/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #if defined(_MSC_VER) #include #endif #include "base/engine.h" #include "base/gameDetector.h" #include "common/config-manager.h" #include "common/file.h" #include "common/timer.h" #include "common/scaler.h" // For GFX_NORMAL #include "common/system.h" #include "sound/mixer.h" /* FIXME - BIG HACK for MidiEmu */ Engine *g_engine = 0; Engine::Engine(OSystem *syst) : _system(syst), _gameDataPath(ConfMan.get("path")) { g_engine = this; _mixer = GameDetector::createMixer(); _timer = g_timer; // Add default file directory File::addDefaultDirectory(_gameDataPath); _saveFileMan = _system->getSavefileManager(); } Engine::~Engine() { File::resetDefaultDirectories(); delete _mixer; delete _saveFileMan; g_engine = NULL; } void Engine::initCommonGFX(GameDetector &detector) { const bool useDefaultGraphicsMode = !ConfMan.hasKey("gfx_mode", detector._targetName) || !scumm_stricmp(ConfMan.get("gfx_mode", detector._targetName).c_str(), "normal") || !scumm_stricmp(ConfMan.get("gfx_mode", detector._targetName).c_str(), "default"); // See if the game should default to 1x scaler if (useDefaultGraphicsMode && (detector._game.features & GF_DEFAULT_TO_1X_SCALER)) { _system->setGraphicsMode(GFX_NORMAL); } else { // Override global scaler with any game-specific define if (ConfMan.hasKey("gfx_mode")) { _system->setGraphicsMode(ConfMan.get("gfx_mode").c_str()); } } // (De)activate aspect-ratio correction as determined by the config settings if (ConfMan.hasKey("aspect_ratio", detector._targetName)) _system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio")); // (De)activate fullscreen mode as determined by the config settings if (ConfMan.hasKey("fullscreen", detector._targetName)) _system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen")); } const char *Engine::getGameDataPath() const { return _gameDataPath.c_str(); } void NORETURN CDECL error(const char *s, ...) { char buf_input[STRINGBUFLEN]; char buf_output[STRINGBUFLEN]; va_list va; va_start(va, s); vsprintf(buf_input, s, va); va_end(va); if (g_engine) { g_engine->errorString(buf_input, buf_output); } else { strcpy(buf_output, buf_input); } #ifdef __GP32__ //ph0x FIXME? printf("ERROR: %s\n", buf_output); #else #ifndef _WIN32_WCE fprintf(stderr, "%s!\n", buf_output); #endif #endif #if defined( USE_WINDBG ) #if defined( _WIN32_WCE ) TCHAR buf_output_unicode[1024]; MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode)); OutputDebugString(buf_output_unicode); #else OutputDebugString(buf_output); #endif #endif #if defined ( _WIN32_WCE ) drawError(buf_output); #endif #ifdef __PALM_OS__ PalmFatalError(buf_output); #endif // Finally exit. quit() will terminate the program if g_system iss present if (g_system) g_system->quit(); exit(1); } void CDECL warning(const char *s, ...) { char buf[STRINGBUFLEN]; va_list va; va_start(va, s); vsprintf(buf, s, va); va_end(va); #ifdef __GP32__ //ph0x FIXME: implement fprint? printf("WARNING: %s\n", buf); #else #ifndef _WIN32_WCE fprintf(stderr, "WARNING: %s!\n", buf); #endif #endif #if defined( USE_WINDBG ) strcat(buf, "\n"); #if defined( _WIN32_WCE ) TCHAR buf_unicode[1024]; MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode)); OutputDebugString(buf_unicode); #else OutputDebugString(buf); #endif #endif } void checkHeap() { #if defined(_MSC_VER) if (_heapchk() != _HEAPOK) { error("Heap is invalid!"); } #endif }