/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "base/game.h" #include "base/plugins.h" void GameDescriptor::updateDesc(const char *extra) { // TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone. // We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or // the seperator (instead of '/' use ', ' or ' '). const bool hasCustomLanguage = (language() != Common::UNK_LANG); const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown); const bool hasExtraDesc = (extra && extra[0]); // Adapt the description string if custom platform/language is set. if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) { Common::String descr = description(); descr += " ("; if (hasExtraDesc) descr += extra; if (hasCustomPlatform) { if (hasExtraDesc) descr += "/"; descr += Common::getPlatformDescription(platform()); } if (hasCustomLanguage) { if (hasExtraDesc || hasCustomPlatform) descr += "/"; descr += Common::getLanguageDescription(language()); } descr += ")"; setVal("description", descr); } } namespace Base { // TODO: Find a better place for this function. GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin) { // Find the GameDescriptor for this target const PluginList &plugins = PluginManager::instance().getPlugins(); GameDescriptor result; if (plugin) *plugin = 0; PluginList::const_iterator iter = plugins.begin(); for (iter = plugins.begin(); iter != plugins.end(); ++iter) { result = (*iter)->findGame(gameName.c_str()); if (!result.gameid().empty()) { if (plugin) *plugin = *iter; break; } } return result; } } // End of namespace Base