/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef ENGINE_H #define ENGINE_H #include "common/scummsys.h" #include "common/str.h" #include "common/system.h" #include "base/gameDetector.h" class SoundMixer; class Timer; class Engine { public: OSystem *_system; SoundMixer *_mixer; Timer * _timer; protected: const Common::String _gameDataPath; SaveFileManager *_saveFileMan; public: Engine(OSystem *syst); virtual ~Engine(); /** * Init the engine. * @return 0 for success, else an error code. */ virtual int init(GameDetector &detector) = 0; /** * Start the main engine loop. * The return value is not yet used, but could indicate whether the user * wants to return to the launch or to fully quit ScummVM. * @return a result code */ virtual int go() = 0; /** Get the path to the game data directory. */ virtual const char *getGameDataPath() const; /** Specific for each engine: prepare error string. */ virtual void errorString(const char *buf_input, char *buf_output) = 0; void initCommonGFX(GameDetector &detector); }; extern Engine *g_engine; #endif