/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BASE_GAME_H #define BASE_GAME_H #include "common/stdafx.h" #include "common/str.h" #include "common/array.h" #include "common/hash-str.h" struct PlainGameDescriptor { const char *gameid; const char *description; // TODO: Rename this to "title" or so }; class GameDescriptor : public Common::StringMap { public: GameDescriptor() { setVal("gameid", ""); setVal("description", ""); } GameDescriptor(const PlainGameDescriptor &pgd) { setVal("gameid", pgd.gameid); setVal("description", pgd.description); } GameDescriptor(Common::String g, Common::String d, Common::Language l = Common::UNK_LANG, Common::Platform p = Common::kPlatformUnknown) { setVal("gameid", g); setVal("description", d); if (l != Common::UNK_LANG) setVal("language", Common::getLanguageCode(l)); if (p != Common::kPlatformUnknown) setVal("platform", Common::getPlatformCode(p)); } /** * Update the description string by appending (LANG/PLATFORM/EXTRA) to it. */ void updateDesc(const char *extra = 0); Common::String &gameid() { return getVal("gameid"); } Common::String &description() { return getVal("description"); } const Common::String &gameid() const { return getVal("gameid"); } const Common::String &description() const { return getVal("description"); } Common::Language language() const { return contains("language") ? Common::parseLanguage(getVal("language")) : Common::UNK_LANG; } Common::Platform platform() const { return contains("platform") ? Common::parsePlatform(getVal("platform")) : Common::kPlatformUnknown; } }; /** List of games. */ class GameList : public Common::Array { public: GameList() {} GameList(const GameList &list) : Common::Array(list) {} GameList(const PlainGameDescriptor *g) { while (g->gameid) { push_back(GameDescriptor(g->gameid, g->description)); g++; } } }; class Plugin; namespace Base { // TODO: Find a better place for this function. GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin = NULL); } // End of namespace Base #endif