/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef BASE_ENGINE_H #define BASE_ENGINE_H #include "common/stdafx.h" #include "common/scummsys.h" #include "common/str.h" class OSystem; namespace Audio { class Mixer; } namespace Common { class SaveFileManager; class Timer; } class Engine { public: OSystem *_system; Audio::Mixer *_mixer; Common::Timer * _timer; protected: const Common::String _targetName; // target name for saves const Common::String _gameDataPath; Common::SaveFileManager *_saveFileMan; private: int _autosavePeriod; public: Engine(OSystem *syst); virtual ~Engine(); /** * Init the engine. * @return 0 for success, else an error code. */ virtual int init() = 0; /** * Start the main engine loop. * The return value is not yet used, but could indicate whether the user * wants to return to the launch or to fully quit ScummVM. * @return a result code */ virtual int go() = 0; /** Specific for each engine: prepare error string. */ virtual void errorString(const char *buf_input, char *buf_output); void initCommonGFX(bool defaultTo1XScaler); /** On some systems, check if the game appears to be run from CD. */ void checkCD(); /* Indicate if an autosave should be performed */ bool shouldPerformAutoSave(int lastSaveTime); /** Initialized graphics and shows error message */ void GUIErrorMessage(const Common::String msg); }; // Used when no valid game was found in the directory // Just pops up an error message and returns to launcher class Engine_Empty : public Engine { public: Engine_Empty(OSystem *syst, const Common::String msg = "No valid games were found in specified directory."); virtual ~Engine_Empty() {} // Displays error message and do not run go() method int init() { GUIErrorMessage(_message); return 1; } // Just indicate that we want return to launcher int go() { return 1; } void errorString(char *buf_input, char *buf_output) {} private: Common::String _message; }; extern Engine *g_engine; #endif