/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef GAMEDETECTOR_H #define GAMEDETECTOR_H #include "common/str.h" #include "common/scaler.h" class Engine; class GameDetector; class MidiDriver; class OSystem; class SoundMixer; class Plugin; /** Global (shared) game feature flags. */ enum { // GF_HAS_SPEECH = 1 << 28, // GF_HAS_SUBTITLES = 1 << 29, GF_DEFAULT_TO_1X_SCALER = 1 << 30 }; enum MidiDriverType { MDT_NONE = 0, MDT_PCSPK = 1, // MD_PCSPK and MD_PCJR MDT_ADLIB = 2, // MD_ADLIB MDT_TOWNS = 4, // MD_TOWNS MDT_NATIVE = 8, // Everything else MDT_PREFER_NATIVE = 16 }; struct GameSettings { const char *name; const char *description; uint32 features; }; struct GraphicsMode { const char *name; const char *description; int id; }; /** * List of graphic 'modes' we potentially support. Potentially because not all * backends actually support all the filters listed here. At this point only * the SDL backend supports all (except for the PalmOS ones of course). * @todo Remove this explicit list of graphic modes and rather extend the * OSystem API to allow querying a backend for the modes it supports. */ static const struct GraphicsMode gfx_modes[] = { {"normal", "Normal (no scaling)", GFX_NORMAL}, {"1x", "Normal (no scaling)", GFX_NORMAL}, #ifndef __PALM_OS__ // reduce contant data size {"2x", "2x", GFX_DOUBLESIZE}, {"3x", "3x", GFX_TRIPLESIZE}, {"2xsai", "2xSAI", GFX_2XSAI}, {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X}, {"hq2x", "HQ2x", GFX_HQ2X}, {"hq3x", "HQ3x", GFX_HQ3X}, {"tv2x", "TV2x", GFX_TV2X}, {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, #else {"flipping", "Page Flipping", GFX_FLIPPING}, {"buffered", "Buffered", GFX_BUFFERED}, {"wide", "Wide (HiRes+ only)", GFX_WIDE}, #endif {0, 0, 0} }; class GameDetector { typedef Common::String String; public: GameDetector(); void parseCommandLine(int argc, char **argv); bool detectMain(); String _targetName; GameSettings _game; // TODO: Eventually get rid of this?! const Plugin *_plugin; bool _dumpScripts; public: void setTarget(const String &name); Engine *createEngine(OSystem *system); static SoundMixer *createMixer(); static MidiDriver *createMidi(int midiDriver); static int parseGraphicsMode(const String &s); // Used in main() static int detectMusicDriver(int midiFlags); static GameSettings findGame(const String &gameName, const Plugin **plugin = NULL); protected: bool detectGame(void); }; #endif