/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "base/engine.h" #include "base/gameDetector.h" #include "base/plugins.h" #include "base/version.h" #include "common/config-manager.h" #include "common/system.h" #include "sound/mididrv.h" #include "sound/mixer.h" #if defined(HAVE_CONFIG_H) #include "config.h" #endif #ifdef UNIX #include #include #ifdef MACOSX #define DEFAULT_SAVE_PATH "Documents/ScummVM Savegames" #else #define DEFAULT_SAVE_PATH ".scummvm" #endif #endif // DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :) #ifdef __PALM_OS__ static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space #else static const char USAGE_STRING[] = "ScummVM - Graphical Adventure Game Interpreter\n" "Usage: scummvm [OPTIONS]... [GAME]\n" " -v, --version Display ScummVM version information and exit\n" " -h, --help Display a brief help text and exit\n" " -z, --list-games Display list of supported games and exit\n" " -t, --list-targets Display list of configured targets and exit\n" "\n" " -c, --config=CONFIG Use alternate configuration file\n" " -p, --path=PATH Path to where the game is installed\n" " -x, --save-slot[=NUM] Save game slot to load (default: autosave)\n" " -f, --fullscreen Force full-screen mode\n" " -F, --no-fullscreen Force windowed mode\n" " -g, --gfx-mode=MODE Select graphics scaler (normal,2x,3x,2xsai,\n" " super2xsai,supereagle,advmame2x,advmame3x,hq2x,\n" " hq3x,tv2x,dotmatrix)\n" " -e, --music-driver=MODE Select music driver (see README for details)\n" " -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n" " hb,ru,cz)\n" " -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)\n" " -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)\n" " -r, --speech-volume=NUM Set the speech volume, 0-255 (default: 192)\n" " -n, --subtitles Enable subtitles (use with games that have voice)\n" " -b, --boot-param=NUM Pass number to the boot script (boot param)\n" " -d, --debuglevel=NUM Set debug verbosity level\n" " -u, --dump-scripts Enable script dumping if a directory called 'dumps'\n" " exists in the current directory\n" "\n" " --cdrom=NUM CD drive to play CD audio from (default: 0 = first\n" " drive)\n" " --joystick[=NUM] Enable input with joystick (default: 0 = first\n" " joystick)\n" " --platform=WORD Specify version of game (allowed values: amiga,\n" " atari, c64, fmtowns, nes, mac, pc, windows)\n" " --savepath=PATH Path to where savegames are stored\n" " --soundfont=FILE Select the SoundFont for MIDI playback (only\n" " supported by some MIDI drivers)\n" " --multi-midi Enable combination Adlib and native MIDI\n" " --native-mt32 True Roland MT-32 (disable GM emulation)\n" " --enable-gs Enable Roland GS mode for MIDI playback\n" " --output-rate=RATE Select output sample rate in Hz (e.g. 22050)\n" " --aspect-ratio Enable aspect ratio correction\n" " --render-mode=MODE Enable additional render modes (cga, ega, hercGreen,\n" " hercAmber, amiga)\n" " --force-1x-overlay Make inner GUI 320x200\n" "\n" #if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN) " --alt-intro Use alternative intro for CD versions of Beneath a\n" " Steel Sky and Flight of the Amazon Queen\n" #endif #ifndef DISABLE_SCUMM " --copy-protection Enable copy protection in SCUMM games, when\n" " ScummVM disables it by default.\n" " --demo-mode Start demo mode of Maniac Mansion\n" " --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games\n" " (default: 100)\n" " --talkspeed=NUM Set talk speed for SCUMM games (default: 60)\n" #endif "\n" "The meaning of boolean long options can be inverted by prefixing them with\n" "\"no-\", e.g. \"--no-aspect-ratio\".\n" ; #endif GameDetector::GameDetector() { // Graphics ConfMan.registerDefault("fullscreen", false); ConfMan.registerDefault("aspect_ratio", false); ConfMan.registerDefault("gfx_mode", "normal"); ConfMan.registerDefault("render_mode", "default"); // Sound & Music ConfMan.registerDefault("music_volume", 192); ConfMan.registerDefault("sfx_volume", 192); ConfMan.registerDefault("speech_volume", 192); ConfMan.registerDefault("multi_midi", false); ConfMan.registerDefault("native_mt32", false); ConfMan.registerDefault("enable_gs", false); // ConfMan.registerDefault("music_driver", ???); ConfMan.registerDefault("cdrom", 0); // Game specifc ConfMan.registerDefault("path", ""); ConfMan.registerDefault("savepath", ""); // ConfMan.registerDefault("amiga", false); ConfMan.registerDefault("platform", Common::kPlatformPC); ConfMan.registerDefault("language", "en"); ConfMan.registerDefault("speech_mute", false); ConfMan.registerDefault("subtitles", false); ConfMan.registerDefault("boot_param", 0); ConfMan.registerDefault("save_slot", -1); #if !defined(DISABLE_SCUMM) || !defined(DISABLE_SWORD2) ConfMan.registerDefault("object_labels", true); #endif #ifndef DISABLE_SCUMM ConfMan.registerDefault("copy_protection", false); ConfMan.registerDefault("demo_mode", false); ConfMan.registerDefault("talkspeed", 60); ConfMan.registerDefault("tempo", 0); #endif #if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN) ConfMan.registerDefault("alt_intro", false); #endif // Miscellaneous ConfMan.registerDefault("joystick_num", -1); ConfMan.registerDefault("confirm_exit", false); #ifdef USE_ALSA ConfMan.registerDefault("alsa_port", "65:0"); #endif #ifdef DEFAULT_SAVE_PATH char savePath[MAXPATHLEN]; #ifdef UNIX struct stat sb; if (getenv("HOME") != NULL) { snprintf(savePath, MAXPATHLEN, "%s/%s", getenv("HOME"), DEFAULT_SAVE_PATH); if (stat(savePath, &sb) == -1) { /* create the dir if it does not exist */ if (errno == ENOENT) { if (mkdir(savePath, 0755) != 0) { perror("mkdir"); exit(1); } } } /* check that we can the dir is there */ if (stat(savePath, &sb) == 0) { ConfMan.registerDefault("savepath", savePath); } } #endif #endif _dumpScripts = false; _force1xOverlay = false; memset(&_game, 0, sizeof(_game)); _plugin = 0; } /** List all supported games, i.e. all games which any loaded plugin supports. */ void listGames() { const PluginList &plugins = PluginManager::instance().getPlugins(); printf("Game ID Full Title \n" "-------------------- ------------------------------------------------------\n"); PluginList::const_iterator iter = plugins.begin(); for (iter = plugins.begin(); iter != plugins.end(); ++iter) { GameList list = (*iter)->getSupportedGames(); for (GameList::iterator v = list.begin(); v != list.end(); ++v) { printf("%-20s %s\n", v->name, v->description); } } } /** List all targets which are configured in the config file. */ void listTargets() { using namespace Common; const ConfigManager::DomainMap &domains = ConfMan.getGameDomains(); printf("Target Description \n" "-------------------- ------------------------------------------------------\n"); ConfigManager::DomainMap::const_iterator iter = domains.begin(); for (iter = domains.begin(); iter != domains.end(); ++iter) { String name(iter->_key); String description(iter->_value.get("description")); if (description.isEmpty()) { GameSettings g = GameDetector::findGame(name); if (g.description) description = g.description; } printf("%-20s %s\n", name.c_str(), description.c_str()); } } GameSettings GameDetector::findGame(const String &gameName, const Plugin **plugin) { // Find the GameSettings for this target const PluginList &plugins = PluginManager::instance().getPlugins(); GameSettings result = {NULL, NULL, 0}; PluginList::const_iterator iter = plugins.begin(); for (iter = plugins.begin(); iter != plugins.end(); ++iter) { result = (*iter)->findGame(gameName.c_str()); if (result.name) { if (plugin) *plugin = *iter; break; } } return result; } // // Various macros used by the command line parser. // // Use this for options which have an *optional* value #define DO_OPTION_OPT(shortCmd, longCmd) \ if (isLongCmd ? (!memcmp(s, longCmd"=", sizeof(longCmd"=") - 1)) : (shortCmdLower == shortCmd)) { \ if (isLongCmd) \ s += sizeof(longCmd"=") - 1; \ if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \ char *option = (*s != '\0') ? s : current_option; \ current_option = NULL; // Use this for options which have a required (string) value #define DO_OPTION(shortCmd, longCmd) \ DO_OPTION_OPT(shortCmd, longCmd) \ if (option == NULL) goto ShowHelpAndExit; // Use this for options which have a required integer value #define DO_OPTION_INT(shortCmd, longCmd) \ DO_OPTION_OPT(shortCmd, longCmd) \ if (option == NULL) goto ShowHelpAndExit; \ char *endptr = 0; \ int intValue; intValue = (int)strtol(option, &endptr, 10); \ if (endptr == NULL || *endptr != 0) goto ShowHelpAndExit; // Use this for boolean options; this distinguishes between "-x" and "-X", // resp. between "--some-option" and "--no-some-option". #define DO_OPTION_BOOL(shortCmd, longCmd) \ if (isLongCmd ? (!strcmp(s, longCmd) || !strcmp(s, "no-"longCmd)) : (shortCmdLower == shortCmd)) { \ if (isLongCmd) { \ boolValue = !strcmp(s, longCmd); \ s += boolValue ? (sizeof(longCmd) - 1) : (sizeof("no-"longCmd) - 1); \ } \ if ((*s != '\0') || (current_option != NULL)) goto ShowHelpAndExit; // Use this for options which never have a value, i.e. for 'commands', like "--help". #define DO_OPTION_CMD(shortCmd, longCmd) \ if (isLongCmd ? (!strcmp(s, longCmd)) : (shortCmdLower == shortCmd)) { \ if (isLongCmd) \ s += sizeof(longCmd) - 1; \ if ((*s != '\0') || (current_option != NULL)) goto ShowHelpAndExit; #define DO_LONG_OPTION_OPT(longCmd) DO_OPTION_OPT(0, longCmd) #define DO_LONG_OPTION(longCmd) DO_OPTION(0, longCmd) #define DO_LONG_OPTION_INT(longCmd) DO_OPTION_INT(0, longCmd) #define DO_LONG_OPTION_BOOL(longCmd) DO_OPTION_BOOL(0, longCmd) #define DO_LONG_OPTION_CMD(longCmd) DO_OPTION_CMD(0, longCmd) // End an option handler #define END_OPTION \ continue; \ } void GameDetector::parseCommandLine(int argc, char **argv) { int i; char *s; char *current_option = NULL; char shortCmdLower; bool isLongCmd, boolValue; // We store all command line settings in a string map, instead of // immediately putting it into the config manager. We do that to // make a potential future change to the config manager easier: In // particular, right now there is only one transient config domain // domain, in the future there might be two (one for the app, one // for the active game). Since we only know after all params have // been parsed whether a game is going to be started or whether we // run the launcher, we need to delay putting things into the config // manager until after parsing is complete. Common::StringMap settings; // The user can override the savepath with the SCUMMVM_SAVEPATH // environment variable. This is weaker than a --savepath on the // command line, but overrides the default savepath, hence it is // handled here, just before the command line gets parsed. #if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) && !defined(__PALM_OS__) const char *dir = getenv("SCUMMVM_SAVEPATH"); if (dir && *dir) { // TODO: Verify whether the path is valid settings["savepath"] = dir; } #endif // Iterate over all command line arguments, backwards. for (i = argc - 1; i >= 1; i--) { s = argv[i]; if (s[0] != '-' || s[1] == '\0') { // Last argument: this could be a target name. // To verify this, check if there is either a game domain (i.e. // a configured target) matching this argument, or if we can // find any target with that name. if (i == (argc - 1) && (ConfMan.hasGameDomain(s) || findGame(s).name)) { setTarget(s); } else { if (current_option == NULL) current_option = s; else goto ShowHelpAndExit; } } else { shortCmdLower = tolower(s[1]); isLongCmd = (s[0] == '-' && s[1] == '-'); boolValue = (shortCmdLower == s[1]); s += 2; DO_OPTION('c', "config") // Dummy END_OPTION DO_OPTION_INT('b', "boot-param") settings["boot_param"] = option; END_OPTION DO_OPTION_OPT('d', "debuglevel") gDebugLevel = option ? (int)strtol(option, 0, 10) : 0; printf("Debuglevel (from command line): %d\n", gDebugLevel); END_OPTION DO_OPTION('e', "music-driver") // TODO: Instead of just showing the generic help text, // maybe print a message like: // "'option' is not a supported music driver on this machine. // Available driver: ..." if (MidiDriver::parseMusicDriver(option) < 0) goto ShowHelpAndExit; settings["music_driver"] = option; END_OPTION DO_LONG_OPTION_INT("output-rate") settings["output_rate"] = option; END_OPTION DO_OPTION_BOOL('f', "fullscreen") settings["fullscreen"] = boolValue ? "true" : "false"; END_OPTION DO_OPTION('g', "gfx-mode") // Check whether 'option' specifies a valid graphics mode. bool isValid = false; if (!scumm_stricmp(option, "normal") || !scumm_stricmp(option, "default")) isValid = true; if (!isValid) { const OSystem::GraphicsMode *gm = g_system->getSupportedGraphicsModes(); while (gm->name && !isValid) { isValid = !scumm_stricmp(gm->name, option); gm++; } } // TODO: Instead of just showing the generic help text, // maybe print a message like: // "'option' is not a supported graphic mode on this machine. // Available graphic modes: ..." if (!isValid) goto ShowHelpAndExit; settings["gfx_mode"] = option; END_OPTION DO_OPTION_CMD('h', "help") printf(USAGE_STRING); exit(0); END_OPTION DO_OPTION_INT('m', "music-volume") settings["music_volume"] = option; END_OPTION DO_OPTION_BOOL('n', "subtitles") settings["subtitles"] = boolValue ? "true" : "false"; END_OPTION DO_OPTION('p', "path") // TODO: Verify whether the path is valid settings["path"] = option; END_OPTION DO_OPTION('q', "language") if (Common::parseLanguage(option) == Common::UNK_LANG) goto ShowHelpAndExit; settings["language"] = option; END_OPTION DO_OPTION_INT('s', "sfx-volume") settings["sfx_volume"] = option; END_OPTION DO_OPTION_INT('r', "speech-volume") settings["speech_volume"] = option; END_OPTION DO_OPTION_CMD('t', "list-targets") listTargets(); exit(0); END_OPTION DO_OPTION_BOOL('u', "dump-scripts") _dumpScripts = true; END_OPTION DO_OPTION_CMD('v', "version") printf("%s\n", gScummVMFullVersion); printf("Features compiled in: %s\n", gScummVMFeatures); exit(0); END_OPTION DO_OPTION_OPT('x', "save-slot") settings["save_slot"] = (option != NULL) ? option : "0"; END_OPTION DO_OPTION_CMD('z', "list-games") listGames(); exit(0); END_OPTION DO_LONG_OPTION_INT("cdrom") settings["cdrom"] = option; END_OPTION DO_LONG_OPTION_OPT("joystick") settings["joystick_num"] = (option != NULL) ? option : "0"; END_OPTION DO_LONG_OPTION("platform") int platform = Common::parsePlatform(option); if (platform == Common::kPlatformUnknown) goto ShowHelpAndExit; settings["platform"] = option; END_OPTION DO_LONG_OPTION("soundfont") // TODO: Verify whether the path is valid settings["soundfont"] = option; END_OPTION DO_LONG_OPTION_BOOL("multi-midi") settings["multi_midi"] = boolValue ? "true" : "false"; END_OPTION DO_LONG_OPTION_BOOL("native-mt32") settings["native_mt32"] = boolValue ? "true" : "false"; END_OPTION DO_LONG_OPTION_BOOL("enable-gs") settings["enable_gs"] = boolValue ? "true" : "false"; END_OPTION DO_LONG_OPTION_BOOL("aspect-ratio") settings["aspect_ratio"] = boolValue ? "true" : "false"; END_OPTION DO_LONG_OPTION("render-mode") int renderMode = Common::parseRenderMode(option); if (renderMode == Common::kRenderDefault) goto ShowHelpAndExit; settings["render_mode"] = option; END_OPTION DO_LONG_OPTION_BOOL("force-1x-overlay") _force1xOverlay = true; END_OPTION DO_LONG_OPTION("savepath") // TODO: Verify whether the path is valid settings["savepath"] = option; END_OPTION #ifndef DISABLE_SCUMM DO_LONG_OPTION("tempo") // Use the special value '0' for the base in (int)strtol. // Doing that makes it possible to enter hex values // as "0x1234", but also decimal values ("123"). int value = (int)strtol(option, 0, 0); char buf[20]; snprintf(buf, sizeof(buf), "%d", value); settings["tempo"] = buf; END_OPTION DO_LONG_OPTION_INT("talkspeed") settings["talkspeed"] = option; END_OPTION DO_LONG_OPTION_BOOL("copy-protection") settings["copy_protection"] = boolValue ? "true" : "false"; END_OPTION DO_LONG_OPTION_BOOL("demo-mode") settings["demo_mode"] = boolValue ? "true" : "false"; END_OPTION #endif #if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN) DO_LONG_OPTION_BOOL("alt-intro") settings["alt_intro"] = boolValue ? "true" : "false"; END_OPTION #endif // If we get till here, the option is unhandled and hence unknown. goto ShowHelpAndExit; } } if (current_option) { ShowHelpAndExit: printf(USAGE_STRING); exit(1); } // Finally, store the command line settings into the config manager. for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x) ConfMan.set(x->_key, x->_value, Common::ConfigManager::kTransientDomain); } void GameDetector::setTarget(const String &name) { _targetName = name; ConfMan.setActiveDomain(name); } bool GameDetector::detectGame() { String realGame; if (ConfMan.hasKey("gameid")) realGame = ConfMan.get("gameid"); else realGame = _targetName; printf("Looking for %s\n", realGame.c_str()); _game = findGame(realGame, &_plugin); if (_game.name) { printf("Trying to start game '%s'\n", _game.description); return true; } else { printf("Failed game detection\n"); return false; } } bool GameDetector::detectMain() { if (_targetName.isEmpty()) { warning("No game was specified..."); return false; } if (!detectGame()) { warning("%s is an invalid target. Use the --list-targets option to list targets", _targetName.c_str()); return false; } String gameDataPath(ConfMan.get("path")); if (gameDataPath.isEmpty()) { warning("No path was provided. Assuming the data files are in the current directory"); gameDataPath = "./"; } else if (gameDataPath.lastChar() != '/' #if defined(__MORPHOS__) || defined(__amigaos4__) && gameDataPath.lastChar() != ':' #endif && gameDataPath.lastChar() != '\\') { gameDataPath += '/'; ConfMan.set("path", gameDataPath, Common::ConfigManager::kTransientDomain); } return true; } Engine *GameDetector::createEngine(OSystem *sys) { assert(_plugin); return _plugin->createInstance(this, sys); } Audio::Mixer *GameDetector::createMixer() { return new Audio::Mixer(); }