/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" #include "actor.h" byte Scumm::getMaskFromBox(int box) { Box *ptr = getBoxBaseAddr(box); if (!ptr) return 0; return ptr->mask; } byte Scumm::getBoxFlags(int box) { Box *ptr = getBoxBaseAddr(box); if (!ptr) return 0; return ptr->flags; } int Scumm::getBoxScale(int box) { if (_features & GF_NO_SCALLING) return (255); Box *ptr = getBoxBaseAddr(box); if (!ptr) return 255; return FROM_LE_16(ptr->scale); } byte Scumm::getNumBoxes() { byte *ptr = getResourceAddress(rtMatrix, 2); if (!ptr) return 0; return ptr[0]; } Box *Scumm::getBoxBaseAddr(int box) { byte *ptr = getResourceAddress(rtMatrix, 2); if (!ptr) return NULL; checkRange(ptr[0] - 1, 0, box, "Illegal box %d"); if (_features & GF_SMALL_HEADER) { if (_features & GF_OLD256) return (Box *) (ptr + box * (SIZEOF_BOX - 2) + 1); else return (Box *) (ptr + box * SIZEOF_BOX + 1); } else return (Box *) (ptr + box * SIZEOF_BOX + 2); } int Scumm::getSpecialBox(int param1, int param2) { int i; int numOfBoxes; byte flag; numOfBoxes = getNumBoxes() - 1; for(i=numOfBoxes;i>=0;i--) { flag = getBoxFlags(i); if(!(flag & 0x80) && (flag & 0x20)) return(-1); if(checkXYInBoxBounds(i,param1,param2)) return(i); } return(-1); } bool Scumm::checkXYInBoxBounds(int b, int x, int y) { BoxCoords box; if (b == 0 && (!(_features & GF_SMALL_HEADER))) return 0; getBoxCoordinates(b, &box); if (x < box.ul.x && x < box.ur.x && x < box.ll.x && x < box.lr.x) return 0; if (x > box.ul.x && x > box.ur.x && x > box.ll.x && x > box.lr.x) return 0; if (y < box.ul.y && y < box.ur.y && y < box.ll.y && y < box.lr.y) return 0; if (y > box.ul.y && y > box.ur.y && y > box.ll.y && y > box.lr.y) return 0; if (box.ul.x == box.ur.x && box.ul.y == box.ur.y && box.ll.x == box.lr.x && box.ll.y == box.lr.y || box.ul.x == box.lr.x && box.ul.y == box.lr.y && box.ur.x == box.ll.x && box.ur.y == box.ll.y) { ScummPoint pt; pt = closestPtOnLine(box.ul.x, box.ul.y, box.ll.x, box.ll.y, x, y); if (distanceFromPt(x, y, pt.x, pt.y) <= 4) return 1; } if (!getSideOfLine(box.ul.x, box.ul.y, box.ur.x, box.ur.y, x, y, b)) return 0; if (!getSideOfLine(box.ur.x, box.ur.y, box.ll.x, box.ll.y, x, y, b)) return 0; if (!getSideOfLine(box.ll.x, box.ll.y, box.lr.x, box.lr.y, x, y, b)) return 0; if (!getSideOfLine(box.lr.x, box.lr.y, box.ul.x, box.ul.y, x, y, b)) return 0; return 1; } void Scumm::getBoxCoordinates(int boxnum, BoxCoords * box) { Box *bp = getBoxBaseAddr(boxnum); box->ul.x = (int16) FROM_LE_16(bp->ulx); box->ul.y = (int16) FROM_LE_16(bp->uly); box->ur.x = (int16) FROM_LE_16(bp->urx); box->ur.y = (int16) FROM_LE_16(bp->ury); if (_features & GF_OLD256) { box->ll.x = (int16) FROM_LE_16(bp->lrx); box->ll.y = (int16) FROM_LE_16(bp->lry); box->lr.x = (int16) FROM_LE_16(bp->llx); box->lr.y = (int16) FROM_LE_16(bp->lly); } else { box->ll.x = (int16) FROM_LE_16(bp->llx); box->ll.y = (int16) FROM_LE_16(bp->lly); box->lr.x = (int16) FROM_LE_16(bp->lrx); box->lr.y = (int16) FROM_LE_16(bp->lry); } } uint Scumm::distanceFromPt(int x, int y, int ptx, int pty) { int diffx, diffy; diffx = abs(ptx - x); if (diffx >= 0x100) return 0xFFFF; diffy = abs(pty - y); if (diffy >= 0x100) return 0xFFFF; diffx *= diffx; diffy *= diffy; return diffx + diffy; } bool Scumm::getSideOfLine(int x1, int y1, int x2, int y2, int x, int y, int box) { return (x - x1) * (y2 - y1) <= (y - y1) * (x2 - x1); } ScummPoint Scumm::closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y) { int lydiff, lxdiff; int32 dist, a, b, c; int x2, y2; ScummPoint pt; if (llx == ulx) { x2 = ulx; y2 = y; } else if (lly == uly) { x2 = x; y2 = uly; } else { lydiff = lly - uly; lxdiff = llx - ulx; if (abs(lxdiff) > abs(lydiff)) { dist = lxdiff * lxdiff + lydiff * lydiff; a = ulx * lydiff / lxdiff; b = x * lxdiff / lydiff; c = (a + b - uly + y) * lydiff * lxdiff / dist; x2 = c; y2 = c * lydiff / lxdiff - a + uly; } else { dist = lydiff * lydiff + lxdiff * lxdiff; a = uly * lxdiff / lydiff; b = y * lydiff / lxdiff; c = (a + b - ulx + x) * lydiff * lxdiff / dist; y2 = c; x2 = c * lxdiff / lydiff - a + ulx; } } lxdiff = llx - ulx; lydiff = lly - uly; if (abs(lydiff) < abs(lxdiff)) { if (lxdiff > 0) { if (x2 < ulx) { type1:; x2 = ulx; y2 = uly; } else if (x2 > llx) { type2:; x2 = llx; y2 = lly; } } else { if (x2 > ulx) goto type1; if (x2 < llx) goto type2; } } else { if (lydiff > 0) { if (y2 < uly) goto type1; if (y2 > lly) goto type2; } else { if (y2 > uly) goto type1; if (y2 < lly) goto type2; } } pt.x = x2; pt.y = y2; return pt; } bool Scumm::inBoxQuickReject(int b, int x, int y, int threshold) { int t; BoxCoords box; getBoxCoordinates(b, &box); if (threshold == 0) return 1; t = x - threshold; if (t > box.ul.x && t > box.ur.x && t > box.ll.x && t > box.lr.x) return 0; t = x + threshold; if (t < box.ul.x && t < box.ur.x && t < box.ll.x && t < box.lr.x) return 0; t = y - threshold; if (t > box.ul.y && t > box.ur.y && t > box.ll.y && t > box.lr.y) return 0; t = y + threshold; if (t < box.ul.y && t < box.ur.y && t < box.ll.y && t < box.lr.y) return 0; return 1; } AdjustBoxResult Scumm::getClosestPtOnBox(int b, int x, int y) { ScummPoint pt; AdjustBoxResult best; uint dist; uint bestdist = (uint) 0xFFFF; BoxCoords box; getBoxCoordinates(b, &box); pt = closestPtOnLine(box.ul.x, box.ul.y, box.ur.x, box.ur.y, x, y); dist = distanceFromPt(x, y, pt.x, pt.y); if (dist < bestdist) { bestdist = dist; best.x = pt.x; best.y = pt.y; } pt = closestPtOnLine(box.ur.x, box.ur.y, box.ll.x, box.ll.y, x, y); dist = distanceFromPt(x, y, pt.x, pt.y); if (dist < bestdist) { bestdist = dist; best.x = pt.x; best.y = pt.y; } pt = closestPtOnLine(box.ll.x, box.ll.y, box.lr.x, box.lr.y, x, y); dist = distanceFromPt(x, y, pt.x, pt.y); if (dist < bestdist) { bestdist = dist; best.x = pt.x; best.y = pt.y; } pt = closestPtOnLine(box.lr.x, box.lr.y, box.ul.x, box.ul.y, x, y); dist = distanceFromPt(x, y, pt.x, pt.y); if (dist < bestdist) { bestdist = dist; best.x = pt.x; best.y = pt.y; } best.dist = bestdist; return best; } byte *Scumm::getBoxMatrixBaseAddr() { byte *ptr = getResourceAddress(rtMatrix, 1); if (*ptr == 0xFF) ptr++; return ptr; } int Scumm::getPathToDestBox(byte from, byte to) { byte *boxm; byte i; if (from == to) return to; boxm = getBoxMatrixBaseAddr(); i = 0; while (i != from) { while (*boxm != 0xFF) boxm += 3; i++; boxm++; } while (boxm[0] != 0xFF) { if (boxm[0] <= to && boxm[1] >= to) return boxm[2]; boxm += 3; } return -1; } int Scumm::findPathTowards(Actor * a, byte box1nr, byte box2nr, byte box3nr) { BoxCoords box1; BoxCoords box2; ScummPoint tmp; int i, j; int flag; int q, pos; getBoxCoordinates(box1nr, &box1); getBoxCoordinates(box2nr, &box2); for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { if (box1.ul.x == box1.ur.x && box1.ul.x == box2.ul.x && box1.ul.x == box2.ur.x) { flag = 0; if (box1.ul.y > box1.ur.y) { SWAP(box1.ul.y, box1.ur.y); flag |= 1; } if (box2.ul.y > box2.ur.y) { SWAP(box2.ul.y, box2.ur.y); flag |= 2; } if (box1.ul.y > box2.ur.y || box2.ul.y > box1.ur.y || (box1.ur.y == box2.ul.y || box2.ur.y == box1.ul.y) && box1.ul.y != box1.ur.y && box2.ul.y != box2.ur.y) { if (flag & 1) SWAP(box1.ul.y, box1.ur.y); if (flag & 2) SWAP(box2.ul.y, box2.ur.y); } else { if (box2nr == box3nr) { int diffX = a->walkdata.destx - a->x; int diffY = a->walkdata.desty - a->y; int boxDiffX = box1.ul.x - a->x; if (diffX != 0) { int t; diffY *= boxDiffX; t = diffY / diffX; if (t == 0 && (diffY <= 0 || diffX <= 0) && (diffY >= 0 || diffX >= 0)) t = -1; pos = a->y + t; } else { pos = a->y; } } else { pos = a->y; } q = pos; if (q < box2.ul.y) q = box2.ul.y; if (q > box2.ur.y) q = box2.ur.y; if (q < box1.ul.y) q = box1.ul.y; if (q > box1.ur.y) q = box1.ur.y; if (q == pos && box2nr == box3nr) return 1; _foundPathY = q; _foundPathX = box1.ul.x; return 0; } } if (box1.ul.y == box1.ur.y && box1.ul.y == box2.ul.y && box1.ul.y == box2.ur.y) { flag = 0; if (box1.ul.x > box1.ur.x) { SWAP(box1.ul.x, box1.ur.x); flag |= 1; } if (box2.ul.x > box2.ur.x) { SWAP(box2.ul.x, box2.ur.x); flag |= 2; } if (box1.ul.x > box2.ur.x || box2.ul.x > box1.ur.x || (box1.ur.x == box2.ul.x || box2.ur.x == box1.ul.x) && box1.ul.x != box1.ur.x && box2.ul.x != box2.ur.x) { if (flag & 1) SWAP(box1.ul.x, box1.ur.x); if (flag & 2) SWAP(box2.ul.x, box2.ur.x); } else { if (box2nr == box3nr) { int diffX = a->walkdata.destx - a->x; int diffY = a->walkdata.desty - a->y; int boxDiffY = box1.ul.y - a->y; pos = a->x; if (diffY != 0) { pos += diffX * boxDiffY / diffY; } } else { pos = a->x; } q = pos; if (q < box2.ul.x) q = box2.ul.x; if (q > box2.ur.x) q = box2.ur.x; if (q < box1.ul.x) q = box1.ul.x; if (q > box1.ur.x) q = box1.ur.x; if (q == pos && box2nr == box3nr) return 1; _foundPathX = q; _foundPathY = box1.ul.y; return 0; } } tmp = box1.ul; box1.ul = box1.ur; box1.ur = box1.ll; box1.ll = box1.lr; box1.lr = tmp; } tmp = box2.ul; box2.ul = box2.ur; box2.ur = box2.ll; box2.ll = box2.lr; box2.lr = tmp; } return 0; } void Scumm::setBoxFlags(int box, int val) { /* FULL_THROTTLE stuff */ if (val & 0xC000) { assert(box >= 0 && box < 65); _extraBoxFlags[box] = val; } else { Box *b = getBoxBaseAddr(box); b->flags = val; } } void Scumm::setBoxScale(int box, int scale) { Box *b = getBoxBaseAddr(box); b->scale = scale; } #define BOX_MATRIX_SIZE 2000 void Scumm::createBoxMatrix() { byte *matrix_ptr; int num, i, j; byte flags; int table_1[66], table_2[66]; int counter, val; int code; PathVertex *vtx; PathNode *node, *node2 = NULL; _maxBoxVertexHeap = 1000; createResource(rtMatrix, 4, 1000); createResource(rtMatrix, 3, 4160); //65 items of something of size 64 createResource(rtMatrix, 1, BOX_MATRIX_SIZE); matrix_ptr = getResourceAddress(rtMatrix, 1); _boxMatrixPtr4 = getResourceAddress(rtMatrix, 4); _boxMatrixPtr1 = getResourceAddress(rtMatrix, 1); _boxMatrixPtr3 = getResourceAddress(rtMatrix, 3); _boxPathVertexHeapIndex = _boxMatrixItem = 0; num = getNumBoxes(); for (i = 0; i < num; i++) { for (j = 0; j < num; j++) { if (i == j) { _boxMatrixPtr3[i * 64 + j] = 0; } else if (areBoxesNeighbours(i, j)) { _boxMatrixPtr3[i * 64 + j] = 1; } else { _boxMatrixPtr3[i * 64 + j] = 250; } } } for (j = 0; j < num; j++) { flags = getBoxFlags(j); if (flags & 0x80) { addToBoxMatrix(0xFF); addToBoxMatrix(j); addToBoxMatrix(j); addToBoxMatrix(j); } else { vtx = addPathVertex(); for (i = 0; i < num; i++) { flags = getBoxFlags(j); if (!(flags & 0x80)) { node = unkMatrixProc2(vtx, i); if (i == j) node2 = node; } } table_1[j] = 0; table_2[j] = j; vtx = unkMatrixProc1(vtx, node2); node = vtx ? vtx->left : NULL; counter = 250; while (node) { val = _boxMatrixPtr3[j * 64 + node->index]; table_1[node->index] = val; if (val < counter) counter = val; if (table_1[node->index] != 250) table_2[node->index] = node->index; else table_2[node->index] = -1; node = node->left; } while (vtx) { counter = 250; node2 = node = vtx->left; while (node) { if (table_1[node->index] < counter) { counter = table_1[node->index]; node2 = node; } node = node->left; } vtx = unkMatrixProc1(vtx, node2); node = vtx ? vtx->left : NULL; while (node) { code = _boxMatrixPtr3[node2->index * 64 + node->index]; code += table_1[node2->index]; if (code < table_1[node->index]) { table_1[node->index] = code; table_2[node->index] = table_2[node2->index]; } node = node->left; } } addToBoxMatrix(0xFF); for (i = 1; i < num;) { if (table_2[i - 1] != -1) { addToBoxMatrix(i - 1); /* lo */ if (table_2[i - 1] != table_2[i]) { addToBoxMatrix(i - 1); /* hi */ addToBoxMatrix(table_2[i - 1]); /* dst */ } else { while (table_2[i - 1] == table_2[i]) { if (++i == num) break; } addToBoxMatrix(i - 1); /* hi */ addToBoxMatrix(table_2[i - 1]); /* dst */ } } if (++i == num && table_2[i - 1] != -1) { addToBoxMatrix(i - 1); /* lo */ addToBoxMatrix(i - 1); /* hi */ addToBoxMatrix(table_2[i - 1]); /* dest */ } } } } addToBoxMatrix(0xFF); nukeResource(rtMatrix, 4); nukeResource(rtMatrix, 3); } PathVertex *Scumm::unkMatrixProc1(PathVertex * vtx, PathNode * node) { if (node == NULL || vtx == NULL) return NULL; if (!node->right) { vtx->left = node->left; } else { node->right->left = node->left; } if (!node->left) { vtx->right = node->right; } else { node->left->right = node->right; } if (vtx->left) return vtx; return NULL; } PathNode *Scumm::unkMatrixProc2(PathVertex * vtx, int i) { PathNode *node; if (vtx == NULL) return NULL; if (!vtx->right) { node = (PathNode *) addToBoxVertexHeap(sizeof(PathNode)); vtx->left = vtx->right = node; node->index = i; node->left = 0; node->right = 0; } else { node = (PathNode *) addToBoxVertexHeap(sizeof(PathNode)); vtx->right->left = node; node->right = vtx->right; node->index = i; node->left = 0; vtx->right = node; } return vtx->right; } /* Check if two boxes are neighbours */ bool Scumm::areBoxesNeighbours(int box1nr, int box2nr) { int j, k, m, n; int tmp_x, tmp_y; bool result; BoxCoords box; BoxCoords box2; if (getBoxFlags(box1nr) & 0x80 || getBoxFlags(box2nr) & 0x80) return false; getBoxCoordinates(box1nr, &box2); getBoxCoordinates(box2nr, &box); result = false; j = 4; do { k = 4; do { if (box2.ur.x == box2.ul.x && box.ul.x == box2.ul.x && box.ur.x == box2.ur.x) { n = m = 0; if (box2.ur.y < box2.ul.y) { n = 1; SWAP(box2.ur.y, box2.ul.y); } if (box.ur.y < box.ul.y) { m = 1; SWAP(box.ur.y, box.ul.y); } if (box.ur.y < box2.ul.y || box.ul.y > box2.ur.y || (box.ul.y == box2.ur.y || box.ur.y == box2.ul.y) && box2.ur.y != box2.ul.y && box.ul.y != box.ur.y) { if (n) { SWAP(box2.ur.y, box2.ul.y); } if (m) { SWAP(box.ur.y, box.ul.y); } } else { if (n) { SWAP(box2.ur.y, box2.ul.y); } if (m) { SWAP(box.ur.y, box.ul.y); } result = true; } } if (box2.ur.y == box2.ul.y && box.ul.y == box2.ul.y && box.ur.y == box2.ur.y) { n = m = 0; if (box2.ur.x < box2.ul.x) { n = 1; SWAP(box2.ur.x, box2.ul.x); } if (box.ur.x < box.ul.x) { m = 1; SWAP(box.ur.x, box.ul.x); } if (box.ur.x < box2.ul.x || box.ul.x > box2.ur.x || (box.ul.x == box2.ur.x || box.ur.x == box2.ul.x) && box2.ur.x != box2.ul.x && box.ul.x != box.ur.x) { if (n) { SWAP(box2.ur.x, box2.ul.x); } if (m) { SWAP(box.ur.x, box.ul.x); } } else { if (n) { SWAP(box2.ur.x, box2.ul.x); } if (m) { SWAP(box.ur.x, box.ul.x); } result = true; } } tmp_x = box2.ul.x; tmp_y = box2.ul.y; box2.ul.x = box2.ur.x; box2.ul.y = box2.ur.y; box2.ur.x = box2.ll.x; box2.ur.y = box2.ll.y; box2.ll.x = box2.lr.x; box2.ll.y = box2.lr.y; box2.lr.x = tmp_x; box2.lr.y = tmp_y; } while (--k); tmp_x = box.ul.x; tmp_y = box.ul.y; box.ul.x = box.ur.x; box.ul.y = box.ur.y; box.ur.x = box.ll.x; box.ur.y = box.ll.y; box.ll.x = box.lr.x; box.ll.y = box.lr.y; box.lr.x = tmp_x; box.lr.y = tmp_y; } while (--j); return result; } void Scumm::addToBoxMatrix(byte b) { if (++_boxMatrixItem > BOX_MATRIX_SIZE) error("Box matrix overflow"); *_boxMatrixPtr1++ = b; } void *Scumm::addToBoxVertexHeap(int size) { byte *ptr = _boxMatrixPtr4; _boxMatrixPtr4 += size; _boxPathVertexHeapIndex += size; if (_boxPathVertexHeapIndex >= _maxBoxVertexHeap) error("Box path vertex heap overflow"); return ptr; } PathVertex *Scumm::addPathVertex() { _boxMatrixPtr4 = getResourceAddress(rtMatrix, 4); _boxPathVertexHeapIndex = 0; return (PathVertex *) addToBoxVertexHeap(sizeof(PathVertex)); } int Scumm::findPathTowardsOld(Actor * a, byte trap1, byte trap2, byte final_trap) { GetGates(trap1, trap2); ScummPoint pt; // FIXME - is parameter "a" ignored on purpose?!? Actor *actor = getFirstActor(); gateLoc[1].x = actor->x; gateLoc[1].y = actor->y; gateLoc[2].x = 32000; gateLoc[3].x = 32000; gateLoc[4].x = 32000; if (trap2 == final_trap) { /* next = final box? */ gateLoc[4].x = actor->walkdata.destx; gateLoc[4].y = actor->walkdata.desty; if (getMaskFromBox(trap1) == getMaskFromBox(trap2) || 1) { if (CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate1ax, gate1ay) != CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate1bx, gate1by) && CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate2ax, gate2ay) != CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate2bx, gate2by)) { return 0; /* same zplane and between both gates? */ } } } pt = closestPtOnLine(gate2ax, gate2ay, gate2bx, gate2by, gateLoc[1].x, gateLoc[1].y); gateLoc[3].x = pt.x; gateLoc[3].y = pt.y; if (CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[3].x, gateLoc[3].y, gate1ax, gate1ay) == CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[3].x, gateLoc[3].y, gate1bx, gate1by)) { closestPtOnLine(gate1ax, gate1ay, gate1bx, gate1by, gateLoc[1].x, gateLoc[1].y); gateLoc[2].x = pt.x; /* if point 2 between gates, ignore! */ gateLoc[2].y = pt.y; } return 0; } void Scumm::GetGates(int trap1, int trap2) { int i; int Closest1 = 0, Closest2 = 0, Closest3 = 0; int Dist[8]; int Dist1, Dist2, Dist3; int Box1, Box2, Box3; BoxCoords box; int polyx[8]; int polyy[8]; AdjustBoxResult pt; getBoxCoordinates(trap1, &box); polyx[0] = box.ul.x; polyy[0] = box.ul.y; polyx[1] = box.ur.x; polyy[1] = box.ur.y; polyx[2] = box.ll.x; polyy[2] = box.ll.y; polyx[3] = box.lr.x; polyy[3] = box.lr.y; for (i = 0; i < 4; i++) { pt = getClosestPtOnBox(trap2, polyx[i], polyy[i]); Dist[i] = pt.dist; CloX[i] = pt.x; CloY[i] = pt.y; } getBoxCoordinates(trap2, &box); polyx[4] = box.ul.x; polyy[4] = box.ul.y; polyx[5] = box.ur.x; polyy[5] = box.ur.y; polyx[6] = box.ll.x; polyy[6] = box.ll.y; polyx[7] = box.lr.x; polyy[7] = box.lr.y; for (i = 4; i < 8; i++) { pt = getClosestPtOnBox(trap1, polyx[i], polyy[i]); Dist[i] = pt.dist; CloX[i] = pt.x; CloY[i] = pt.y; } Dist1 = 0xFFFF; for (i = 0; i < 8; i++) { if (Dist[i] < Dist1) { Dist1 = Dist[i]; Closest1 = i; } } Dist[Closest1] = 0xFFFF; Dist2 = 0xFFFF; for (i = 0; i < 8; i++) { if (Dist[i] < Dist2) { Dist2 = Dist[i]; Closest2 = i; } } Dist[Closest2] = 0xFFFF; Dist3 = 0xFFFF; for (i = 0; i < 8; i++) { if (Dist[i] < Dist3) { Dist3 = Dist[i]; Closest3 = i; } } Box1 = (Closest1 > 3); Box2 = (Closest2 > 3); Box3 = (Closest3 > 3); Dist1 = (int)sqrt(Dist1); Dist2 = (int)sqrt(Dist2); Dist3 = (int)sqrt(Dist3); if (Box1 == Box2 && abs(Dist1 - Dist2) < 4) { SetGate(Closest1, Closest2, polyx, polyy); } else if (Box1 == Box2 && Dist1 == Dist2) { /* parallel */ SetGate(Closest1, Closest2, polyx, polyy); } else if (Box1 == Box3 && Dist1 == Dist3) { /* parallel */ SetGate(Closest1, Closest3, polyx, polyy); } else if (Box2 == Box3 && Dist2 == Dist3) { /* parallel */ SetGate(Closest2, Closest3, polyx, polyy); } else if (Box1 == Box3 && abs(Dist1 - Dist3) < 4) { SetGate(Closest1, Closest3, polyx, polyy); } else if (abs(Dist1 - Dist3) < 4) { /* if 1 close to 3 then use 2-3 */ SetGate(Closest2, Closest3, polyx, polyy); } else if (abs(Dist1 - Dist2) < 4) { SetGate(Closest1, Closest2, polyx, polyy); } else { SetGate(Closest1, Closest1, polyx, polyy); } } int Scumm::CompareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3) { if ((Y2 - Y1) * (X3 - X1) > (Y3 - Y1) * (X2 - X1)) return (0); return (1); } void Scumm::SetGate(int line1, int line2, int polyx[8], int polyy[8]) { if (line1 < 4) { /* from box 1 to box 2 */ gate1ax = polyx[line1]; gate1ay = polyy[line1]; gate2ax = CloX[line1]; gate2ay = CloY[line1]; } else { gate2ax = polyx[line1]; gate2ay = polyy[line1]; gate1ax = CloX[line1]; gate1ay = CloY[line1]; } if (line2 < 4) { /* from box */ gate1bx = polyx[line2]; gate1by = polyy[line2]; gate2bx = CloX[line2]; gate2by = CloY[line2]; } else { gate2bx = polyx[line2]; gate2by = polyy[line2]; gate1bx = CloX[line2]; gate1by = CloY[line2]; } }