/* ScummVM - Scumm Interpreter * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "wince.h" #ifdef USE_VORBIS #include #endif #if _WIN32_WCE >= 300 #include #else // Put in include file typedef enum tagSIPSTATE { SIP_UP = 0, SIP_DOWN, SIP_FORCEDOWN, SIP_UNCHANGED, SIP_INPUTDIALOG, } SIPSTATE; #define SHFS_SHOWTASKBAR 0x0001 #define SHFS_HIDETASKBAR 0x0002 #define SHFS_SHOWSIPBUTTON 0x0004 #define SHFS_HIDESIPBUTTON 0x0008 #define SHFS_SHOWSTARTICON 0x0010 #define SHFS_HIDESTARTICON 0x0020 typedef struct { DWORD cbSize; HWND hwndLastFocus; UINT fSipUp :1; UINT fSipOnDeactivation :1; UINT fActive :1; UINT fReserved :29; } SHACTIVATEINFO, *PSHACTIVATEINFO; #endif #define CURRENT_KEYS_VERSION 3 typedef int (*tTimeCallback)(int); typedef void SoundProc(void *param, byte *buf, int len); // Dynamically linked Aygshell typedef BOOL (*tSHFullScreen)(HWND,DWORD); //typedef BOOL (WINSHELLAPI *tSHHandleWMSettingChange)(HWND,WPARAM,LPARAM,SHACTIVATEINFO*); typedef BOOL (*tSHSipPreference)(HWND,SIPSTATE); typedef BOOL (*tSHCreateMenuBar)(void*); /* // Dynamically linked SDLAudio typedef void (*tSDL_AudioQuit)(); typedef int (*tSDL_Init)(Uint32); typedef void (*tSDL_PauseAudio)(int); typedef int (*tSDL_OpenAudio)(SDL_AudioSpec*, SDL_AudioSpec*); */ // GAPI "emulation" typedef struct pseudoGAPI { const TCHAR *device; void *buffer; int xWidth; int yHeight; int xPitch; int yPitch; int BPP; int format; } pseudoGAPI; typedef struct { int x, y, w, h; } dirty_square; #define AddDirtyRect(xi,yi,wi,hi) \ if (num_of_dirty_square < MAX_NUMBER_OF_DIRTY_SQUARES) { \ if (smartphone) { /* Align dirty rect for smartphone */ \ register int offsetX = xi % 3; \ register int offsetY = yi % 8; \ register int newX = (xi < 3 ? 0 : xi - offsetX); \ register int newY = (yi < 8 ? 0 : yi - offsetY); \ ds[num_of_dirty_square].x = newX; \ ds[num_of_dirty_square].y = newY; \ ds[num_of_dirty_square].w = wi + offsetX; \ ds[num_of_dirty_square].h = hi + offsetY; \ } \ else { \ ds[num_of_dirty_square].x = xi; \ ds[num_of_dirty_square].y = yi; \ ds[num_of_dirty_square].w = wi; \ ds[num_of_dirty_square].h = hi; \ } \ num_of_dirty_square++; \ } /* Hardcode the video buffer for some devices for which there is no GAPI */ /* and no GameX support */ pseudoGAPI availablePseudoGAPI[] = { { TEXT("HP, Jornada 710"), (void*)0x82200000, 640, 240, 2, 1280, 16, 0xA8 }, { TEXT("HP, Jornada 720"), (void*)0x82200000, 640, 240, 2, 1280, 16, 0xA8 }, { TEXT("Compaq iPAQ H3600"), /* this is just a test for my device :) */ (void*)0xAC05029E, 240, 320, 640, -2, 16, 0xA8 }, { TEXT("ORG_FR"), /* smartphone SPV - more tests :) */ (void*)0x46000020, 176, 220, 2, 352, 16, 0xA0 }, { 0, 0, 0, 0, 0, 0, 0, 0 } }; OSystem_WINCE3 *mainClass; int _pseudoGAPI_device; int _thread_priority; bool canCacheGAPIBuffer; extern char noGAPI; extern bool wide_screen; extern bool extra_wide_screen; extern float _screen_factor; /* Default SDLAUDIO */ /* void defaultSDL_AudioQuit() { } int defaultSDL_Init(Uint32 flags) { return 0; } void defaultSDL_PauseAudio(int pause) { } int defaultSDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) { return 0; } */ /* Default AYGSHELL */ BOOL defaultSHFullScreen(HWND handle, DWORD action) { if ((action & SHFS_HIDETASKBAR) != 0 || (action & SHFS_SHOWTASKBAR) != 0) { // Hide taskbar, WinCE 2.x style - from EasyCE HKEY hKey=0; DWORD dwValue = 0; unsigned long lSize = sizeof( DWORD ); DWORD dwType = REG_DWORD; MSG msg; RegOpenKeyEx( HKEY_LOCAL_MACHINE, TEXT("\\software\\microsoft\\shell"), 0, KEY_ALL_ACCESS, &hKey ); RegQueryValueEx( hKey, TEXT("TBOpt"), 0, &dwType, (BYTE*)&dwValue, &lSize ); if ((action & SHFS_SHOWTASKBAR) != 0) dwValue &= 0xFFFFFFFF - 8;// reset bit to show taskbar else dwValue |= 8; // set bit to hide taskbar RegSetValueEx( hKey, TEXT("TBOpt"), 0, REG_DWORD, (BYTE*)&dwValue, lSize ); msg.hwnd = FindWindow( TEXT("HHTaskBar"), NULL ); SendMessage( msg.hwnd, WM_COMMAND, 0x03EA, 0 ); if (handle) SetForegroundWindow( handle ); } return TRUE; } /* BOOL WINSHELLAPI defaultSHHandleWMSettingChange(HWND handle, WPARAM param1, LPARAM param2, SHACTIVATEINFO *info) { return TRUE; } */ BOOL defaultSHSipPreference(HWND handle, SIPSTATE state) { return TRUE; } /* Default GAPI */ int defaultGXOpenDisplay(HWND hWnd, DWORD dwFlags) { return GAPI_SIMU; } int defaultGXCloseDisplay() { return 0; } void* defaultGXBeginDraw() { return availablePseudoGAPI[_pseudoGAPI_device].buffer; } int defaultGXEndDraw() { return 0; } int defaultGXOpenInput() { return 0; } int defaultGXCloseInput() { return 0; } GXDisplayProperties defaultGXGetDisplayProperties() { GXDisplayProperties result; result.cxWidth = availablePseudoGAPI[_pseudoGAPI_device].xWidth; result.cyHeight = availablePseudoGAPI[_pseudoGAPI_device].yHeight; result.cbxPitch = availablePseudoGAPI[_pseudoGAPI_device].xPitch; result.cbyPitch = availablePseudoGAPI[_pseudoGAPI_device].yPitch; result.cBPP = availablePseudoGAPI[_pseudoGAPI_device].BPP; result.ffFormat = availablePseudoGAPI[_pseudoGAPI_device].format; return result; } GXKeyList defaultGXGetDefaultKeys(int options) { GXKeyList result; memset(&result, 0xff, sizeof(result)); return result; } int defaultGXSuspend() { return 0; } int defaultGXResume() { return 0; } /* GAMEX GAPI emulation */ #ifdef GAMEX GameX *gameX; int gameXGXOpenDisplay(HWND hWnd, DWORD dwFlags) { gameX = new GameX(); if (!gameX || !gameX->OpenGraphics() || !gameX->GetFBAddress()) { //MessageBox(NULL, TEXT("Couldn't initialize GameX. Reverting to GDI graphics"), TEXT("PocketScumm rendering"), MB_OK); noGAPI = 1; } return 0; } int gameXGXCloseDisplay() { gameX->CloseGraphics(); delete gameX; return 0; } void* gameXGXBeginDraw() { gameX->BeginDraw(); return (gameX->GetFBAddress()); } int gameXGXEndDraw() { return gameX->EndDraw(); } int gameXGXOpenInput() { return 0; } int gameXGXCloseInput() { return 0; } GXDisplayProperties gameXGXGetDisplayProperties() { GXDisplayProperties result; result.cBPP = gameX->GetFBBpp(); if (result.cBPP == 16) result.cbxPitch = 2; else result.cbxPitch = 1; result.cbyPitch = gameX->GetFBModulo(); return result; } GXKeyList gameXGXGetDefaultKeys(int options) { GXKeyList result; memset(&result, 0xff, sizeof(result)); return result; } int gameXGXSuspend() { return 0; } int gameXGXResume() { return 0; } #endif GameDetector detector; Engine *engine; bool is_simon; bool is_bass; NewGui *g_gui; extern Scumm *g_scumm; //extern SimonEngine *g_simon; //OSystem *g_system; //SoundMixer *g_mixer; Config *g_config; tTimeCallback timer_callback; int timer_interval; tSHFullScreen dynamicSHFullScreen = NULL; //tSHHandleWMSettingChange dynamicSHHandleWMSettingChange = NULL; tSHSipPreference dynamicSHSipPreference = NULL; tSHCreateMenuBar dynamicSHCreateMenuBar = NULL; tGXOpenInput dynamicGXOpenInput = NULL; tGXGetDefaultKeys dynamicGXGetDefaultKeys = NULL; tGXCloseDisplay dynamicGXCloseDisplay = NULL; tGXCloseInput dynamicGXCloseInput = NULL; tGXSuspend dynamicGXSuspend = NULL; tGXResume dynamicGXResume = NULL; tGXGetDisplayProperties dynamicGXGetDisplayProperties = NULL; tGXOpenDisplay dynamicGXOpenDisplay = NULL; tGXEndDraw dynamicGXEndDrawInternal = NULL; tGXBeginDraw dynamicGXBeginDrawInternal = NULL; tGXEndDraw dynamicGXEndDraw = NULL; tGXBeginDraw dynamicGXBeginDraw = NULL; extern void Cls(); extern BOOL isPrescanning(); extern void changeScanPath(); extern void startScan(); extern void endScanPath(); extern void abortScanPath(); void load_key_mapping(); void keypad_init(); extern void Cls(); extern BOOL isPrescanning(); extern void changeScanPath(); extern void startScan(); extern void endScanPath(); extern void abortScanPath(); void keypad_init(); /************* WinCE Specifics *****************/ byte veryFastMode; bool sound_activated, terminated; HWND hWnd_MainMenu; HWND hWnd_Window; void drawAllToolbar(bool); void redrawSoundItem(); extern bool toolbar_drawn; extern bool draw_keyboard; bool hide_toolbar; bool hide_cursor; bool save_hide_cursor; bool freelook; bool save_hide_toolbar; bool keyboard_override; bool _get_key_mapping; static char _directory[MAX_PATH]; bool select_game; bool need_GAPI; char is_demo; bool gfx_mode_switch; dirty_square ds[MAX_NUMBER_OF_DIRTY_SQUARES]; int num_of_dirty_square; SoundProc *real_soundproc; extern void startFindGame(); extern void displayGameInfo(); extern bool loadGameSettings(); extern void setFindGameDlgHandle(HWND); extern void getSelectedGame(int, char*, TCHAR*, char*); extern void runGame(char*); extern void palette_update(); extern void own_soundProc(void *buffer, byte *samples, int len); extern int chooseGame(); //#define SHMenuBar_GetMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU) /* Monkey Island 1 and 2 keyboard stuff (copy protection) */ bool monkey_keyboard; bool new_audio_rate; bool FM_high_quality; bool closing = false; /* Check platform */ bool smartphone = false; bool high_res = false; bool isSmartphone() { return smartphone; } void close_GAPI() { g_config->setBool("Sound", sound_activated, "wince"); g_config->setInt("DisplayMode", GetScreenMode(), "wince"); g_config->flush(); dynamicSHFullScreen(hWnd_Window, SHFS_SHOWTASKBAR | SHFS_SHOWSIPBUTTON | SHFS_SHOWSTARTICON); dynamicGXCloseInput(); dynamicGXCloseDisplay(); SDL_AudioQuit(); UpdateWindow(hWnd_Window); closing = true; } void do_quit() { close_GAPI(); exit(1); } void Error(LPCTSTR msg) { OutputDebugString(msg); MessageBox(HWND_DESKTOP, msg, TEXT("Error"), MB_ICONSTOP); exit(1); } void Warning(LPCTSTR msg) { OutputDebugString(msg); MessageBox(HWND_DESKTOP, msg, TEXT("Error"), MB_ICONSTOP); } int mapKey(int key) { if (key>=VK_F1 && key<=VK_F9) { return key - VK_F1 + 315; } return key; } #define IMPORT(Handle,Variable,Type,Function, Replace) \ Variable = (Type)GetProcAddress(Handle, TEXT(Function)); \ if (!Variable) { \ if (Replace) { \ Variable = Replace; \ } \ else { \ MessageBox(NULL, TEXT(Function), TEXT("Error importing DLL function"), MB_OK); \ exit(1); \ } \ } void* dynamicGXBeginDrawCached() { static bool checked = false; static void* buffer; if (!checked) { checked = true; canCacheGAPIBuffer = !dynamicGXIsDisplayDRAMBuffer(); if (canCacheGAPIBuffer) { buffer = dynamicGXBeginDrawInternal(); return buffer; } else { dynamicGXBeginDraw = dynamicGXBeginDrawInternal; return dynamicGXBeginDrawInternal(); } } return buffer; } int dynamicGXEndDrawCached() { if (!canCacheGAPIBuffer) return dynamicGXEndDrawInternal(); return 1; } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd) { TCHAR directory[MAX_PATH]; char game_name[100]; bool sound; int version; int result; HMODULE aygshell_handle; //HMODULE SDLAudio_handle; HMODULE GAPI_handle; // Check platform smartphone = (GetSystemMetrics(SM_CXSCREEN) < 320 && GetSystemMetrics(SM_CYSCREEN) < 320); hide_toolbar = false; freelook = false; noGAPI = 0; g_config = new Config("scummvm.ini", "scummvm"); g_config->set_writing(true); // See if we're running on a Windows CE version supporting aygshell aygshell_handle = LoadLibrary(TEXT("aygshell.dll")); if (aygshell_handle) { IMPORT(aygshell_handle, dynamicSHFullScreen, tSHFullScreen, "SHFullScreen", defaultSHFullScreen) IMPORT(aygshell_handle, dynamicSHSipPreference, tSHSipPreference, "SHSipPreference", NULL) if (smartphone) { IMPORT(aygshell_handle, dynamicSHCreateMenuBar, tSHCreateMenuBar, "SHCreateMenuBar", NULL) } // This function doesn't seem to be implemented on my 3630 ! //IMPORT(aygshell_handle, dynamicSHHandleWMSettingChange, tSHHandleWMSettingChange, "SHHandleWMSettingChange") } else { dynamicSHFullScreen = defaultSHFullScreen; dynamicSHSipPreference = defaultSHSipPreference; //dynamicSHHandleWMSettingChange = defaultSHHandleWMSettingChange; } // See if GX.dll is present GAPI_handle = LoadLibrary(TEXT("gx.dll")); if (GAPI_handle) { IMPORT(GAPI_handle, dynamicGXOpenInput, tGXOpenInput, "?GXOpenInput@@YAHXZ", NULL) IMPORT(GAPI_handle, dynamicGXGetDefaultKeys, tGXGetDefaultKeys, "?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z", NULL) IMPORT(GAPI_handle, dynamicGXCloseDisplay, tGXCloseDisplay, "?GXCloseDisplay@@YAHXZ", NULL) IMPORT(GAPI_handle, dynamicGXCloseInput, tGXCloseInput, "?GXCloseInput@@YAHXZ", NULL) IMPORT(GAPI_handle, dynamicGXSuspend, tGXSuspend, "?GXSuspend@@YAHXZ", NULL) IMPORT(GAPI_handle, dynamicGXResume, tGXResume, "?GXResume@@YAHXZ", NULL) IMPORT(GAPI_handle, dynamicGXGetDisplayProperties, tGXGetDisplayProperties, "?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ", NULL) IMPORT(GAPI_handle, dynamicGXOpenDisplay, tGXOpenDisplay, "?GXOpenDisplay@@YAHPAUHWND__@@K@Z", NULL) IMPORT(GAPI_handle, dynamicGXEndDrawInternal, tGXEndDraw, "?GXEndDraw@@YAHXZ", NULL) IMPORT(GAPI_handle, dynamicGXBeginDrawInternal, tGXBeginDraw, "?GXBeginDraw@@YAPAXXZ", NULL) IMPORT(GAPI_handle, dynamicGXIsDisplayDRAMBuffer, tGXIsDisplayDRAMBuffer, "?GXIsDisplayDRAMBuffer@@YAHXZ", NULL); dynamicGXBeginDraw = dynamicGXBeginDrawCached; dynamicGXEndDraw = dynamicGXEndDrawCached; gfx_mode_switch = !smartphone; } else { #ifndef GAMEX TCHAR oeminfo[MAX_PATH]; int i = 0; SystemParametersInfo(SPI_GETOEMINFO, sizeof(oeminfo), oeminfo, 0); while (availablePseudoGAPI[i].device) { if (!_tcsncmp(oeminfo, availablePseudoGAPI[i].device, _tcslen(availablePseudoGAPI[i].device))) { _pseudoGAPI_device = i; break; } i++; } if (!availablePseudoGAPI[i].device) { noGAPI = 1; } else { FILE *test; test = fopen("NoDirectVideo", "r"); if (test) { noGAPI = 1; fclose(test); } else if (g_config->getBool("NoDirectVideo", false, "wince")) noGAPI = 1; } dynamicGXOpenInput = defaultGXOpenInput; dynamicGXGetDefaultKeys = defaultGXGetDefaultKeys; dynamicGXCloseDisplay = defaultGXCloseDisplay; dynamicGXCloseInput = defaultGXCloseInput; dynamicGXSuspend = defaultGXSuspend; dynamicGXResume = defaultGXResume; dynamicGXGetDisplayProperties = defaultGXGetDisplayProperties; dynamicGXOpenDisplay = defaultGXOpenDisplay; dynamicGXEndDraw = defaultGXEndDraw; dynamicGXBeginDraw = defaultGXBeginDraw; #else dynamicGXOpenInput = gameXGXOpenInput; dynamicGXGetDefaultKeys = gameXGXGetDefaultKeys; dynamicGXCloseDisplay = gameXGXCloseDisplay; dynamicGXCloseInput = gameXGXCloseInput; dynamicGXSuspend = gameXGXSuspend; dynamicGXResume = gameXGXResume; dynamicGXGetDisplayProperties = gameXGXGetDisplayProperties; dynamicGXOpenDisplay = gameXGXOpenDisplay; dynamicGXEndDraw = gameXGXEndDraw; dynamicGXBeginDraw = gameXGXBeginDraw; FILE *test; test = fopen("GameX", "r"); if (!test) noGAPI = 1; else fclose(test); #endif gfx_mode_switch = false; } sound = g_config->getBool("Sound", true, "wince"); if (sound) sound_activated = sound; else sound_activated = true; FM_high_quality = g_config->getBool("FMHighQuality", false, "wince"); g_config->setBool("FMHighQuality", FM_high_quality, "wince"); _thread_priority = g_config->getInt("SoundThreadPriority", -1, "wince"); if (_thread_priority < 0) { #ifdef SH3 _thread_priority = THREAD_PRIORITY_NORMAL; #else _thread_priority = THREAD_PRIORITY_ABOVE_NORMAL; #endif g_config->setInt("SoundThreadPriority", _thread_priority, "wince"); g_config->flush(); } select_game = true; need_GAPI = !smartphone; /* Create the main window */ WNDCLASS wcex; wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)OSystem_WINCE3::WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = 0; wcex.hCursor = NULL; wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = 0; wcex.lpszClassName = TEXT("ScummVM"); if (!RegisterClass(&wcex)) Error(TEXT("Cannot register window class!")); hWnd_Window = CreateWindow(TEXT("ScummVM"), TEXT("ScummVM"), WS_VISIBLE, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, GetModuleHandle(NULL), NULL); ShowWindow(hWnd_Window, SW_SHOW); UpdateWindow(hWnd_Window); if (smartphone) { if (SmartphoneInitialMenu(hInstance, hWnd_Window, game_name, directory)) return 0; need_GAPI = true; } if (GraphicsOn(hWnd_Window, gfx_mode_switch)) { // open GAPI in Portrait mode MessageBox(NULL, TEXT("Couldn't initialize display !"), TEXT("PocketSCUMM error"), MB_OK); return 0; } GAPIKeysInit(); Cls(); // Hide taskbar SetWindowPos(hWnd_Window, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE); SetForegroundWindow(hWnd_Window); dynamicSHFullScreen(hWnd_Window, SHFS_HIDESIPBUTTON | SHFS_HIDETASKBAR | SHFS_HIDESTARTICON); if (!smartphone) { result = chooseGame(); if (result < 0) return 0; getSelectedGame(result, game_name, directory, &is_demo); } WideCharToMultiByte(CP_ACP, 0, directory, wcslen(directory) + 1, _directory, sizeof(_directory), NULL, NULL); strcat(_directory, "\\"); runGame(game_name); return 0; } #ifdef USE_VORBIS bool checkOggSampleRate(char *directory) { char trackFile[255]; FILE *testFile; OggVorbis_File *test_ov_file = new OggVorbis_File; sprintf(trackFile,"%s/Track1.ogg", directory); // Check if we have an OGG audio track testFile = fopen(trackFile, "rb"); if (testFile) { if (!ov_open(testFile, test_ov_file, NULL, 0)) { bool highSampleRate = (ov_info(test_ov_file, -1)->rate == 22050); ov_clear(test_ov_file); return highSampleRate; } } // Do not test for OGG samples - too big and too slow anyway :) return false; } #endif void runGame(char *game_name) { int argc = 4; char* argv[4]; char argdir[MAX_PATH]; char music[50]; bool no_music; if (!game_name) return; select_game = false; argv[0] = NULL; sprintf(argdir, "-p%s", _directory); argv[1] = argdir; no_music = g_config->getBool("NoMusic", false, "wince"); //sprintf(music, "-e%s", (no_music ? "null" : "wince")); sprintf(music, "-e%s", (no_music ? "null" : "adlib")); //sprintf(music, "-enull"); argv[2] = music; argv[3] = game_name; // No default toolbar for zak256 /* if (strcmp(game_name, "zak256") == 0) hide_toolbar = true; */ // Keyboard activated for Monkey Island 2 and Monkey 1 floppy if (strcmp(game_name, "monkey2") == 0 || strcmp(game_name, "monkeyvga") == 0 || strcmp(game_name, "monkeyega") == 0) { draw_keyboard = true; monkey_keyboard = true; } if (strcmp(game_name, "comi") == 0) { high_res = true; } //new_audio_rate = (strcmp(game_name, "dig") == 0 || strcmp(game_name, "monkey") == 0); new_audio_rate = (strcmp(game_name, "dig") == 0 || strcmp(game_name, "ft") == 0 || strcmp(game_name, "comi") == 0); #ifdef USE_VORBIS // Modify the sample rate on the fly if OGG is involved if (!new_audio_rate) new_audio_rate = checkOggSampleRate(_directory); #endif detector.parseCommandLine(argc, argv); if (detector.detectMain()) //return (-1); return; OSystem *system = detector.createSystem(); mainClass = (OSystem_WINCE3*)system; //g_system = system; g_gui = new NewGui(system); /* Start the engine */ is_simon = (detector._game.id >= GID_SIMON_FIRST && detector._game.id <= GID_SIMON_LAST); is_bass = (detector._game.id >= GID_SKY_FIRST && detector._game.id <= GID_SKY_LAST); if (smartphone || detector._game.id == GID_SAMNMAX || detector._game.id == GID_FT || detector._game.id == GID_DIG || detector._game.id == GID_CMI) hide_cursor = FALSE; else hide_cursor = TRUE; engine = Engine::createFromDetector(&detector, system); keypad_init(); load_key_mapping(); engine->go(); //return 0; } LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { static SHACTIVATEINFO sai; OSystem_WINCE3 *wm = NULL; if (!select_game) wm = (OSystem_WINCE3*)GetWindowLong(hWnd, GWL_USERDATA); if (smartphone) { if (SmartphoneWndProc(hWnd, message, wParam, lParam, wm)) return 0; } else if (PPCWndProc(hWnd, message, wParam, lParam, wm)) return 0; switch (message) { case WM_CREATE: memset(&sai, 0, sizeof(sai)); if (need_GAPI) dynamicSHSipPreference(hWnd, SIP_FORCEDOWN); // SHSipPreference(hWnd, SIP_INPUTDIALOG); return 0; case WM_DESTROY: case WM_CLOSE: if (need_GAPI) GraphicsOff(); PostQuitMessage(0); break; case WM_ERASEBKGND: { if (!need_GAPI) { RECT rc; HDC hDC; GetClientRect(hWnd, &rc); hDC = GetDC(hWnd); FillRect(hDC, &rc, (HBRUSH)GetStockObject(WHITE_BRUSH)); ReleaseDC(hWnd, hDC); } } return 1; case WM_PAINT: { HDC hDC; PAINTSTRUCT ps; if (!need_GAPI) return DefWindowProc(hWnd, message, wParam, lParam); hDC = BeginPaint (hWnd, &ps); EndPaint (hWnd, &ps); if (!hide_toolbar) toolbar_drawn = false; /* if(!GetScreenMode()) { SHSipPreference(hWnd, SIP_UP); } else { SHSipPreference(hWnd, SIP_FORCEDOWN); } */ dynamicSHSipPreference(hWnd, SIP_FORCEDOWN); } // SHSipPreference(hWnd, SIP_UP); /* Hack! */ /* It does not happen often but I don't want to see tooltip traces */ if (!select_game) wm->update_screen(); return 0; case WM_ACTIVATE: case WM_SETFOCUS: if (!need_GAPI) { SetFocus(hWnd); break; } GraphicsResume(); if (!hide_toolbar) toolbar_drawn = false; // SHHandleWMActivate(hWnd, wParam, lParam, &sai, SHA_INPUTDIALOG); dynamicSHSipPreference(hWnd, SIP_FORCEDOWN); dynamicSHFullScreen(hWnd, SHFS_HIDETASKBAR); MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), TRUE); SetCapture(hWnd); /* if (LOWORD(wParam) == WA_ACTIVE) { if (GetScreenMode()) { SHSipPreference(hWnd, SIP_FORCEDOWN); SHFullScreen(hWnd, SHFS_HIDETASKBAR); MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), TRUE); SetCapture(hWnd); } else { SHFullScreen(hWnd, SHFS_SHOWTASKBAR); MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CYSCREEN), GetSystemMetrics(SM_CXSCREEN), TRUE); } } */ return 0; case WM_HIBERNATE: case WM_KILLFOCUS: GraphicsSuspend(); if (!hide_toolbar) toolbar_drawn = false; return 0; case WM_SETTINGCHANGE: //not implemented ? //dynamicSHHandleWMSettingChange(hWnd, wParam, lParam, &sai); if (!hide_toolbar) toolbar_drawn = false; return 0; case WM_COMMAND: return 0; case WM_TIMER: timer_callback(timer_interval); break; default: return DefWindowProc(hWnd, message, wParam, lParam); break; } return 0; } /*************** Specific config support ***********/ void load_key_mapping() { // unsigned char actions[TOTAL_ACTIONS]; unsigned int actions_keys[TOTAL_ACTIONS]; const char *current; int version; int i; memset(actions_keys, 0, sizeof(actions_keys)); version = g_config->getInt("KeysVersion", 0, "wince"); memset(actions_keys, 0, TOTAL_ACTIONS); current = g_config->get("ActionKeys", "wince"); if (current && version == CURRENT_KEYS_VERSION) { for (i=0; iget("ActionTypes", "wince"); if (current && version) { for (i=0; isetInt("KeysVersion", CURRENT_KEYS_VERSION, "wince"); g_config->flush(); } } void save_key_mapping() { char tempo[1024]; const unsigned int *work_keys; // const unsigned char *work; int i; tempo[0] = '\0'; work_keys = getActionKeys(); for (i=0; iset("ActionKeys", tempo, "wince"); /* tempo[0] = '\0'; work = getActionTypes(); for (i=0; iset("ActionTypes", tempo, "wince"); */ g_config->flush(); } /*************** Hardware keys support ***********/ void OSystem_WINCE3::addEventKeyPressed(int ascii_code) { _event.event_code = EVENT_KEYDOWN; _event.kbd.ascii = ascii_code; _event.kbd.keycode = ascii_code; } void OSystem_WINCE3::addEventRightButtonClicked() { //OSystem_WINCE3* system; //system = (OSystem_WINCE3*)g_scumm->_system; //system->addEventKeyPressed(9); if (is_bass) _event.event_code = EVENT_RBUTTONDOWN; else addEventKeyPressed(9); } void action_right_click() { //OSystem_WINCE3* system; //system = (OSystem_WINCE3*)g_scumm->_system; //system->addEventRightButtonClicked(); mainClass->addEventRightButtonClicked(); } void action_pause() { //OSystem_WINCE3* system; //system = (OSystem_WINCE3*)g_scumm->_system; //system->addEventKeyPressed(mapKey(VK_SPACE)); mainClass->addEventKeyPressed(mapKey(VK_SPACE)); } void action_save() { //OSystem_WINCE3* system; //system = (OSystem_WINCE3*)g_scumm->_system; /*if (GetScreenMode()) {*/ /* draw_keyboard = true; if (!hide_toolbar) toolbar_drawn = false; */ /*}*/ if (is_simon) return; else if (is_bass) mainClass->addEventKeyPressed(63); else mainClass->addEventKeyPressed(319); // "F5" } void action_quit() { do_quit(); } void action_freelook() { if (!freelook) { save_hide_cursor = hide_cursor; hide_cursor = false; } else { hide_cursor = save_hide_cursor; } freelook = !freelook; } void action_boss() { SHELLEXECUTEINFO se; g_config->setBool("Sound", sound_activated, "wince"); g_config->setInt("DisplayMode", GetScreenMode(), "wince"); g_config->flush(); sound_activated = false; toolbar_drawn = false; hide_toolbar = true; Cls(); g_scumm->requestSave(0, "BOSS"); g_scumm->scummLoop(0); dynamicGXCloseInput(); dynamicGXCloseDisplay(); SDL_AudioQuit(); memset(&se, 0, sizeof(se)); se.cbSize = sizeof(se); se.hwnd = NULL; se.lpFile = TEXT("tasks.exe"); se.lpVerb = TEXT("open"); se.lpDirectory = TEXT("\\windows"); ShellExecuteEx(&se); exit(1); } void action_skip() { //OSystem_WINCE3* system; //system = (OSystem_WINCE3*)g_scumm->_system; if (is_simon || is_bass) { //system->addEventKeyPressed(mapKey(VK_ESCAPE)); mainClass->addEventKeyPressed(mapKey(VK_ESCAPE)); return; } //system->addEventKeyPressed(KEY_MAGIC_SKIP); mainClass->addEventKeyPressed(KEY_ALL_SKIP); /* if (g_scumm->vm.cutScenePtr[g_scumm->vm.cutSceneStackPointer] || g_scumm->_insaneState) system->addEventKeyPressed(g_scumm->_vars[g_scumm->VAR_CUTSCENEEXIT_KEY]); else if (g_scumm->_talkDelay > 0) system->addEventKeyPressed(g_scumm->VAR_TALKSTOP_KEY); else system->addEventKeyPressed(mapKey(VK_ESCAPE)); */ } void do_hide(bool hide_state) { hide_toolbar = hide_state; if (hide_toolbar) RestoreScreenGeometry(); else LimitScreenGeometry(); Cls(); num_of_dirty_square = MAX_NUMBER_OF_DIRTY_SQUARES; toolbar_drawn = hide_toolbar; //g_scumm->_system->update_screen(); mainClass->update_screen(); } void action_hide() { do_hide(!hide_toolbar); } void action_keyboard() { /*if (GetScreenMode()) {*/ draw_keyboard = !draw_keyboard; if (!hide_toolbar) toolbar_drawn = false; /*}*/ } void action_sound() { sound_activated = !sound_activated; } void action_cursoronoff() { hide_cursor = !hide_cursor; } void action_subtitleonoff() { g_scumm->_noSubtitles = !g_scumm->_noSubtitles; } void keypad_init() { static pAction actions[TOTAL_ACTIONS] = { NULL, action_pause, action_save, action_quit, action_skip, action_hide, action_keyboard, action_sound, action_right_click, action_cursoronoff, action_subtitleonoff, action_boss, action_freelook }; GAPIKeysInitActions(actions); } void keypad_close() { dynamicGXCloseInput(); } void force_keyboard(bool activate) { if (activate) { save_hide_toolbar = hide_toolbar; if (save_hide_toolbar) { // Display the keyboard while the dialog is running do_hide(false); } if (!draw_keyboard) { keyboard_override = true; draw_keyboard = true; toolbar_drawn = false; } } else { if (save_hide_toolbar) { do_hide(true); save_hide_toolbar = false; } if (keyboard_override) { keyboard_override = false; draw_keyboard = false; toolbar_drawn = false; } } } /************* OSystem Main **********************/ OSystem *OSystem_WINCE3::create(int gfx_mode, bool full_screen) { const char *display_mode; OSystem_WINCE3 *syst = new OSystem_WINCE3(); syst->_mode = gfx_mode; syst->_full_screen = full_screen; syst->_event.event_code = EVENT_WHEELUP; /* FIXME lazy */ syst->_start_time = GetTickCount(); /* Retrieve the handle of this module */ syst->hInst = GetModuleHandle(NULL); syst->hWnd = hWnd_Window; SetWindowLong(syst->hWnd, GWL_USERDATA, (long)syst); // Mini SDL init if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_TIMER)==-1) { exit(1); } reducePortraitGeometry(); if (smartphone || (high_res && !wide_screen) || ((noGAPI || !gfx_mode_switch) && GetSystemMetrics(SM_CXSCREEN) < 320)) SetScreenMode(1); Cls(); drawWait(); // Set mode, portrait or landscape display_mode = g_config->get("DisplayMode", "wince"); if (display_mode && !(high_res || noGAPI || !gfx_mode_switch)) SetScreenMode(atoi(display_mode)); return syst; } OSystem *OSystem_WINCE3_create() { return OSystem_WINCE3::create(0, 0); } void OSystem_WINCE3::set_timer(int timer, int (*callback)(int)) { if (!SetTimer(hWnd, 1, timer, NULL)) exit(1); timer_interval = timer; timer_callback = callback; } void OSystem_WINCE3::set_palette(const byte *colors, uint start, uint num) { const byte *b = colors; uint i; for(i=0;i!=num;i++) { SetPalEntry(i + start, b[0], b[1], b[2]); b += 4; } palette_update(); num_of_dirty_square = MAX_NUMBER_OF_DIRTY_SQUARES; } int16 OSystem_WINCE3::get_height() { return _screenHeight; } int16 OSystem_WINCE3::get_width() { return _screenWidth; } void OSystem_WINCE3::clear_sound_proc() { SDL_CloseAudio(); } void OSystem_WINCE3::load_gfx_mode() { force_full = true; if (!high_res) { _gfx_buf = (byte*)malloc((320 * 240) * sizeof(byte)); if (!_gfx_buf) { drawError("Not enough memory - main buffer"); exit(1); } _overlay_buf = (byte*)malloc((320 * 240) * sizeof(uint16)); if (!_overlay_buf) { drawError("Not enough memory - overlay buffer"); exit(1); } } else { _gfx_buf = (byte*)malloc((640 * 480) * sizeof(byte)); if (!_gfx_buf) { drawError("Not enough memory - main buffer"); exit(1); } _overlay_buf = (byte*)malloc((320 * 240) * sizeof(uint16)); if (!_overlay_buf) { drawError("Not enough memory - overlay buffer"); exit(1); } } //_ms_backup = (byte*)malloc((40 * 40 * 3) * sizeof(byte)); _ms_backup = (byte*)malloc((MAX_MOUSE_W * MAX_MOUSE_H) * sizeof(uint16)); if (!_ms_backup) { drawError("Not enogh memory - mouse cursor"); exit(1); } } void OSystem_WINCE3::unload_gfx_mode() { // FIXME: Free the _gfx_buf here } void OSystem_WINCE3::init_size(uint w, uint h) { load_gfx_mode(); SetScreenGeometry(w, h); LimitScreenGeometry(); _screenWidth = w; _screenHeight = h; num_of_dirty_square = MAX_NUMBER_OF_DIRTY_SQUARES; } void OSystem_WINCE3::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) { byte *dst; if (!hide_cursor && _mouse_drawn) undraw_mouse(); if (!select_game && monkey_keyboard && ( g_scumm->VAR(g_scumm->VAR_ROOM) != 108 && // monkey 2 g_scumm->VAR(g_scumm->VAR_ROOM) != 90)) { // monkey 1 floppy monkey_keyboard = false; draw_keyboard = false; toolbar_drawn = false; } /* Clip */ if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > _screenWidth - x) w = _screenWidth - x; if (h > _screenHeight - y) h = _screenHeight - y; if (w <= 0 || h <= 0) return; AddDirtyRect(x, y, w, h); if (x == 0 && y == 0 && w == _screenWidth && h == _screenHeight) { memcpy(_gfx_buf, buf, _screenWidth * _screenHeight); return; } dst = _gfx_buf + y * (high_res ? 640 : 320) + x; do { memcpy(dst, buf, w); dst += (high_res ? 640 : 320); buf += pitch; } while (--h); } void OSystem_WINCE3::update_screen() { if (!hide_cursor) draw_mouse(); if (_overlay_visible) { Set_565((int16*)_overlay_buf, 320, 0, 0, 320, 200); checkToolbar(); } else { if (num_of_dirty_square >= MAX_NUMBER_OF_DIRTY_SQUARES) { Blt(_gfx_buf); // global redraw num_of_dirty_square = 0; } else { int i; for (i=0; i= 320 || y>=240)) return; // Do not draw the mouse over the toolbar if (!hide_toolbar && (y >= toolbar_offset)) return; // clip the mouse rect, and addjust the src pointer accordingly if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * _ms_cur.w; y = 0; } if (w > _screenWidth - x) w = _screenWidth - x; if (h > _screenHeight - y) h = _screenHeight - y; // Quick check to see if anything has to be drawn at all if (w <= 0 || h <= 0) return; // Store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content. _ms_old.x = x; _ms_old.y = y; _ms_old.w = w; _ms_old.h = h; // Mark as dirty AddDirtyRect(x, y, w, h); if (!_overlay_visible) { byte *bak = _ms_backup; // Surface used to backup the area obscured by the mouse byte *dst; // Surface we are drawing into dst = (byte *)_gfx_buf + y * _screenWidth + x; while (h > 0) { int width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != 0xFF) // 0xFF = transparent, don't draw *dst = color; dst++; width--; } src += _ms_cur.w - w; bak += MAX_MOUSE_W - w; dst += _screenWidth - w; h--; } } else { uint16 *bak = (uint16 *)_ms_backup; // Surface used to backup the area obscured by the mouse uint16 *dst; // Surface we are drawing into dst = (uint16*)_overlay_buf + y * 320 + x; while (h > 0) { int width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != 0xFF) { // 0xFF = transparent, don't draw uint16 x = getColor565(color); memcpy(dst, &x, sizeof(uint16)); } dst++; width--; } src += _ms_cur.w - w; bak += MAX_MOUSE_W - w; dst += 320 - w; h--; } } // Finally, set the flag to indicate the mouse has been drawn _mouse_drawn = true; } void OSystem_WINCE3::undraw_mouse() { if (!_mouse_drawn) return; _mouse_drawn = false; const int old_mouse_x = _ms_old.x; const int old_mouse_y = _ms_old.y; const int old_mouse_w = _ms_old.w; const int old_mouse_h = _ms_old.h; int x, y; if (!_overlay_visible) { byte *dst, *bak = _ms_backup; // No need to do clipping here, since draw_mouse() did that already dst = (byte *)_gfx_buf + old_mouse_y * _screenWidth + old_mouse_x; for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) { for (x = 0; x < old_mouse_w; ++x) { dst[x] = bak[x]; } } } else { uint16 *dst, *bak = (uint16 *)_ms_backup; // No need to do clipping here, since draw_mouse() did that already dst = (uint16 *)_overlay_buf + old_mouse_y * 320 + old_mouse_x; for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += 320) { for (x = 0; x < old_mouse_w; ++x) { dst[x] = bak[x]; } } } AddDirtyRect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); } void OSystem_WINCE3::warp_mouse(int x, int y) { } void OSystem_WINCE3::set_mouse_pos(int x, int y) { if (x != _ms_cur.x || y != _ms_cur.y) { _ms_cur.x = x; _ms_cur.y = y; undraw_mouse(); } } void OSystem_WINCE3::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) { _ms_cur.w = w; _ms_cur.h = h; _ms_hotspot_x = hotspot_x; _ms_hotspot_y = hotspot_y; _ms_buf = (byte*)buf; // Refresh mouse cursor if (!hide_cursor) { undraw_mouse(); draw_mouse(); } } void OSystem_WINCE3::set_shake_pos(int shake_pos) {;} uint32 OSystem_WINCE3::get_msecs() { return GetTickCount() - _start_time; } void OSystem_WINCE3::delay_msecs(uint msecs) { //handleMessage(); if (msecs <= 0 || msecs >= 10000) exit(1); Sleep(msecs); } void OSystem_WINCE3::create_thread(ThreadProc *proc, void *param) { // needed for emulated MIDI support (Sam'n'Max) HANDLE handle; handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)proc, param, 0, NULL); SetThreadPriority(handle, THREAD_PRIORITY_NORMAL); } int mapKey(int key, byte mod) { if (key>=VK_F1 && key<=VK_F9) { return key - VK_F1 + 315; } return key; } bool OSystem_WINCE3::poll_event(Event *event) { for (;;) { MSG msg; _event.event_code = EVENT_WHEELUP; /* FIXME lazy */ if (!PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) return false; if (msg.message==WM_QUIT) { terminated=true; do_quit(); return false; } TranslateMessage(&msg); DispatchMessage(&msg); if (_event.event_code == EVENT_WHEELUP) /* FIXME lazy */ return false; *event = _event; if (_event.event_code == EVENT_MOUSEMOVE) set_mouse_pos(_event.mouse.x, _event.mouse.y); _event.event_code = EVENT_WHEELUP; return true; } return false; } void own_soundProc(void *buffer, byte *samples, int len) { (*real_soundproc)(buffer, samples, len); if (!sound_activated) memset(samples, 0, len); } bool OSystem_WINCE3::set_sound_proc(SoundProc *proc, void *param, SoundFormat format) { SDL_AudioSpec desired; /* only one format supported at the moment */ real_soundproc = proc; desired.freq = (new_audio_rate ? SAMPLES_PER_SEC_NEW : SAMPLES_PER_SEC_OLD); desired.format = AUDIO_S16SYS; desired.channels = 2; desired.samples = 128; desired.callback = own_soundProc; desired.userdata = param; desired.thread_priority = _thread_priority; if (SDL_OpenAudio(&desired, NULL) != 0) { return false; } SDL_PauseAudio(0); return true; } /* Hotswap graphics modes */ void OSystem_WINCE3::get_320x200_image(byte *buf) {;} void OSystem_WINCE3::hotswap_gfx_mode() {;} uint32 OSystem_WINCE3::property(int param, Property *value) { switch(param) { case PROP_TOGGLE_FULLSCREEN: return 1; case PROP_SET_WINDOW_CAPTION: return 1; case PROP_OPEN_CD: break; case PROP_SET_GFX_MODE: return 1; case PROP_SHOW_DEFAULT_CURSOR: break; case PROP_GET_SAMPLE_RATE: return (new_audio_rate ? SAMPLES_PER_SEC_NEW : SAMPLES_PER_SEC_OLD); case PROP_GET_FMOPL_ENV_BITS: return (FM_high_quality ? FMOPL_ENV_BITS_HQ : FMOPL_ENV_BITS_LQ); case PROP_GET_FMOPL_EG_ENT: return (FM_high_quality ? FMOPL_EG_ENT_HQ : FMOPL_EG_ENT_LQ); } return 0; } void OSystem_WINCE3::quit() { unload_gfx_mode(); do_quit(); } /* CDRom Audio */ void OSystem_WINCE3::stop_cdrom() {;} void OSystem_WINCE3::play_cdrom(int track, int num_loops, int start_frame, int duration) {;} bool OSystem_WINCE3::poll_cdrom() {return 0;} void OSystem_WINCE3::update_cdrom() {;} //void ScummDebugger::attach(Scumm *s) {;} /* Mutex stuff */ OSystem::MutexRef OSystem_WINCE3::create_mutex() { return (MutexRef)CreateMutex(NULL, FALSE, NULL); } void OSystem_WINCE3::lock_mutex(MutexRef handle) { WaitForSingleObject((HANDLE)handle, INFINITE); } void OSystem_WINCE3::unlock_mutex(MutexRef handle) { ReleaseMutex((HANDLE)handle); } void OSystem_WINCE3::delete_mutex(MutexRef handle) { CloseHandle((HANDLE)handle); } /* Overlay stuff */ void OSystem_WINCE3::show_overlay() { undraw_mouse(); _overlay_visible = true; clear_overlay(); } void OSystem_WINCE3::hide_overlay() { undraw_mouse(); _overlay_visible = false; toolbar_drawn = false; num_of_dirty_square = MAX_NUMBER_OF_DIRTY_SQUARES; } void OSystem_WINCE3::clear_overlay() { if (!_overlay_visible) return; Blt(_gfx_buf); } void OSystem_WINCE3::grab_overlay(int16 *buf, int pitch) { //FIXME : it'd be better with a REAL surface :) //Blt(_gfx_buf); Get_565(_gfx_buf, buf, pitch, 0, 0, 320, 200); memcpy(_overlay_buf, buf, 320 * 200 * sizeof(int16)); } void OSystem_WINCE3::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) { int i; UBYTE *dest = _overlay_buf; dest += y * 320 * sizeof(int16); for (i=0; i