/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef GAMEDETECTOR_H #define GAMEDETECTOR_H #include "base/plugins.h" #include "common/str.h" class Engine; class GameDetector; class MidiDriver; class OSystem; class SoundMixer; class Plugin; /** Global (shared) game feature flags. */ enum { GF_DEFAULT_TO_1X_SCALER = 1 << 31 }; /** * List of language ids. * @note The order and mappings of the values 0..8 are *required* to stay the * way they are now, as scripts in COMI rely on them. So don't touch them. */ enum Language { UNK_LANG = -1, // Use default language (i.e. none specified) EN_USA = 0, DE_DEU = 1, FR_FRA = 2, IT_ITA = 3, PT_BRA = 4, ES_ESP = 5, JA_JPN = 6, ZH_TWN = 7, KO_KOR = 8, SE_SWE = 9, EN_GRB = 10, HB_HEB = 20 }; enum Platform { kPlatformUnknown = -1, kPlatformPC = 0, kPlatformAmiga = 1, kPlatformAtariST = 2, kPlatformMacintosh = 3 }; enum MidiDriverType { MDT_NONE = 0, MDT_PCSPK = 1, // MD_PCSPK and MD_PCJR MDT_ADLIB = 2, // MD_ADLIB MDT_TOWNS = 4, // MD_TOWNS MDT_NATIVE = 8, // Everything else MDT_PREFER_NATIVE = 16 }; struct GameSettings { const char *gameName; const char *description; byte id, version; int midi; // MidiDriverType values uint32 features; const char *detectname; }; class GameDetector { typedef Common::String String; public: GameDetector(); void parseCommandLine(int argc, char **argv); bool detectMain(); String _targetName; GameSettings _game; const Plugin *_plugin; bool _dumpScripts; bool _saveconfig; int _midi_driver; public: OSystem *createSystem(); Engine *createEngine(OSystem *system); SoundMixer *createMixer(); MidiDriver *createMidi(); int getMidiDriverType(); // FIXME: Try to get rid of this, only Sky frontend uses it void setTarget(const String &name); static int parseGraphicsMode(const String &s); // Used in main() static int parseMusicDriver(const String &s); static Language parseLanguage(const String &s); static Platform parsePlatform(const String &s); static GameSettings findGame(const String &gameName, const Plugin **plugin = NULL); protected: bool detectGame(void); void list_games(); }; #endif