/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef GAMEDETECTOR_H #define GAMEDETECTOR_H #include "common/str.h" class Engine; class GameDetector; class MidiDriver; class OSystem; class SoundMixer; class Plugin; /** Global (shared) game feature flags. */ enum { GF_DEFAULT_TO_1X_SCALER = 1 << 31 }; enum MidiDriverType { MDT_NONE = 0, MDT_PCSPK = 1, // MD_PCSPK and MD_PCJR MDT_ADLIB = 2, // MD_ADLIB MDT_TOWNS = 4, // MD_TOWNS MDT_NATIVE = 8, // Everything else MDT_PREFER_NATIVE = 16 }; struct GameSettings { const char *gameName; const char *description; int midi; // MidiDriverType values uint32 features; const char *detectname; }; class GameDetector { typedef Common::String String; public: GameDetector(); void parseCommandLine(int argc, char **argv); bool detectMain(); String _targetName; String _gameName; GameSettings _game; // TODO: Eventually get rid of _game or at least make it protected const Plugin *_plugin; bool _dumpScripts; public: void setTarget(const String &name); Engine *createEngine(OSystem *system); static SoundMixer *createMixer(); static MidiDriver *createMidi(int midiDriver); static int parseGraphicsMode(const String &s); // Used in main() static int detectMusicDriver(int midiFlags); static GameSettings findGame(const String &gameName, const Plugin **plugin = NULL); protected: bool detectGame(void); }; #endif