/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "engines/metaengine.h" #include "base/commandLine.h" #include "base/plugins.h" #include "base/version.h" #include "common/config-manager.h" #include "common/system.h" #include "common/fs.h" #include "sound/mididrv.h" #include "gui/ThemeEngine.h" #define DETECTOR_TESTING_HACK #define UPGRADE_ALL_TARGETS_HACK namespace Base { #ifndef DISABLE_COMMAND_LINE static const char USAGE_STRING[] = "%s: %s\n" "Usage: %s [OPTIONS]... [GAME]\n" "\n" "Try '%s --help' for more options.\n" ; // DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :) #if defined(PALMOS_MODE) || defined(__SYMBIAN32__) || defined(__GP32__) static const char HELP_STRING[] = "NoUsageString"; // save more data segment space #else static const char HELP_STRING[] = "ScummVM - Graphical Adventure Game Interpreter\n" "Usage: %s [OPTIONS]... [GAME]\n" " -v, --version Display ScummVM version information and exit\n" " -h, --help Display a brief help text and exit\n" " -z, --list-games Display list of supported games and exit\n" " -t, --list-targets Display list of configured targets and exit\n" " --list-saves=TARGET Display a list of savegames for the game (TARGET) specified\n" "\n" " -c, --config=CONFIG Use alternate configuration file\n" " -p, --path=PATH Path to where the game is installed\n" " -x, --save-slot[=NUM] Save game slot to load (default: autosave)\n" " -f, --fullscreen Force full-screen mode\n" " -F, --no-fullscreen Force windowed mode\n" " -g, --gfx-mode=MODE Select graphics scaler (1x,2x,3x,2xsai,super2xsai,\n" " supereagle,advmame2x,advmame3x,hq2x,hq3x,tv2x,\n" " dotmatrix)\n" " --gui-theme=THEME Select GUI theme\n" " --themepath=PATH Path to where GUI themes are stored\n" " --list-themes Display list of all usable GUI themes\n" " -e, --music-driver=MODE Select music driver (see README for details)\n" " -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n" " hb,ru,cz)\n" " -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)\n" " -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)\n" " -r, --speech-volume=NUM Set the speech volume, 0-255 (default: 192)\n" " --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default:\n" " 100) (only supported by some MIDI drivers)\n" " -n, --subtitles Enable subtitles (use with games that have voice)\n" " -b, --boot-param=NUM Pass number to the boot script (boot param)\n" " -d, --debuglevel=NUM Set debug verbosity level\n" " --debugflags=FLAGS Enable engine specific debug flags\n" " (separated by commas)\n" " -u, --dump-scripts Enable script dumping if a directory called 'dumps'\n" " exists in the current directory\n" "\n" " --cdrom=NUM CD drive to play CD audio from (default: 0 = first\n" " drive)\n" " --joystick[=NUM] Enable joystick input (default: 0 = first joystick)\n" " --platform=WORD Specify platform of game (allowed values: 2gs, 3do,\n" " acorn, amiga, atari, c64, fmtowns, nes, mac, pc, pc98,\n" " pce, segacd, wii, windows)\n" " --savepath=PATH Path to where savegames are stored\n" " --extrapath=PATH Extra path to additional game data\n" " --soundfont=FILE Select the SoundFont for MIDI playback (only\n" " supported by some MIDI drivers)\n" " --multi-midi Enable combination AdLib and native MIDI\n" " --native-mt32 True Roland MT-32 (disable GM emulation)\n" " --enable-gs Enable Roland GS mode for MIDI playback\n" " --output-rate=RATE Select output sample rate in Hz (e.g. 22050)\n" " --opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame)\n" " --aspect-ratio Enable aspect ratio correction\n" " --render-mode=MODE Enable additional render modes (cga, ega, hercGreen,\n" " hercAmber, amiga)\n" "\n" #if defined(ENABLE_SKY) || defined(ENABLE_QUEEN) " --alt-intro Use alternative intro for CD versions of Beneath a\n" " Steel Sky and Flight of the Amazon Queen\n" #endif " --copy-protection Enable copy protection in SCUMM games, when\n" " ScummVM disables it by default.\n" " --talkspeed=NUM Set talk speed for games (default: 60)\n" #if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE) " --demo-mode Start demo mode of Maniac Mansion or The 7th Guest\n" #endif #ifdef ENABLE_SCUMM " --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games\n" " (default: 100)\n" #endif "\n" "The meaning of boolean long options can be inverted by prefixing them with\n" "\"no-\", e.g. \"--no-aspect-ratio\".\n" ; #endif static const char *s_appName = "scummvm"; static void usage(const char *s, ...) GCC_PRINTF(1, 2); static void usage(const char *s, ...) { char buf[STRINGBUFLEN]; va_list va; va_start(va, s); vsnprintf(buf, STRINGBUFLEN, s, va); va_end(va); #if !(defined(__GP32__) || defined (__SYMBIAN32__)) printf(USAGE_STRING, s_appName, buf, s_appName, s_appName); #endif exit(1); } #endif // DISABLE_COMMAND_LINE void registerDefaults() { // Graphics ConfMan.registerDefault("fullscreen", false); ConfMan.registerDefault("aspect_ratio", false); ConfMan.registerDefault("gfx_mode", "normal"); ConfMan.registerDefault("render_mode", "default"); // Sound & Music ConfMan.registerDefault("music_volume", 192); ConfMan.registerDefault("sfx_volume", 192); ConfMan.registerDefault("speech_volume", 192); ConfMan.registerDefault("music_mute", false); ConfMan.registerDefault("sfx_mute", false); ConfMan.registerDefault("speech_mute", false); ConfMan.registerDefault("multi_midi", false); ConfMan.registerDefault("native_mt32", false); ConfMan.registerDefault("enable_gs", false); ConfMan.registerDefault("midi_gain", 100); // ConfMan.registerDefault("music_driver", ???); ConfMan.registerDefault("cdrom", 0); // Game specific ConfMan.registerDefault("path", ""); ConfMan.registerDefault("platform", Common::kPlatformPC); ConfMan.registerDefault("language", "en"); ConfMan.registerDefault("subtitles", false); ConfMan.registerDefault("boot_param", 0); ConfMan.registerDefault("dump_scripts", false); ConfMan.registerDefault("save_slot", -1); ConfMan.registerDefault("autosave_period", 5 * 60); // By default, trigger autosave every 5 minutes #if defined(ENABLE_SCUMM) || defined(ENABLE_SWORD2) ConfMan.registerDefault("object_labels", true); #endif ConfMan.registerDefault("copy_protection", false); ConfMan.registerDefault("talkspeed", 60); #if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE) ConfMan.registerDefault("demo_mode", false); #endif #ifdef ENABLE_SCUMM ConfMan.registerDefault("tempo", 0); #endif #if defined(ENABLE_SKY) || defined(ENABLE_QUEEN) ConfMan.registerDefault("alt_intro", false); #endif // Miscellaneous ConfMan.registerDefault("joystick_num", -1); ConfMan.registerDefault("confirm_exit", false); ConfMan.registerDefault("disable_sdl_parachute", false); ConfMan.registerDefault("record_mode", "none"); ConfMan.registerDefault("record_file_name", "record.bin"); ConfMan.registerDefault("record_temp_file_name", "record.tmp"); ConfMan.registerDefault("record_time_file_name", "record.time"); } // // Various macros used by the command line parser. // #ifndef DISABLE_COMMAND_LINE // Use this for options which have an *optional* value #define DO_OPTION_OPT(shortCmd, longCmd, defaultVal) \ if (isLongCmd ? (!strcmp(s+2, longCmd) || !memcmp(s+2, longCmd"=", sizeof(longCmd"=") - 1)) : (tolower(s[1]) == shortCmd)) { \ s += 2; \ if (isLongCmd) { \ s += sizeof(longCmd) - 1; \ if (*s == '=') \ s++; \ } \ const char *option = s; \ if (*s == '\0' && !isLongCmd) { option = s2; i++; } \ if (!option || *option == '\0') option = defaultVal; \ if (option) settings[longCmd] = option; // Use this for options which have a required (string) value #define DO_OPTION(shortCmd, longCmd) \ DO_OPTION_OPT(shortCmd, longCmd, 0) \ if (!option) usage("Option '%s' requires an argument", argv[isLongCmd ? i : i-1]); // Use this for options which have a required integer value #define DO_OPTION_INT(shortCmd, longCmd) \ DO_OPTION(shortCmd, longCmd) \ char *endptr = 0; \ int intValue; intValue = (int)strtol(option, &endptr, 0); \ if (endptr == NULL || *endptr != 0) usage("--%s: Invalid number '%s'", longCmd, option); // Use this for boolean options; this distinguishes between "-x" and "-X", // resp. between "--some-option" and "--no-some-option". #define DO_OPTION_BOOL(shortCmd, longCmd) \ if (isLongCmd ? (!strcmp(s+2, longCmd) || !strcmp(s+2, "no-"longCmd)) : (tolower(s[1]) == shortCmd)) { \ bool boolValue = (islower(s[1]) != 0); \ s += 2; \ if (isLongCmd) { \ boolValue = !strcmp(s, longCmd); \ s += boolValue ? (sizeof(longCmd) - 1) : (sizeof("no-"longCmd) - 1); \ } \ if (*s != '\0') goto unknownOption; \ const char *option = boolValue ? "true" : "false"; \ settings[longCmd] = option; // Use this for options which never have a value, i.e. for 'commands', like "--help". #define DO_COMMAND(shortCmd, longCmd) \ if (isLongCmd ? (!strcmp(s+2, longCmd)) : (tolower(s[1]) == shortCmd)) { \ s += 2; \ if (isLongCmd) \ s += sizeof(longCmd) - 1; \ if (*s != '\0') goto unknownOption; \ return longCmd; #define DO_LONG_OPTION_OPT(longCmd, d) DO_OPTION_OPT(0, longCmd, d) #define DO_LONG_OPTION(longCmd) DO_OPTION(0, longCmd) #define DO_LONG_OPTION_INT(longCmd) DO_OPTION_INT(0, longCmd) #define DO_LONG_OPTION_BOOL(longCmd) DO_OPTION_BOOL(0, longCmd) #define DO_LONG_COMMAND(longCmd) DO_COMMAND(0, longCmd) // End an option handler #define END_OPTION \ continue; \ } Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) { const char *s, *s2; // argv[0] contains the name of the executable. if (argv && argv[0]) { s = strrchr(argv[0], '/'); s_appName = s ? (s+1) : argv[0]; } // We store all command line settings into a string map. // Iterate over all command line arguments and parse them into our string map. for (int i = 1; i < argc; ++i) { s = argv[i]; s2 = (i < argc-1) ? argv[i+1] : 0; if (s[0] != '-') { // The argument doesn't start with a dash, so it's not an option. // Hence it must be the target name. We currently enforce that // this always comes last. if (i != argc - 1) usage("Stray argument '%s'", s); // We defer checking whether this is a valid target to a later point. return s; } else { bool isLongCmd = (s[0] == '-' && s[1] == '-'); DO_COMMAND('h', "help") END_OPTION DO_COMMAND('v', "version") END_OPTION DO_COMMAND('t', "list-targets") END_OPTION DO_COMMAND('z', "list-games") END_OPTION #ifdef DETECTOR_TESTING_HACK // HACK FIXME TODO: This command is intentionally *not* documented! DO_LONG_COMMAND("test-detector") END_OPTION #endif #ifdef UPGRADE_ALL_TARGETS_HACK // HACK FIXME TODO: This command is intentionally *not* documented! DO_LONG_COMMAND("upgrade-targets") END_OPTION #endif DO_LONG_OPTION("list-saves") // FIXME: Need to document this. // TODO: Make the argument optional. If no argument is given, list all savegames // for all configured targets. return "list-saves"; END_OPTION DO_OPTION('c', "config") END_OPTION DO_OPTION_INT('b', "boot-param") END_OPTION DO_OPTION_OPT('d', "debuglevel", "0") END_OPTION DO_LONG_OPTION("debugflags") END_OPTION DO_OPTION('e', "music-driver") if (MidiDriver::findMusicDriver(option) == 0) usage("Unrecognized music driver '%s'", option); END_OPTION DO_LONG_OPTION_INT("output-rate") END_OPTION DO_OPTION_BOOL('f', "fullscreen") END_OPTION DO_LONG_OPTION("opl-driver") END_OPTION DO_OPTION('g', "gfx-mode") // Check whether 'option' specifies a valid graphics mode. bool isValid = false; if (!scumm_stricmp(option, "normal") || !scumm_stricmp(option, "default")) isValid = true; if (!isValid) { const OSystem::GraphicsMode *gm = g_system->getSupportedGraphicsModes(); while (gm->name && !isValid) { isValid = !scumm_stricmp(gm->name, option); gm++; } } if (!isValid) usage("Unrecognized graphics mode '%s'", option); END_OPTION DO_OPTION_INT('m', "music-volume") END_OPTION DO_OPTION_BOOL('n', "subtitles") END_OPTION DO_OPTION('p', "path") Common::FSNode path(option); if (!path.exists()) { usage("Non-existent game path '%s'", option); } else if (!path.isReadable()) { usage("Non-readable game path '%s'", option); } END_OPTION DO_OPTION('q', "language") if (Common::parseLanguage(option) == Common::UNK_LANG) usage("Unrecognized language '%s'", option); END_OPTION DO_OPTION_INT('s', "sfx-volume") END_OPTION DO_OPTION_INT('r', "speech-volume") END_OPTION DO_LONG_OPTION_INT("midi-gain") END_OPTION DO_OPTION_BOOL('u', "dump-scripts") END_OPTION DO_OPTION_OPT('x', "save-slot", "0") END_OPTION DO_LONG_OPTION_INT("cdrom") END_OPTION DO_LONG_OPTION_OPT("joystick", "0") settings["joystick_num"] = option; settings.erase("joystick"); END_OPTION DO_LONG_OPTION("platform") int platform = Common::parsePlatform(option); if (platform == Common::kPlatformUnknown) usage("Unrecognized platform '%s'", option); END_OPTION DO_LONG_OPTION("soundfont") Common::FSNode path(option); if (!path.exists()) { usage("Non-existent soundfont path '%s'", option); } else if (!path.isReadable()) { usage("Non-readable soundfont path '%s'", option); } END_OPTION DO_LONG_OPTION_BOOL("disable-sdl-parachute") END_OPTION DO_LONG_OPTION_BOOL("multi-midi") END_OPTION DO_LONG_OPTION_BOOL("native-mt32") END_OPTION DO_LONG_OPTION_BOOL("enable-gs") END_OPTION DO_LONG_OPTION_BOOL("aspect-ratio") END_OPTION DO_LONG_OPTION("render-mode") int renderMode = Common::parseRenderMode(option); if (renderMode == Common::kRenderDefault) usage("Unrecognized render mode '%s'", option); END_OPTION DO_LONG_OPTION("savepath") Common::FSNode path(option); if (!path.exists()) { usage("Non-existent savegames path '%s'", option); } else if (!path.isWritable()) { usage("Non-writable savegames path '%s'", option); } END_OPTION DO_LONG_OPTION("extrapath") Common::FSNode path(option); if (!path.exists()) { usage("Non-existent extra path '%s'", option); } else if (!path.isReadable()) { usage("Non-readable extra path '%s'", option); } END_OPTION DO_LONG_OPTION_INT("talkspeed") END_OPTION DO_LONG_OPTION_BOOL("copy-protection") END_OPTION DO_LONG_OPTION("gui-theme") END_OPTION DO_LONG_OPTION("themepath") Common::FSNode path(option); if (!path.exists()) { usage("Non-existent theme path '%s'", option); } else if (!path.isReadable()) { usage("Non-readable theme path '%s'", option); } END_OPTION DO_LONG_COMMAND("list-themes") END_OPTION DO_LONG_OPTION("target-md5") END_OPTION #ifdef ENABLE_SCUMM DO_LONG_OPTION_INT("tempo") END_OPTION #endif #if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE) DO_LONG_OPTION_BOOL("demo-mode") END_OPTION #endif #if defined(ENABLE_SKY) || defined(ENABLE_QUEEN) DO_LONG_OPTION_BOOL("alt-intro") END_OPTION #endif DO_LONG_OPTION("record-mode") END_OPTION DO_LONG_OPTION("record-file-name") END_OPTION DO_LONG_OPTION("record-temp-file-name") END_OPTION DO_LONG_OPTION("record-time-file-name") END_OPTION #ifdef IPHONE // This is automatically set when launched from the Springboard. DO_LONG_OPTION_OPT("launchedFromSB", 0) END_OPTION #endif unknownOption: // If we get till here, the option is unhandled and hence unknown. usage("Unrecognized option '%s'", argv[i]); } } return Common::String(); } /** List all supported game IDs, i.e. all games which any loaded plugin supports. */ static void listGames() { printf("Game ID Full Title \n" "-------------------- ------------------------------------------------------\n"); const EnginePlugin::List &plugins = EngineMan.getPlugins(); EnginePlugin::List::const_iterator iter = plugins.begin(); for (iter = plugins.begin(); iter != plugins.end(); ++iter) { GameList list = (**iter)->getSupportedGames(); for (GameList::iterator v = list.begin(); v != list.end(); ++v) { printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str()); } } } /** List all targets which are configured in the config file. */ static void listTargets() { printf("Target Description \n" "-------------------- ------------------------------------------------------\n"); using namespace Common; const ConfigManager::DomainMap &domains = ConfMan.getGameDomains(); ConfigManager::DomainMap::const_iterator iter; for (iter = domains.begin(); iter != domains.end(); ++iter) { Common::String name(iter->_key); Common::String description(iter->_value.get("description")); if (description.empty()) { // FIXME: At this point, we should check for a "gameid" override // to find the proper desc. In fact, the platform probably should // be taken into account, too. Common::String gameid(name); GameDescriptor g = EngineMan.findGame(gameid); if (g.description().size() > 0) description = g.description(); } printf("%-20s %s\n", name.c_str(), description.c_str()); } } /** List all saves states for the given target. */ static void listSaves(const char *target) { // FIXME HACK g_system->initBackend(); // Grab the "target" domain, if any const Common::ConfigManager::Domain *domain = ConfMan.getDomain(target); // Set up the game domain as newly active domain, so // target specific savepath will be checked Common::String oldDomain = ConfMan.getActiveDomainName(); ConfMan.setActiveDomain(target); // Grab the gameid from the domain resp. use the target as gameid Common::String gameid; if (domain) gameid = domain->get("gameid"); if (gameid.empty()) gameid = target; gameid.toLowercase(); // Normalize it to lower case // Find the plugin that will handle the specified gameid const EnginePlugin *plugin = 0; GameDescriptor game = EngineMan.findGame(gameid, &plugin); if (!plugin) { error("Could not find any plugin to handle gameid '%s' (target '%s')", gameid.c_str(), target); return; } // Query the plugin for a list of savegames SaveStateList saveList = (*plugin)->listSaves(target); // TODO: Include more info about the target (desc, engine name, ...) ??? printf("Saves for target '%s':\n", target); printf(" Slot Description \n" " ---- ------------------------------------------------------\n"); for (SaveStateList::const_iterator x = saveList.begin(); x != saveList.end(); ++x) { printf(" %-4s %s\n", x->save_slot().c_str(), x->description().c_str()); // TODO: Could also iterate over the full hashmap, printing all key-value pairs } // Revert to the old active domain ConfMan.setActiveDomain(oldDomain); } /** Lists all usable themes */ static void listThemes() { typedef Common::List ThList; ThList thList; GUI::ThemeEngine::listUsableThemes(thList); printf("Theme Description\n"); printf("-------------- ------------------------------------------------\n"); for (ThList::const_iterator i = thList.begin(); i != thList.end(); ++i) printf("%-14s %s\n", i->id.c_str(), i->name.c_str()); } #ifdef DETECTOR_TESTING_HACK static void runDetectorTest() { // HACK: The following code can be used to test the detection code of our // engines. Basically, it loops over all targets, and calls the detector // for the given path. It then prints out the result and also checks // whether the result agrees with the settings of the target. const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains(); Common::ConfigManager::DomainMap::const_iterator iter = domains.begin(); int success = 0, failure = 0; for (iter = domains.begin(); iter != domains.end(); ++iter) { Common::String name(iter->_key); Common::String gameid(iter->_value.get("gameid")); Common::String path(iter->_value.get("path")); printf("Looking at target '%s', gameid '%s', path '%s' ...\n", name.c_str(), gameid.c_str(), path.c_str()); if (path.empty()) { printf(" ... no path specified, skipping\n"); continue; } if (gameid.empty()) { gameid = name; } Common::FSNode dir(path); Common::FSList files; if (!dir.getChildren(files, Common::FSNode::kListAll)) { printf(" ... invalid path, skipping\n"); continue; } GameList candidates(EngineMan.detectGames(files)); bool gameidDiffers = false; GameList::iterator x; for (x = candidates.begin(); x != candidates.end(); ++x) { gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameid().c_str()) != 0); } if (candidates.empty()) { printf(" FAILURE: No games detected\n"); failure++; } else if (candidates.size() > 1) { if (gameidDiffers) { printf(" WARNING: Multiple games detected, some/all with wrong gameid\n"); } else { printf(" WARNING: Multiple games detected, but all have matching gameid\n"); } failure++; } else if (gameidDiffers) { printf(" FAILURE: Wrong gameid detected\n"); failure++; } else { printf(" SUCCESS: Game was detected correctly\n"); success++; } for (x = candidates.begin(); x != candidates.end(); ++x) { printf(" gameid '%s', desc '%s', language '%s', platform '%s'\n", x->gameid().c_str(), x->description().c_str(), Common::getLanguageCode(x->language()), Common::getPlatformCode(x->platform())); } } int total = domains.size(); printf("Detector test run: %d fail, %d success, %d skipped, out of %d\n", failure, success, total - failure - success, total); } #endif #ifdef UPGRADE_ALL_TARGETS_HACK void upgradeTargets() { // HACK: The following upgrades all your targets to the latest and // greatest. Right now that means updating the guioptions and (optionally) // also the game descriptions. // Basically, it loops over all targets, and calls the detector for the // given path. It then compares the result with the settings of the target. // If the basics seem to match, it updates the guioptions. printf("Upgrading all your existing targets\n"); Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains(); Common::ConfigManager::DomainMap::iterator iter = domains.begin(); for (iter = domains.begin(); iter != domains.end(); ++iter) { Common::ConfigManager::Domain &dom = iter->_value; Common::String name(iter->_key); Common::String gameid(dom.get("gameid")); Common::String path(dom.get("path")); printf("Looking at target '%s', gameid '%s' ...\n", name.c_str(), gameid.c_str()); if (path.empty()) { printf(" ... no path specified, skipping\n"); continue; } if (gameid.empty()) { gameid = name; } gameid.toLowercase(); // TODO: Is this paranoia? Maybe we should just assume all lowercase, always? Common::FSNode dir(path); Common::FSList files; if (!dir.getChildren(files, Common::FSNode::kListAll)) { printf(" ... invalid path, skipping\n"); continue; } Common::Language lang = Common::parseLanguage(dom.get("language")); Common::Platform plat = Common::parsePlatform(dom.get("platform")); Common::String desc(dom.get("description")); GameList candidates(EngineMan.detectGames(files)); GameDescriptor *g = 0; // We proceed as follows: // * If detection failed to produce candidates, skip. // * If there is a unique detector match, trust it. // * If there are multiple match, run over them comparing gameid, language and platform. // If we end up with a unique match, use it. Otherwise, skip. if (candidates.size() == 0) { printf(" ... failed to detect game, skipping\n"); continue; } if (candidates.size() > 1) { // Scan over all candidates, check if there is a unique match for gameid, language and platform GameList::iterator x; int matchesFound = 0; for (x = candidates.begin(); x != candidates.end(); ++x) { if (x->gameid() == gameid && x->language() == lang && x->platform() == plat) { matchesFound++; g = &(*x); } } if (matchesFound != 1) { printf(" ... detected multiple games, could not establish unique match, skipping\n"); continue; } } else { // Unique match -> use it g = &candidates[0]; } // At this point, g points to a GameDescriptor which we can use to update // the target referred to by dom. We update several things // Always set the gameid explicitly (in case of legacy targets) dom["gameid"] = g->gameid(); // Always set the GUI options. The user should not modify them, and engines might // gain more features over time, so we want to keep this list up-to-date. if (g->contains("guioptions")) { printf(" -> update guioptions to '%s'\n", (*g)["guioptions"].c_str()); dom["guioptions"] = (*g)["guioptions"]; } else if (dom.contains("guioptions")) { dom.erase("guioptions"); } // Update the language setting but only if none has been set yet. if (lang == Common::UNK_LANG && g->language() != Common::UNK_LANG) { printf(" -> set lang to '%s'\n", Common::getLanguageCode(g->language())); dom["language"] = (*g)["language"]; } // Update the platform setting but only if none has been set yet. if (plat == Common::kPlatformUnknown && g->platform() != Common::kPlatformUnknown) { printf(" -> set plat to '%s'\n", Common::getPlatformCode(g->platform())); dom["platform"] = (*g)["platform"]; } // TODO: We could also update the description. But not everybody will want that. // Esp. because for some games (e.g. the combined Zak/Loom FM-TOWNS demo etc.) // ScummVM still generates an incorrect description string. So, the description // should only be updated if the user explicitly requests this. #if 0 if (desc != g->description()) { printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description().c_str()); dom["description"] = (*g)["description"]; } #endif } // Finally, save our changes to disk ConfMan.flushToDisk(); } #endif #else // DISABLE_COMMAND_LINE Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) { return Common::String(); } #endif // DISABLE_COMMAND_LINE bool processSettings(Common::String &command, Common::StringMap &settings) { #ifndef DISABLE_COMMAND_LINE // Handle commands passed via the command line (like --list-targets and // --list-games). This must be done after the config file and the plugins // have been loaded. if (command == "list-targets") { listTargets(); return false; } else if (command == "list-games") { listGames(); return false; } else if (command == "list-saves") { listSaves(settings["list-saves"].c_str()); return false; } else if (command == "list-themes") { listThemes(); return false; } else if (command == "version") { printf("%s\n", gScummVMFullVersion); printf("Features compiled in: %s\n", gScummVMFeatures); return false; } else if (command == "help") { printf(HELP_STRING, s_appName); return false; } #ifdef DETECTOR_TESTING_HACK else if (command == "test-detector") { runDetectorTest(); return false; } #endif #ifdef UPGRADE_ALL_TARGETS_HACK else if (command == "upgrade-targets") { upgradeTargets(); return false; } #endif #endif // DISABLE_COMMAND_LINE // If a target was specified, check whether there is either a game // domain (i.e. a target) matching this argument, or alternatively // whether there is a gameid matching that name. if (!command.empty()) { GameDescriptor gd = EngineMan.findGame(command); if (ConfMan.hasGameDomain(command) || !gd.gameid().empty()) { bool idCameFromCommandLine = false; // WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching // undefined target adds launcher entry" // // We designate gameids which come strictly from command line // so AdvancedDetector will not save config file with invalid // gameid in case target autoupgrade was performed if (!ConfMan.hasGameDomain(command)) { idCameFromCommandLine = true; } ConfMan.setActiveDomain(command); if (idCameFromCommandLine) ConfMan.set("id_came_from_command_line", "1"); } else { #ifndef DISABLE_COMMAND_LINE usage("Unrecognized game target '%s'", command.c_str()); #endif // DISABLE_COMMAND_LINE } } // The user can override the savepath with the SCUMMVM_SAVEPATH // environment variable. This is weaker than a --savepath on the // command line, but overrides the default savepath, hence it is // handled here, just before the command line gets parsed. #if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) && !defined(PALMOS_MODE) && !defined(__GP32__) if (!settings.contains("savepath")) { const char *dir = getenv("SCUMMVM_SAVEPATH"); if (dir && *dir && strlen(dir) < MAXPATHLEN) { Common::FSNode saveDir(dir); if (!saveDir.exists()) { warning("Non-existent SCUMMVM_SAVEPATH save path. It will be ignored."); } else if (!saveDir.isWritable()) { warning("Non-writable SCUMMVM_SAVEPATH save path. It will be ignored."); } else { settings["savepath"] = dir; } } } #endif // Finally, store the command line settings into the config manager. for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x) { Common::String key(x->_key); Common::String value(x->_value); // Replace any "-" in the key by "_" (e.g. change "save-slot" to "save_slot"). for (Common::String::iterator c = key.begin(); c != key.end(); ++c) if (*c == '-') *c = '_'; // Store it into ConfMan. ConfMan.set(key, value, Common::ConfigManager::kTransientDomain); } return true; } } // End of namespace Base