef WIN32_PLATFORM_WFSP // Smartphone actions void OSystem_WINCE3::initZones() { int i; _currentZone = 0; for (i=0; i _repeatY) y -= _stepY3; else if (_keyRepeat) y -= _stepY2; else y -= _stepY1; if (y < 0) y = 0; EventsBuffer::simulateMouseMove(x, y); } void OSystem_WINCE3::move_cursor_down() { int x,y; retrieve_mouse_location(x, y); if (_keyRepeat > _repeatY) y += _stepY3; else if (_keyRepeat) y += _stepY2; else y += _stepY1; if (y > 200) y = 200; EventsBuffer::simulateMouseMove(x, y); } void OSystem_WINCE3::move_cursor_left() { int x,y; retrieve_mouse_location(x, y); if (_keyRepeat > _repeatX) x -= _stepX3; else if (_keyRepeat) x -= _stepX2; else x -= _stepX1; if (x < 0) x = 0; EventsBuffer::simulateMouseMove(x, y); } void OSystem_WINCE3::move_cursor_right() { int x,y; retrieve_mouse_location(x, y); if (_keyRepeat > _repeatX) x += _stepX3; else if (_keyRepeat) x += _stepX2; else x += _stepX1; if (x > 320) x = 320; EventsBuffer::simulateMouseMove(x, y); } void OSystem_WINCE3::switch_zone() { int x,y; int i; retrieve_mouse_location(x, y); for (i=0; i= _zones[i].x && y >= _zones[i].y && x <= _zones[i].x + _zones[i].width && y <= _zones[i].y + _zones[i].height ) { _mouseXZone[i] = x; _mouseYZone[i] = y; break; } _currentZone++; if (_currentZone >= TOTAL_ZONES) _currentZone = 0; EventsBuffer::simulateMouseMove(_mouseXZone[_currentZone], _mouseYZone[_currentZone]); } //#endif void OSystem_WINCE3::create_toolbar() { PanelKeyboard *keyboard; // Add the keyboard if (!_isSmartphone) { keyboard = new PanelKeyboard(PANEL_KEYBOARD); _toolbarHandler.add(NAME_PANEL_KEYBOARD, *keyboard); } } void OSystem_WINCE3::private_sound_proc(void *param, byte *buf, int len) { (*_originalSoundProc)(param, buf, len); if (!_soundMaster) memset(buf, 0, len); } #ifdef USE_VORBIS bool OSystem_WINCE3::checkOggHighSampleRate() { char trackFile[255]; FILE *testFile; OggVorbis_File *test_ov_file = new OggVorbis_File; sprintf(trackFile,"%sTrack1.ogg", ConfMan.get("path").c_str()); // Check if we have an OGG audio track testFile = fopen(trackFile, "rb"); if (testFile) { if (!ov_open(testFile, test_ov_file, NULL, 0)) { bool highSampleRate = (ov_info(test_ov_file, -1)->rate == 22050); ov_clear(test_ov_file); delete test_ov_file; return highSampleRate; } } // Do not test for OGG samples - too big and too slow anyway :) delete test_ov_file; return false; } #endif void OSystem_WINCE3::get_sample_rate() { // See if the output frequency is forced by the game if ((_gameDetector._game.features & Scumm::GF_DIGI_IMUSE) || _gameDetector._targetName == "queen" || strncmp(_gameDetector._targetName.c_str(), "sword", 5) == 0 || strncmp(_gameDetector._targetName.c_str(), "sky", 3) == 0) _sampleRate = SAMPLES_PER_SEC_NEW; else { if (ConfMan.hasKey("high_sample_rate") && ConfMan.getBool("high_sample_rate")) _sampleRate = SAMPLES_PER_SEC_NEW; else _sampleRate = SAMPLES_PER_SEC_OLD; } #ifdef USE_VORBIS // Modify the sample rate on the fly if OGG is involved if (_sampleRate == SAMPLES_PER_SEC_OLD) if (checkOggHighSampleRate()) _sampleRate = SAMPLES_PER_SEC_NEW; #endif } int OSystem_WINCE3::getOutputSampleRate() const { return _sampleRate; } void OSystem_WINCE3::setWindowCaption(const char *caption) { check_mappings(); // called here to initialize virtual keys handling //update_game_settings(); get_sample_rate(); // called here to initialize mixer } bool OSystem_WINCE3::openCD(int drive) { return false; } const OSystem::GraphicsMode *OSystem_WINCE3::getSupportedGraphicsModes() const { if (CEDevice::hasWideResolution()) return s_supportedGraphicsModesHigh; else return s_supportedGraphicsModesLow; } bool OSystem_WINCE3::hasFeature(Feature f) { return (f == kFeatureAutoComputeDirtyRects || f == kFeatureVirtualKeyboard); } void OSystem_WINCE3::setFeatureState(Feature f, bool enable) { switch(f) { case kFeatureFullscreenMode: return; case kFeatureVirtualKeyboard: if (_isSmartphone) return; _toolbarHighDrawn = false; if (enable) { _panelStateForced = true; _saveToolbarState = _toolbarHandler.visible(); _saveActiveToolbar = _toolbarHandler.activeName(); _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); _toolbarHandler.setVisible(true); } else { _panelStateForced = false; _toolbarHandler.setActive(_saveActiveToolbar); _toolbarHandler.setVisible(_saveToolbarState); } return; default: OSystem_SDL::setFeatureState(f, enable); } } bool OSystem_WINCE3::getFeatureState(Feature f) { switch(f) { case kFeatureFullscreenMode: return false; case kFeatureVirtualKeyboard: return (_panelStateForced); } return OSystem_SDL::getFeatureState(f); } bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) { SDL_AudioSpec desired; int thread_priority; memset(&desired, 0, sizeof(desired)); _originalSoundProc = proc; desired.freq = _sampleRate; desired.format = AUDIO_S16SYS; desired.channels = 2; //desired.samples = 2048; desired.samples = 128; desired.callback = private_sound_proc; desired.userdata = param; // Add sound thread priority if (!ConfMan.hasKey("sound_thread_priority")) { #ifdef SH3 thread_priority = THREAD_PRIORITY_NORMAL; #else thread_priority = THREAD_PRIORITY_ABOVE_NORMAL; #endif } else thread_priority = ConfMan.getInt("sound_thread_priority"); desired.thread_priority = thread_priority; if (SDL_OpenAudio(&desired, NULL) != 0) { return false; } SDL_PauseAudio(0); return true; } void OSystem_WINCE3::check_mappings() { CEActionsPocket *instance; if (!_gameDetector._targetName.size() || CEActions::Instance()->initialized()) return; CEActions::Instance()->initInstanceGame(); instance = (CEActionsPocket*)CEActions::Instance(); // Some games need to map the right click button, signal it here if it wasn't done if (instance->needsRightClickMapping()) { CEKeysDialog *keysDialog = new CEKeysDialog("Map right click action"); while (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) { keysDialog->runModal(); if (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) { GUI::MessageDialog alert("You must map a key to the 'Right Click' action to play this game"); alert.runModal(); } } delete keysDialog; } // Map the "hide toolbar" action if needed if (instance->needsHideToolbarMapping()) { CEKeysDialog *keysDialog = new CEKeysDialog("Map hide toolbar action"); while (!instance->getMapping(POCKET_ACTION_HIDE)) { keysDialog->runModal(); if (!instance->getMapping(POCKET_ACTION_HIDE)) { GUI::MessageDialog alert("You must map a key to the 'Hide toolbar' action to play this game"); alert.runModal(); } } delete keysDialog; } // Map the "zoom" actions if needed if (instance->needsZoomMapping()) { CEKeysDialog *keysDialog = new CEKeysDialog("Map Zoom Up action (optional)"); keysDialog->runModal(); delete keysDialog; keysDialog = new CEKeysDialog("Map Zoom Down action (optional)"); keysDialog->runModal(); delete keysDialog; } // Extra warning for Zak Mc Kracken if (strncmp(_gameDetector._targetName.c_str(), "zak", 3) == 0 && !CEActions::Instance()->getMapping(POCKET_ACTION_HIDE)) { GUI::MessageDialog alert("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory"); alert.runModal(); } } void OSystem_WINCE3::update_game_settings() { // Finish panel initialization if (!_panelInitialized && _gameDetector._targetName.size()) { Panel *panel; _panelInitialized = true; // Add the main panel panel = new Panel(10, 40); panel->setBackground(IMAGE_PANEL); // Save panel->add(NAME_ITEM_OPTIONS, new ItemAction(ITEM_OPTIONS, POCKET_ACTION_SAVE)); // Skip panel->add(NAME_ITEM_SKIP, new ItemAction(ITEM_SKIP, POCKET_ACTION_SKIP)); // sound panel->add(NAME_ITEM_SOUND, new ItemSwitch(ITEM_SOUND_OFF, ITEM_SOUND_ON, &_soundMaster)); // portrait/landscape - screen dependant // FIXME : will still display the portrait/landscape icon when using a scaler (but will be disabled) if (_screenWidth <= 320 && (isOzone() || !CEDevice::hasDesktopResolution())) { _newOrientation = _orientationLandscape = (ConfMan.hasKey("landscape") ? ConfMan.getBool("landscape") : false); panel->add(NAME_ITEM_ORIENTATION, new ItemSwitch(ITEM_VIEW_LANDSCAPE, ITEM_VIEW_PORTRAIT, &_newOrientation)); } _toolbarHandler.add(NAME_MAIN_PANEL, *panel); _toolbarHandler.setActive(NAME_MAIN_PANEL); // Keyboard is active for Monkey 1 or 2 initial copy-protection if (strncmp(_gameDetector._targetName.c_str(), "monkey", 6) == 0) { _monkeyKeyboard = true; _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); } if (_mode == GFX_NORMAL && ConfMan.hasKey("landscape") && ConfMan.getBool("landscape")) { setGraphicsMode(GFX_NORMAL); hotswapGFXMode(); } if (_isSmartphone) panel->setVisible(false); } get_sample_rate(); } void OSystem_WINCE3::initSize(uint w, uint h) { if (_isSmartphone && h == 240) h = 200; // mainly for the launcher switch (_transactionMode) { case kTransactionActive: _transactionDetails.w = w; _transactionDetails.wChanged = true; _transactionDetails.h = h; _transactionDetails.hChanged = true; return; break; case kTransactionCommit: break; default: break; } if (w == 320 && h == 200 && !_isSmartphone) h = 240; // use the extra 40 pixels height for the toolbar if (!_isSmartphone) { if (h == 240) _toolbarHandler.setOffset(200); else _toolbarHandler.setOffset(400); } if (w != _screenWidth || h != _screenHeight) _scalersChanged = false; OSystem_SDL::initSize(w, h); if (_scalersChanged) { unloadGFXMode(); loadGFXMode(); _scalersChanged = false; } update_game_settings(); } int OSystem_WINCE3::getDefaultGraphicsMode() const { return GFX_NORMAL; } bool OSystem_WINCE3::update_scalers() { if (_mode != GFX_NORMAL) return false; if (CEDevice::hasPocketPCResolution()) { if (!_orientationLandscape && (_screenWidth == 320 || !_screenWidth)) { _scaleFactorXm = 3; _scaleFactorXd = 4; _scaleFactorYm = 1; _scaleFactorYd = 1; _scalerProc = PocketPCPortrait; _modeFlags = 0; } if (_screenWidth == 640 && !(isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640))) { _scaleFactorXm = 1; _scaleFactorXd = 2; _scaleFactorYm = 1; _scaleFactorYd = 2; _scalerProc = PocketPCHalf; _modeFlags = 0; } if (_screenWidth == 640 && (isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640))) { _scaleFactorXm = 1; _scaleFactorXd = 1; _scaleFactorYm = 1; _scaleFactorYd = 1; _scalerProc = Normal1x; _modeFlags = 0; } return true; } //#ifdef WIN32_PLATFORM_WFSP if (_isSmartphone) { if (_screenWidth > 320) error("Game resolution not supported on Smartphone"); _scaleFactorXm = 2; _scaleFactorXd = 3; _scaleFactorYm = 7; _scaleFactorYd = 8; _scalerProc = SmartphoneLandscape; _modeFlags = 0; return true; } //#endif return false; } bool OSystem_WINCE3::setGraphicsMode(int mode) { switch (_transactionMode) { case kTransactionActive: _transactionDetails.mode = mode; _transactionDetails.modeChanged = true; return true; break; case kTransactionCommit: break; default: break; } Common::StackLock lock(_graphicsMutex); int oldScaleFactorXm = _scaleFactorXm; int oldScaleFactorXd = _scaleFactorXd; int oldScaleFactorYm = _scaleFactorYm; int oldScaleFactorYd = _scaleFactorYd; _scaleFactorXm = -1; _scaleFactorXd = -1; _scaleFactorYm = -1; _scaleFactorYd = -1; _newOrientation = _orientationLandscape = (ConfMan.hasKey("landscape") ? ConfMan.getBool("landscape") : false); update_scalers(); // FIXME if (isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640) && mode) _scaleFactorXm = -1; if (CEDevice::hasPocketPCResolution() && !CEDevice::hasWideResolution() && _orientationLandscape) _mode = GFX_NORMAL; else _mode = mode; if (_scaleFactorXm < 0) { /* Standard scalers, from the SDL backend */ switch(_mode) { case GFX_NORMAL: _scaleFactor = 1; _scalerProc = Normal1x; break; case GFX_DOUBLESIZE: _scaleFactor = 2; _scalerProc = Normal2x; break; case GFX_TRIPLESIZE: _scaleFactor = 3; _scalerProc = Normal3x; break; case GFX_2XSAI: _scaleFactor = 2; _scalerProc = _2xSaI; break; case GFX_SUPER2XSAI: _scaleFactor = 2; _scalerProc = Super2xSaI; break; case GFX_SUPEREAGLE: _scaleFactor = 2; _scalerProc = SuperEagle; break; case GFX_ADVMAME2X: _scaleFactor = 2; _scalerProc = AdvMame2x; break; case GFX_ADVMAME3X: _scaleFactor = 3; _scalerProc = AdvMame3x; break; case GFX_HQ2X: _scaleFactor = 2; _scalerProc = HQ2x; break; case GFX_HQ3X: _scaleFactor = 3; _scalerProc = HQ3x; break; case GFX_TV2X: _scaleFactor = 2; _scalerProc = TV2x; break; case GFX_DOTMATRIX: _scaleFactor = 2; _scalerProc = DotMatrix; break; default: error("unknown gfx mode %d", _mode); } } // Check if the scaler can be accepted, if not get back to normal scaler if (_scaleFactor && ((_scaleFactor * _screenWidth > getScreenWidth() && _scaleFactor * _screenWidth > getScreenHeight()) || (_scaleFactor * _screenHeight > getScreenWidth() && _scaleFactor * _screenHeight > getScreenHeight()))) { _scaleFactor = 1; _scalerProc = Normal1x; } // Common scaler system was used if (_scaleFactorXm < 0) { _scaleFactorXm = _scaleFactor; _scaleFactorXd = 1; _scaleFactorYm = _scaleFactor; _scaleFactorYd = 1; } _forceFull = true; if (oldScaleFactorXm != _scaleFactorXm || oldScaleFactorXd != _scaleFactorXd || oldScaleFactorYm != _scaleFactorYm || oldScaleFactorYd != _scaleFactorYd) { _scalersChanged = true; } else _scalersChanged = false; return true; } void OSystem_WINCE3::loadGFXMode() { int displayWidth; int displayHeight; _fullscreen = true; // forced _forceFull = true; _modeFlags |= DF_UPDATE_EXPAND_1_PIXEL; _tmpscreen = NULL; // Recompute scalers if necessary update_scalers(); // // Create the surface that contains the 8 bit game data _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0); if (_screen == NULL) error("_screen failed"); // // Create the surface that contains the scaled graphics in 16 bit mode // // Always use full screen mode to have a "clean screen" displayWidth = _screenWidth * _scaleFactorXm / _scaleFactorXd; displayHeight = _screenHeight * _scaleFactorYm / _scaleFactorYd; // FIXME if (!(displayWidth > GetSystemMetrics(SM_CXSCREEN))) { // no rotation displayWidth = GetSystemMetrics(SM_CXSCREEN); displayHeight = GetSystemMetrics(SM_CYSCREEN); } _hwscreen = SDL_SetVideoMode(displayWidth, displayHeight, 16, SDL_FULLSCREEN | SDL_SWSURFACE); if (_hwscreen == NULL) { // DON'T use error(), as this tries to bring up the debug // console, which WON'T WORK now that _hwscreen is hosed. // FIXME: We should be able to continue the game without // shutting down or bringing up the debug console, but at // this point we've already screwed up all our member vars. // We need to find a way to call SDL_VideoModeOK *before* // that happens and revert to all the old settings if we // can't pull off the switch to the new settings. // // Fingolfin says: the "easy" way to do that is not to modify // the member vars before we are sure everything is fine. Think // of "transactions, commit, rollback" style... we use local vars // in place of the member vars, do everything etc. etc.. In case // of a failure, rollback is trivial. Only if everything worked fine // do we "commit" the changed values to the member vars. warning("SDL_SetVideoMode says we can't switch to that mode"); quit(); } // // Create the surface used for the graphics in 16 bit before scaling, and also the overlay // // Distinguish 555 and 565 mode if (_hwscreen->format->Rmask == 0x7C00) InitScalers(555); else InitScalers(565); initCEScaler(); // Need some extra bytes around when using 2xSaI _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth + 3, _screenHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_tmpscreen == NULL) error("_tmpscreen failed"); // Toolbar uint16 *toolbar_screen = (uint16 *)calloc(320 * 40, sizeof(uint16)); _toolbarLow = SDL_CreateRGBSurfaceFrom(toolbar_screen, 320, 40, 16, 320 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask ); if (_toolbarLow == NULL) error("_toolbarLow failed"); if (_screenHeight > 240) { uint16 *toolbar_screen = (uint16 *)calloc(640 * 80, sizeof(uint16)); _toolbarHigh = SDL_CreateRGBSurfaceFrom(toolbar_screen, 640, 80, 16, 640 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask ); if (_toolbarHigh == NULL) error("_toolbarHigh failed"); } else _toolbarHigh = NULL; // keyboard cursor control, some other better place for it? _km.x_max = _screenWidth * _scaleFactorXm / _scaleFactorXd - 1; _km.y_max = _screenHeight * _scaleFactorXm / _scaleFactorXd - 1; _km.delay_time = 25; _km.last_time = 0; } void OSystem_WINCE3::unloadGFXMode() { if (_screen) { SDL_FreeSurface(_screen); _screen = NULL; } if (_hwscreen) { SDL_FreeSurface(_hwscreen); _hwscreen = NULL; } if (_tmpscreen) { SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL; } } void OSystem_WINCE3::hotswapGFXMode() { if (!_screen) return; // Keep around the old _screen & _tmpscreen so we can restore the screen data // after the mode switch. SDL_Surface *old_screen = _screen; SDL_Surface *old_tmpscreen = _tmpscreen; // Release the HW screen surface SDL_FreeSurface(_hwscreen); // Release toolbars free(_toolbarLow->pixels); SDL_FreeSurface(_toolbarLow); if (_toolbarHigh) { free(_toolbarHigh->pixels); SDL_FreeSurface(_toolbarHigh); } // Setup the new GFX mode loadGFXMode(); // reset palette SDL_SetColors(_screen, _currentPalette, 0, 256); // Restore old screen content SDL_BlitSurface(old_screen, NULL, _screen, NULL); SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL); // Free the old surfaces SDL_FreeSurface(old_screen); SDL_FreeSurface(old_tmpscreen); // Blit everything to the screen internUpdateScreen(); // Make sure that an EVENT_SCREEN_CHANGED gets sent later _modeChanged = true; } void OSystem_WINCE3::update_keyboard() { // Update the forced keyboard for Monkey Island copy protection if (_monkeyKeyboard && Scumm::g_scumm->VAR_ROOM != 0xff && Scumm::g_scumm && Scumm::g_scumm->VAR(Scumm::g_scumm->VAR_ROOM) != 108 && Scumm::g_scumm->VAR(Scumm::g_scumm->VAR_ROOM) != 90) { // Switch back to the normal panel now that the keyboard is not used anymore _monkeyKeyboard = false; _toolbarHandler.setActive(NAME_MAIN_PANEL); } } void OSystem_WINCE3::internUpdateScreen() { assert(_hwscreen != NULL); update_keyboard(); // If the shake position changed, fill the dirty area with blackness if (_currentShakePos != _newShakePos) { SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactorXm / _scaleFactorXd, _newShakePos * _scaleFactorYm / _scaleFactorYd}; if (_adjustAspectRatio) blackrect.h = real2Aspect(blackrect.h - 1) + 1; SDL_FillRect(_hwscreen, &blackrect, 0); _currentShakePos = _newShakePos; _forceFull = true; } // Make sure the mouse is drawn, if it should be drawn. drawMouse(); // Check whether the palette was changed in the meantime and update the // screen surface accordingly. if (_paletteDirtyEnd != 0) { SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart); _paletteDirtyEnd = 0; _forceFull = true; } // Force a full redraw if requested if (_forceFull) { _numDirtyRects = 1; _dirtyRectList[0].x = 0; if (!_zoomDown) _dirtyRectList[0].y = 0; else _dirtyRectList[0].y = _screenHeight / 2; _dirtyRectList[0].w = _screenWidth; if (!_zoomUp && !_zoomDown) _dirtyRectList[0].h = _screenHeight; else _dirtyRectList[0].h = _screenHeight / 2; _toolbarHandler.forceRedraw(); } // Only draw anything if necessary if (_numDirtyRects > 0) { SDL_Rect *r; SDL_Rect dst; uint32 srcPitch, dstPitch; SDL_Rect *last_rect = _dirtyRectList + _numDirtyRects; bool toolbarVisible = _toolbarHandler.visible(); int toolbarOffset = _toolbarHandler.getOffset(); if (_scalerProc == Normal1x && !_adjustAspectRatio) { SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen; for (r = _dirtyRectList; r != last_rect; ++r) { dst = *r; // Check if the toolbar is overwritten if (!_forceFull && toolbarVisible && r->y + r->h >= toolbarOffset) { _toolbarHandler.forceRedraw(); } if (_overlayVisible) { // FIXME: I don't understand why this is necessary... dst.x--; dst.y--; } dst.y += _currentShakePos; if (SDL_BlitSurface(target, r, _hwscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } } else { if (!_overlayVisible) { for (r = _dirtyRectList; r != last_rect; ++r) { dst = *r; dst.x++; // Shift rect by one since 2xSai needs to acces the data around dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } } SDL_LockSurface(_tmpscreen); SDL_LockSurface(_hwscreen); srcPitch = _tmpscreen->pitch; dstPitch = _hwscreen->pitch; for (r = _dirtyRectList; r != last_rect; ++r) { register int dst_y = r->y + _currentShakePos; register int dst_h = 0; register int orig_dst_y = 0; // Check if the toolbar is overwritten if (!_forceFull && toolbarVisible && r->y + r->h >= toolbarOffset) { _toolbarHandler.forceRedraw(); } if (dst_y < _screenHeight) { dst_h = r->h; if (dst_h > _screenHeight - dst_y) dst_h = _screenHeight - dst_y; dst_y *= _scaleFactorYm; dst_y /= _scaleFactorYd; if (_adjustAspectRatio) { orig_dst_y = dst_y; dst_y = real2Aspect(dst_y); } if (!_zoomDown) _scalerProc((byte *)_tmpscreen->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, (byte *)_hwscreen->pixels + (r->x * 2 * _scaleFactorXm / _scaleFactorXd) + dst_y * dstPitch, dstPitch, r->w, dst_h); else { _scalerProc((byte *)_tmpscreen->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, (byte *)_hwscreen->pixels + (r->x * 2 * _scaleFactorXm / _scaleFactorXd) + (dst_y - 240) * dstPitch, dstPitch, r->w, dst_h); } } r->x = r->x * _scaleFactorXm / _scaleFactorXd; if (!_zoomDown) r->y = dst_y; else r->y = dst_y - 240; r->w = r->w * _scaleFactorXm / _scaleFactorXd; r->h = dst_h * _scaleFactorYm / _scaleFactorYd; /*if (_adjustAspectRatio && orig_dst_y / _scaleFactor < _screenHeight) r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y); */ } SDL_UnlockSurface(_tmpscreen); SDL_UnlockSurface(_hwscreen); } // Readjust the dirty rect list in case we are doing a full update. // This is necessary if shaking is active. if (_forceFull) { _dirtyRectList[0].y = 0; _dirtyRectList[0].h = (_adjustAspectRatio ? 240 : (_zoomUp || _zoomDown ? _screenHeight / 2 : _screenHeight)) * _scaleFactorYm / _scaleFactorYd; } } // Add the toolbar if needed SDL_Rect toolbar_rect[1]; if (_toolbarHandler.draw(_toolbarLow, &toolbar_rect[0])) { // It can be drawn, scale it uint32 srcPitch, dstPitch; SDL_Surface *toolbarSurface; if (_screenHeight > 240) { if (!_toolbarHighDrawn) { // Resize the toolbar SDL_LockSurface(_toolbarLow); SDL_LockSurface(_toolbarHigh); Normal2x((byte*)_toolbarLow->pixels, _toolbarLow->pitch, (byte*)_toolbarHigh->pixels, _toolbarHigh->pitch, toolbar_rect[0].w, toolbar_rect[0].h); SDL_UnlockSurface(_toolbarHigh); SDL_UnlockSurface(_toolbarLow); _toolbarHighDrawn = true; } else _toolbarHighDrawn = false; toolbar_rect[0].w *= 2; toolbar_rect[0].h *= 2; toolbarSurface = _toolbarHigh; } else toolbarSurface = _toolbarLow; // Apply the appropriate scaler SDL_LockSurface(toolbarSurface); SDL_LockSurface(_hwscreen); srcPitch = toolbarSurface->pitch; dstPitch = _hwscreen->pitch; _scalerProc((byte *)toolbarSurface->pixels, srcPitch, (byte *)_hwscreen->pixels + (_toolbarHandler.getOffset() * _scaleFactorYm / _scaleFactorYd * dstPitch), dstPitch, toolbar_rect[0].w, toolbar_rect[0].h); SDL_UnlockSurface(toolbarSurface); SDL_UnlockSurface(_hwscreen); // And blit it toolbar_rect[0].y = _toolbarHandler.getOffset(); toolbar_rect[0].x = toolbar_rect[0].x * _scaleFactorXm / _scaleFactorXd; toolbar_rect[0].y = toolbar_rect[0].y * _scaleFactorYm / _scaleFactorYd; toolbar_rect[0].w = toolbar_rect[0].w * _scaleFactorXm / _scaleFactorXd; toolbar_rect[0].h = toolbar_rect[0].h * _scaleFactorYm / _scaleFactorYd; SDL_UpdateRects(_hwscreen, 1, toolbar_rect); } // Finally, blit all our changes to the screen if (_numDirtyRects > 0) SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); _numDirtyRects = 0; _forceFull = false; } bool OSystem_WINCE3::saveScreenshot(const char *filename) { assert(_hwscreen != NULL); Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends SDL_SaveBMP(_hwscreen, filename); return true; } // FIXME // Reuse static or proper mapping static int mapKeyCE(SDLKey key, SDLMod mod, Uint16 unicode) { if (CEActions::Instance()->mappingActive()) return key; if (key >= SDLK_F1 && key <= SDLK_F9) { return key - SDLK_F1 + 315; } else if (key >= SDLK_KP0 && key <= SDLK_KP9) { return key - SDLK_KP0 + '0'; } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) { return key; } else if (unicode) { return unicode; } else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) { return key & ~0x20; } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) { return 0; } return key; } void OSystem_WINCE3::drawMouse() { // FIXME if (!(_toolbarHandler.visible() && _mouseCurState.y >= _toolbarHandler.getOffset()) && !_forceHideMouse) OSystem_SDL::drawMouse(); } void OSystem_WINCE3::fillMouseEvent(Event &event, int x, int y) { event.mouse.x = x; event.mouse.y = y; // Update the "keyboard mouse" coords _km.x = event.mouse.x; _km.y = event.mouse.y; // Adjust for the screen scaling if (_zoomDown) event.mouse.y += 240; event.mouse.x = event.mouse.x * _scaleFactorXd / _scaleFactorXm; event.mouse.y = event.mouse.y * _scaleFactorYd / _scaleFactorYm; } void OSystem_WINCE3::retrieve_mouse_location(int &x, int &y) { x = _mouseCurState.x; y = _mouseCurState.y; x = x * _scaleFactorXm / _scaleFactorXd; y = y * _scaleFactorYm / _scaleFactorYd; if (_zoomDown) y -= 240; } void OSystem_WINCE3::warpMouse(int x, int y) { if (_mouseCurState.x != x || _mouseCurState.y != y) { SDL_WarpMouse(x * _scaleFactorXm / _scaleFactorXd, y * _scaleFactorYm / _scaleFactorYd); // SDL_WarpMouse() generates a mouse movement event, so // set_mouse_pos() would be called eventually. However, the // cannon script in CoMI calls this function twice each time // the cannon is reloaded. Unless we update the mouse position // immediately the second call is ignored, causing the cannon // to change its aim. setMousePos(x, y); } } void OSystem_WINCE3::addDirtyRect(int x, int y, int w, int h) { // Align on boundaries if (_scaleFactorXd > 1) { while (x % _scaleFactorXd) { x--; w++; } while (w % _scaleFactorXd) w++; } if (_scaleFactorYd > 1) { while (y % _scaleFactorYd) { y--; h++; } while (h % _scaleFactorYd) h++; } if (_scalerProc == PocketPCHalfZoom) { // Restrict rect if we're zooming if (_zoomUp) { if (y + h >= 240) { if (y >= 240) return; else h = 240 - y; } } else if (_zoomDown) { if (y + h >= 240) { if (y < 240) { h = 240 - y; y = 240; } } else return; } } OSystem_SDL::addDirtyRect(x, y, w, h); } // FIXME // See if some SDL mapping can be useful for HPCs bool OSystem_WINCE3::pollEvent(Event &event) { SDL_Event ev; byte b = 0; Event temp_event; DWORD currentTime; bool keyEvent = false; memset(&temp_event, 0, sizeof(Event)); memset(&event, 0, sizeof(Event)); handleKbdMouse(); // If the screen mode changed, send an EVENT_SCREEN_CHANGED if (_modeChanged) { _modeChanged = false; event.type = EVENT_SCREEN_CHANGED; return true; } CEDevice::wakeUp(); if (isSmartphone) currentTime = GetTickCount(); while(SDL_PollEvent(&ev)) { switch(ev.type) { case SDL_KEYDOWN: if (_isSmartphone) { keyEvent = true; _lastKeyPressed = ev.key.keysym.sym; _keyRepeatTime = currentTime; _keyRepeat = 0; } if (CEActions::Instance()->performMapped(ev.key.keysym.sym, true)) return true; event.type = EVENT_KEYDOWN; event.kbd.keycode = ev.key.keysym.sym; event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); if (CEActions::Instance()->mappingActive()) event.kbd.flags = 0xFF; return true; case SDL_KEYUP: if (_isSmartphone) { keyEvent = true; _lastKeyPressed = 0; } if (CEActions::Instance()->performMapped(ev.key.keysym.sym, false)) return true; event.type = EVENT_KEYUP; event.kbd.keycode = ev.key.keysym.sym; event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); if (CEActions::Instance()->mappingActive()) event.kbd.flags = 0xFF; return true; case SDL_MOUSEMOTION: event.type = EVENT_MOUSEMOVE; fillMouseEvent(event, ev.motion.x, ev.motion.y); setMousePos(event.mouse.x, event.mouse.y); return true; case SDL_MOUSEBUTTONDOWN: if (ev.button.button == SDL_BUTTON_LEFT) temp_event.type = EVENT_LBUTTONDOWN; else if (ev.button.button == SDL_BUTTON_RIGHT) temp_event.type = EVENT_RBUTTONDOWN; else break; fillMouseEvent(temp_event, ev.button.x, ev.button.y); if (_toolbarHandler.action(temp_event.mouse.x, temp_event.mouse.y, true)) { if (!_toolbarHandler.drawn()) internUpdateScreen(); if (_newOrientation != _orientationLandscape && _mode == GFX_NORMAL) { _orientationLandscape = _newOrientation; ConfMan.set("landscape", _orientationLandscape); ConfMan.flushToDisk(); setGraphicsMode(GFX_NORMAL); hotswapGFXMode(); } } else { if (!_freeLook) memcpy(&event, &temp_event, sizeof(Event)); } return true; case SDL_MOUSEBUTTONUP: if (ev.button.button == SDL_BUTTON_LEFT) temp_event.type = EVENT_LBUTTONUP; else if (ev.button.button == SDL_BUTTON_RIGHT) temp_event.type = EVENT_RBUTTONUP; else break; fillMouseEvent(temp_event, ev.button.x, ev.button.y); if (_toolbarHandler.action(temp_event.mouse.x, temp_event.mouse.y, false)) { if (!_toolbarHandler.drawn()) internUpdateScreen(); } else { if (!_freeLook) memcpy(&event, &temp_event, sizeof(Event)); } return true; case SDL_VIDEOEXPOSE: _forceFull = true; break; case SDL_QUIT: event.type = EVENT_QUIT; return true; } } // Simulate repeated key for Smartphones if (!keyEvent) { if (_isSmartphone) { if (_lastKeyPressed) { if (currentTime > _keyRepeatTime + _keyRepeatTrigger) { _keyRepeatTime = currentTime; _keyRepeat++; CEActions::Instance()->performMapped(_lastKeyPressed, true); } } } } return false; } void OSystem_WINCE3::quit() { fclose(stdout_file); fclose(stderr_file); if (!ConfMan.hasKey("debuglevel")) { DeleteFile(TEXT("\\scummvm_stdout.txt")); DeleteFile(TEXT("\\scummvm_stderr.txt")); } CEDevice::end(); OSystem_SDL::quit(); } int OSystem_WINCE3::_platformScreenWidth; int OSystem_WINCE3::_platformScreenHeight; bool OSystem_WINCE3::_isOzone; OSystem_WINCE3::zoneDesc OSystem_WINCE3::_zones[TOTAL_ZONES] = { { 0, 0, 320, 145 }, { 0, 145, 150, 55 }, { 150, 145, 170, 55 } };