/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ class OSystem_X11:public OSystem { public: OSystem_X11(); ~OSystem_X11(); void initBackend(); // Determine whether the backend supports the specified feature. bool hasFeature(Feature f); // En-/disable the specified feature. void setFeatureState(Feature f, bool enable); // Query the state of the specified feature. bool getFeatureState(Feature f); // Retrieve a list of all graphics modes supported by this backend. const GraphicsMode *getSupportedGraphicsModes() const; // Return the ID of the 'default' graphics mode. int getDefaultGraphicsMode() const; // Switch to the specified graphics mode. bool setGraphicsMode(int mode); // Determine which graphics mode is currently active. int getGraphicsMode() const; // Set colors of the palette void setPalette(const byte *colors, uint start, uint num); // Set the size of the video bitmap. // Typically, 320x200 void initSize(uint w, uint h, int overlaySize); // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); // Update the dirty areas of the screen void updateScreen(); // Either show or hide the mouse cursor bool showMouse(bool visible); // Set the position of the mouse cursor void set_mouse_pos(int x, int y); // Warp the mouse cursor. Where set_mouse_pos() only informs the // backend of the mouse cursor's current position, this function // actually moves the cursor to the specified position. void warpMouse(int x, int y); // Set the bitmap that's used when drawing the cursor. void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int cursorTargetScale = 1); // Shaking is used in SCUMM. Set current shake position. void setShakePos(int shake_pos); // Get the number of milliseconds since the program was started. uint32 getMillis(); // Delay for a specified amount of milliseconds void delayMillis(uint msecs); // Get the next event. // Returns true if an event was retrieved. bool pollEvent(Event &event); // Set function that generates samples bool setSoundCallback(SoundProc proc, void *param); void clearSoundCallback(); // Determine the output sample rate. Audio data provided by the sound // callback will be played using this rate. int getOutputSampleRate() const; // Quit void quit(); // Add a callback timer void setTimerCallback(TimerProc callback, int interval); // Mutex handling MutexRef createMutex(); void lockMutex(MutexRef mutex); void unlockMutex(MutexRef mutex); void deleteMutex(MutexRef mutex); // Overlay handling for the new menu system void showOverlay(); void hideOverlay(); void clearOverlay(); void grabOverlay(int16 *, int); void copyRectToOverlay(const int16 *, int, int, int, int, int); virtual int16 getHeight(); virtual int16 getWidth(); virtual void grabPalette(byte *colors, uint start, uint num); // Set a window caption or any other comparable status display to the // given value. void setWindowCaption(const char *caption); static OSystem *create(int gfx_mode, bool full_screen); private: typedef struct { int x, y; int w, h; int hot_x, hot_y; } MouseState; typedef struct { int x, y, w, h; } DirtyRect; enum { MAX_NUMBER_OF_DIRTY_RECTS = 32 }; void create_empty_cursor(); void draw_mouse(DirtyRect *dout); void undraw_mouse(); void updateScreen_helper(const DirtyRect *d, DirtyRect *dout); void blit_convert(const DirtyRect *d, uint8 *dst, int pitch); void blit(const DirtyRect *d, uint16 *dst, int pitch); uint8 *_local_fb; uint16 *_local_fb_overlay; bool _overlay_visible; int _window_width, _window_height; int _fb_width, _fb_height; int _scumm_x, _scumm_y; uint16 *_palette16; uint32 *_palette32; bool _palette_changed; Display *_display; int _screen, _depth; uint8 _bytesPerPixel; Window _window; GC _black_gc; XImage *_image; pthread_t _sound_thread; struct timeval _start_time; int _fake_right_mouse; int _report_presses; int _current_shake_pos; int _new_shake_pos; DirtyRect _ds[MAX_NUMBER_OF_DIRTY_RECTS]; int _num_of_dirty_rects; MouseState _oldMouseState, _curMouseState; byte *_ms_buf; bool _mouse_visible; bool _mouse_state_changed; byte _mouseKeycolor; uint32 _timer_duration, _timer_next_expiry; bool _timer_active; int (*_timer_callback) (int); }; typedef struct { OSystem::SoundProc sound_proc; void *param; } THREAD_PARAM;