/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "backends/fs/fs.h" #include "base/plugins.h" #include "base/engine.h" #include "common/util.h" /** Type of factory functions which make new Engine objects. */ typedef PluginError (*EngineFactory)(OSystem *syst, Engine **engine); typedef const char *(*NameFunc)(); typedef GameDescriptor (*GameIDQueryFunc)(const char *gameid); typedef GameList (*GameIDListFunc)(); typedef DetectedGameList (*DetectFunc)(const FSList &fslist); #ifdef DYNAMIC_MODULES #ifdef UNIX #include #define PLUGIN_DIRECTORY "plugins/" #else #ifdef __DC__ #include "dcloader.h" #define PLUGIN_DIRECTORY "/" #define PLUGIN_PREFIX "" #define PLUGIN_SUFFIX ".PLG" #else #ifdef _WIN32 #define PLUGIN_DIRECTORY "" #define PLUGIN_PREFIX "" #define PLUGIN_SUFFIX ".dll" #else #error No support for loading plugins on non-unix systems at this point! #endif #endif #endif #else PluginRegistrator::PluginRegistrator(const char *name, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df) : _name(name), _qf(qf), _ef(ef), _df(df), _games(games) { //printf("Automatically registered plugin '%s'\n", name); } #endif #pragma mark - void DetectedGame::updateDesc(const char *extra) { // TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone. // We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or // the seperator (instead of '/' use ', ' or ' '). const bool hasCustomLanguage = (language != Common::UNK_LANG); const bool hasCustomPlatform = (platform != Common::kPlatformUnknown); const bool hasExtraDesc = (extra && extra[0]); // Adapt the description string if custom platform/language is set. if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) { description += " ("; if (hasCustomLanguage) description += Common::getLanguageDescription(language); if (hasCustomPlatform) { if (hasCustomLanguage) description += "/"; description += Common::getPlatformDescription(platform); } if (hasExtraDesc) { if (hasCustomPlatform || hasCustomLanguage) description += "/"; description += extra; } description += ")"; } } #pragma mark - #ifndef DYNAMIC_MODULES class StaticPlugin : public Plugin { PluginRegistrator *_plugin; public: StaticPlugin(PluginRegistrator *plugin) : _plugin(plugin) { assert(_plugin); } ~StaticPlugin() { delete _plugin; } const char *getName() const { return _plugin->_name; } PluginError createInstance(OSystem *syst, Engine **engine) const { assert(_plugin->_ef); return (*_plugin->_ef)(syst, engine); } GameList getSupportedGames() const { return _plugin->_games; } GameDescriptor findGame(const char *gameid) const { assert(_plugin->_qf); return (*_plugin->_qf)(gameid); } DetectedGameList detectGames(const FSList &fslist) const { assert(_plugin->_df); return (*_plugin->_df)(fslist); } }; #endif #pragma mark - #ifdef DYNAMIC_MODULES class DynamicPlugin : public Plugin { void *_dlHandle; Common::String _filename; Common::String _name; GameIDQueryFunc _qf; EngineFactory _ef; DetectFunc _df; GameList _games; void *findSymbol(const char *symbol); public: DynamicPlugin(const Common::String &filename) : _dlHandle(0), _filename(filename), _qf(0), _ef(0), _df(0), _games() {} const char *getName() const { return _name.c_str(); } PluginError createInstance(OSystem *syst, Engine **engine) const { assert(_ef); return (*_ef)(syst, engine); } GameList getSupportedGames() const { return _games; } GameDescriptor findGame(const char *gameid) const { assert(_qf); return (*_qf)(gameid); } DetectedGameList detectGames(const FSList &fslist) const { assert(_df); return (*_df)(fslist); } bool loadPlugin(); void unloadPlugin(); }; void *DynamicPlugin::findSymbol(const char *symbol) { #if defined(UNIX) || defined(__DC__) void *func = dlsym(_dlHandle, symbol); if (!func) warning("Failed loading symbol '%s' from plugin '%s' (%s)", symbol, _filename.c_str(), dlerror()); return func; #else #if defined(_WIN32) void *func = (void*)GetProcAddress((HMODULE)_dlHandle, symbol); if (!func) warning("Failed loading symbol '%s' from plugin '%s'", symbol, _filename.c_str()); return func; #else #error TODO #endif #endif } bool DynamicPlugin::loadPlugin() { assert(!_dlHandle); #if defined(UNIX) || defined(__DC__) _dlHandle = dlopen(_filename.c_str(), RTLD_LAZY); if (!_dlHandle) { warning("Failed loading plugin '%s' (%s)", _filename.c_str(), dlerror()); return false; } #else #if defined(_WIN32) _dlHandle = LoadLibrary(_filename.c_str()); if (!_dlHandle) { warning("Failed loading plugin '%s'", _filename.c_str()); return false; } #else #error TODO #endif #endif // Query the plugin's name NameFunc nameFunc = (NameFunc)findSymbol("PLUGIN_name"); if (!nameFunc) { unloadPlugin(); return false; } _name = nameFunc(); // Query the plugin for the game ids it supports GameIDListFunc gameListFunc = (GameIDListFunc)findSymbol("PLUGIN_gameIDList"); if (!gameListFunc) { unloadPlugin(); return false; } _games = gameListFunc(); // Retrieve the gameid query function _qf = (GameIDQueryFunc)findSymbol("PLUGIN_findGameID"); if (!_qf) { unloadPlugin(); return false; } // Retrieve the factory function _ef = (EngineFactory)findSymbol("PLUGIN_createEngine"); if (!_ef) { unloadPlugin(); return false; } // Retrieve the detector function _df = (DetectFunc)findSymbol("PLUGIN_detectGames"); if (!_df) { unloadPlugin(); return false; } #ifdef __DC__ dlforgetsyms(_dlHandle); #endif return true; } void DynamicPlugin::unloadPlugin() { if (_dlHandle) { #if defined(UNIX) || defined(__DC__) if (dlclose(_dlHandle) != 0) warning("Failed unloading plugin '%s' (%s)", _filename.c_str(), dlerror()); #elif defined(_WIN32) if (!FreeLibrary((HMODULE)_dlHandle)) warning("Failed unloading plugin '%s'", _filename.c_str()); #else #error TODO #endif } } #endif // DYNAMIC_MODULES #pragma mark - DECLARE_SINGLETON(PluginManager); PluginManager::PluginManager() { } PluginManager::~PluginManager() { // Explicitly unload all loaded plugins unloadPlugins(); } void PluginManager::loadPlugins() { #ifdef DYNAMIC_MODULES // Load dynamic plugins // TODO... this is right now just a nasty hack. // This should search one or multiple directories for all plugins it can // find (to this end, we maybe should use a special prefix/suffix; e.g. // instead of libscumm.so, use scumm.engine or scumm.plugin etc.). // // The list of directories to search could be e.g.: // User specified (via config file), ".", "./plugins", "$(prefix)/lib". // // We also need to add code which ensures what we are looking at is // a) a ScummVM engine and b) matches the version of the executable. // Hence one more symbol should be exported by plugins which returns // the "ABI" version the plugin was built for, and we can compare that // to the ABI version of the executable. // Load all plugins. // Scan for all plugins in this directory FilesystemNode dir(PLUGIN_DIRECTORY); FSList files; if (!dir.listDir(files, FilesystemNode::kListFilesOnly)) { error("Couldn't open plugin directory '%s'", PLUGIN_DIRECTORY); } for (FSList::const_iterator i = files.begin(); i != files.end(); ++i) { Common::String name(i->displayName()); if (name.hasPrefix(PLUGIN_PREFIX) && name.hasSuffix(PLUGIN_SUFFIX)) { tryLoadPlugin(new DynamicPlugin(i->path())); } } #else #define LINK_PLUGIN(ID) \ extern PluginRegistrator *g_##ID##_PluginReg; \ extern void g_##ID##_PluginReg_alloc(); \ g_##ID##_PluginReg_alloc(); \ plugin = g_##ID##_PluginReg; \ tryLoadPlugin(new StaticPlugin(plugin)); // "Loader" for the static plugins. // Iterate over all registered (static) plugins and load them. PluginRegistrator *plugin; #ifndef DISABLE_SCUMM LINK_PLUGIN(SCUMM) #endif #ifndef DISABLE_SKY LINK_PLUGIN(SKY) #endif #ifndef DISABLE_SWORD1 LINK_PLUGIN(SWORD1) #endif #ifndef DISABLE_SWORD2 LINK_PLUGIN(SWORD2) #endif #ifndef DISABLE_SIMON LINK_PLUGIN(SIMON) #endif #ifndef DISABLE_QUEEN LINK_PLUGIN(QUEEN) #endif #ifndef DISABLE_SAGA LINK_PLUGIN(SAGA) #endif #ifndef DISABLE_KYRA LINK_PLUGIN(KYRA) #endif #ifndef DISABLE_GOB LINK_PLUGIN(GOB) #endif #ifndef DISABLE_LURE LINK_PLUGIN(LURE) #endif #ifndef DISABLE_CINE LINK_PLUGIN(CINE) #endif #ifndef DISABLE_AGI LINK_PLUGIN(AGI) #endif #endif } void PluginManager::unloadPlugins() { unloadPluginsExcept(NULL); } void PluginManager::unloadPluginsExcept(const Plugin *plugin) { Plugin *found = NULL; uint i; for (i = 0; i < _plugins.size(); i++) { if (_plugins[i] == plugin) { found = _plugins[i]; } else { _plugins[i]->unloadPlugin(); delete _plugins[i]; } } _plugins.clear(); if (found != NULL) { _plugins.push_back(found); } } bool PluginManager::tryLoadPlugin(Plugin *plugin) { assert(plugin); // Try to load the plugin if (plugin->loadPlugin()) { // If successful, add it to the list of known plugins and return. _plugins.push_back(plugin); return true; } else { // Failed to load the plugin delete plugin; return false; } } DetectedGameList PluginManager::detectGames(const FSList &fslist) const { DetectedGameList candidates; // Iterate over all known games and for each check if it might be // the game in the presented directory. PluginList::const_iterator iter; for (iter = _plugins.begin(); iter != _plugins.end(); ++iter) { candidates.push_back((*iter)->detectGames(fslist)); } return candidates; }