/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef GAMEDETECTOR_H #define GAMEDETECTOR_H #include "common/str.h" class Engine; class GameDetector; class MidiDriver; class OSystem; class SoundMixer; class Plugin; /** Default sound/music volumes. * @todo move this to a better place. */ enum { kDefaultMasterVolume = 192, kDefaultSFXVolume = 192, kDefaultMusicVolume = 192 }; /** Global (shared) game feature flags. */ enum { GF_DEFAULT_TO_1X_SCALER = 1 << 31 }; /* Languages * note: values 0->8 are are _needed_ for scripts in comi please don't * remove/change fixed numbers from this enum */ enum { EN_USA = 0, DE_DEU = 1, FR_FRA = 2, IT_ITA = 3, PT_BRA = 4, ES_ESP = 5, JA_JPN = 6, ZH_TWN = 7, KO_KOR = 8, SE_SWE = 9, EN_GRB = 10, HB_HEB = 20 }; enum MidiDriverType { MDT_NONE = 0, MDT_PCSPK = 1, // MD_PCSPK and MD_PCJR MDT_ADLIB = 2, // MD_ADLIB MDT_NATIVE = 4, // Everything else MDT_PREFER_NATIVE = 8 }; struct TargetSettings { const char *targetName; const char *description; byte id, version; int midi; // MidiDriverType values uint32 features; const char *detectname; }; struct MusicDriver { const char *name; const char *description; int id; }; struct GraphicsMode { const char *name; const char *description; int id; }; struct Language { const char *name; const char *description; int id; }; typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst); class GameDetector { typedef Common::String String; public: static const MusicDriver *getMusicDrivers(); static bool isMusicDriverAvailable(int drv); public: GameDetector(); void parseCommandLine(int argc, char **argv); bool detectMain(); void setGame(const String &name); const String& getGameName(void); String _gameFileName; TargetSettings _game; const Plugin *_plugin; bool _fullScreen; bool _aspectRatio; int _master_volume; int _music_volume; int _sfx_volume; bool _amiga; int _platform; int _language; bool _demo_mode; bool _floppyIntro; uint16 _talkSpeed; uint16 _debugMode; uint16 _debugLevel; bool _dumpScripts; bool _noSubtitles; uint16 _bootParam; char *_gameDataPath; int _gameTempo; int _midi_driver; int _gfx_mode; bool _default_gfx_mode; bool _multi_midi; bool _native_mt32; int _cdrom; int _joystick_num; int _save_slot; bool _saveconfig; bool _confirmExit; public: OSystem *createSystem(); Engine *createEngine(OSystem *system); SoundMixer *createMixer(); MidiDriver *createMidi(); int getMidiDriverType(); int parseGraphicsMode(const char *s); void updateconfig(); const TargetSettings *findTarget(const char *targetName, const Plugin **plugin = NULL) const; protected: String _gameText; bool detectGame(void); bool parseMusicDriver(const char *s); int parseLanguage(const char *s); void list_games(); }; #endif