/* ScummVM - Scumm Interpreter * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "backends/intern.h" //#include "commctrl.h" #if _WIN32_WCE < 300 #include #include #include #endif #include #include #include #include #include "resource.h" #include "scumm/scumm.h" //#include "debug.h" #include "screen.h" #include "gui/newgui.h" #include "sound/mididrv.h" #include "base/engine.h" #include "common/timer.h" //#include "simon/simon.h" #include "gapi_keys.h" #include "common/config-manager.h" #include "SDL.h" #include "dynamic_imports.h" #include "backends/fs/fs.h" #if (defined(MIPS) || defined(SH3)) && (_WIN32_WCE < 300) // Comment this out if you don't want to support GameX #define GAMEX #endif #ifdef GAMEX #include "GameX.h" #endif class OSystem_WINCE3; #include "pocketpc.h" #include "smartphone.h" #define MAX_NUMBER_OF_DIRTY_SQUARES 32 class OSystem_WINCE3 : public OSystem { public: // Set colors of the palette void set_palette(const byte *colors, uint start, uint num); // Set the size of the video bitmap. // Typically, 320x200 void init_size(uint w, uint h); // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h); // Update the dirty areas of the screen void update_screen(); // Either show or hide the mouse cursor bool show_mouse(bool visible); // Set the position of the mouse cursor void set_mouse_pos(int x, int y); // Set the bitmap that's used when drawing the cursor. void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y); // Shaking is used in SCUMM. Set current shake position. void set_shake_pos(int shake_pos); // Get the number of milliseconds since the program was started. uint32 get_msecs(); // Delay for a specified amount of milliseconds void delay_msecs(uint msecs); // Get the next event. // Returns true if an event was retrieved. bool poll_event(Event *event); // Set function that generates samples bool set_sound_proc(SoundProc proc, void *param, SoundFormat format); // Poll cdrom status // Returns true if cd audio is playing bool poll_cdrom(); // Play cdrom audio track void play_cdrom(int track, int num_loops, int start_frame, int duration); // Stop cdrom audio track void stop_cdrom(); // Update cdrom audio status void update_cdrom(); // Add a new callback timer void set_timer(TimerProc callback, int timer); // Quit void quit(); // Set a parameter uint32 property(int param, Property *value); // Overlay void show_overlay(); void hide_overlay(); void clear_overlay(); void grab_overlay(int16 *buf, int pitch); void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h); void move_screen(int dx, int dy, int height); static OSystem *create(int gfx_mode, bool full_screen); // Added for hardware keys mapping void addEventKeyPressed(int ascii_code); void addEventRightButtonClicked(); // Mutex functions MutexRef create_mutex(); void lock_mutex(MutexRef); void unlock_mutex(MutexRef); void delete_mutex(MutexRef); // New helpers int16 get_height(); int16 get_width(); void clear_sound_proc(); // Windows callbacks & stuff static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); //private: // Windows callbacks & stuff //bool handleMessage(); byte *_gfx_buf; byte *_overlay_buf; uint _screenHeight; uint _screenWidth; bool _overlay_visible; uint32 _start_time; Event _event; Event _last_mouse_event; HMODULE hInst; HWND hWnd; bool _display_cursor; enum { DF_FORCE_FULL_ON_PALETTE = 1, DF_WANT_RECT_OPTIM = 2, DF_2xSAI = 4, DF_SEPARATE_HWSCREEN = 8, DF_UPDATE_EXPAND_1_PIXEL = 16, }; int _mode; bool _full_screen; bool _mouse_visible; bool _mouse_drawn; uint32 _mode_flags; byte _internal_scaling; bool force_full; //Force full redraw on next update_screen bool cksum_valid; enum { NUM_DIRTY_RECT = 100, SCREEN_WIDTH = 320, SCREEN_HEIGHT = 200, CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8)), MAX_MOUSE_W = 80, MAX_MOUSE_H = 80, MAX_SCALING = 3, TMP_SCREEN_OFFS = 320*2 + 8, }; /* CD Audio */ int cd_track, cd_num_loops, cd_start_frame, cd_end_frame; Uint32 cd_end_time, cd_stop_time, cd_next_second; struct MousePos { int16 x,y,w,h; }; byte *_ms_buf; byte *_ms_backup; MousePos _ms_cur; MousePos _ms_old; int16 _ms_hotspot_x; int16 _ms_hotspot_y; int _current_shake_pos; static void fill_sound(void *userdata, Uint8 * stream, int len); void draw_mouse(); void undraw_mouse(); void warp_mouse(int x, int y); void load_gfx_mode(); void unload_gfx_mode(); void hotswap_gfx_mode(); void get_320x200_image(byte *buf); };