/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "base/plugins.h" #include "common/util.h" #include "common/hash-str.h" #include "common/file.h" #include "common/md5.h" #include "common/advancedDetector.h" #include "common/config-manager.h" namespace Common { namespace AdvancedDetector { /** * Detect games in specified directory. * Parameters language and platform are used to pass on values * specified by the user. I.e. this is used to restrict search scope. * * @param fslist FSList to scan or NULL for scanning all specified * default directories. * @param params a ADParams struct containing various parameters * @param language restrict results to specified language only * @param platform restrict results to specified platform only * @return list of indexes to GameDescriptions of matched games */ static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, Language language, Platform platform); GameList genGameList(const Common::ADParams ¶ms) { if (params.singleid != NULL) { GameList gl; const PlainGameDescriptor *g = params.list; while (g->gameid) { if (0 == scumm_stricmp(params.singleid, g->gameid)) { gl.push_back(GameDescriptor(g->gameid, g->description)); return gl; } g++; } error("Engine %s doesn't have its singleid specified in ids list", params.singleid); } return GameList(params.list); } void upgradeTargetIfNecessary(const Common::ADParams ¶ms) { if (params.obsoleteList == 0) return; const char *gameid = ConfMan.get("gameid").c_str(); for (const Common::ADObsoleteGameID *o = params.obsoleteList; o->from; ++o) { if (!scumm_stricmp(gameid, o->from)) { gameid = o->to; ConfMan.set("gameid", o->to); if (o->platform != Common::kPlatformUnknown) ConfMan.set("platform", Common::getPlatformCode(o->platform)); warning("Target upgraded from %s to %s", o->from, o->to); ConfMan.flushToDisk(); break; } } } PluginError detectGameForEngineCreation( GameList (*detectFunc)(const FSList &fslist), const Common::ADParams ¶ms ) { Common::String gameid = ConfMan.get("gameid"); FSList fslist; FilesystemNode dir(ConfMan.get("path")); if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) { return kInvalidPathError; } GameList detectedGames = detectFunc(fslist); // We have single ID set, so we have a game if there are hits if (params.singleid != NULL && detectedGames.size()) return kNoError; for (uint i = 0; i < detectedGames.size(); i++) { if (detectedGames[i].gameid() == gameid) { return kNoError; } } return kNoGameDataFoundError; } GameDescriptor findGameID( const char *gameid, const Common::ADParams ¶ms ) { const PlainGameDescriptor *g = params.list; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) return *g; g++; } GameDescriptor gs; if (params.obsoleteList != 0) { const Common::ADObsoleteGameID *o = params.obsoleteList; while (o->from) { if (0 == scumm_stricmp(gameid, o->from)) { gs["gameid"] = gameid; gs["description"] = "Obsolete game ID"; return gs; } o++; } } else return GameDescriptor(g->gameid, g->description); return gs; } static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) { const char *title = 0; while (sg->gameid) { if (!scumm_stricmp(g.gameid, sg->gameid)) title = sg->description; sg++; } GameDescriptor gd(g.gameid, title, g.language, g.platform); gd.updateDesc(g.extra); return gd; } /** * Makes gameid in form of * gameid-plaform-lang */ static String generateComplexID(const String &id, const ADGameDescription *desc) { String res(id); if (desc->platform != kPlatformPC && desc->platform != kPlatformUnknown) { res = res + "-" + getPlatformAbbrev(desc->platform); } if (desc->language != EN_ANY && desc->language != UNK_LANG) { res = res + "-" + getLanguageCode(desc->language); } return res; } GameList detectAllGames( const FSList &fslist, const Common::ADParams ¶ms ) { Common::ADList matches = detectGame(&fslist, params, Common::UNK_LANG, Common::kPlatformUnknown); GameList detectedGames; for (uint i = 0; i < matches.size(); i++) { const ADGameDescription *adgDesc = (const ADGameDescription *)(params.descs + matches[i] * params.descItemSize); GameDescriptor desc(toGameDescriptor(*adgDesc, params.list)); if (params.singleid != NULL) { desc["preferredtarget"] = desc["gameid"]; desc["gameid"] = params.singleid; } if (params.flags & kADFlagComplexID) { if (!desc.contains("preferredtarget")) desc["preferredtarget"] = desc["gameid"]; desc["preferredtarget"] = generateComplexID(desc["preferredtarget"], adgDesc); } detectedGames.push_back(desc); } return detectedGames; } int detectBestMatchingGame( const Common::ADParams ¶ms ) { Common::Language language = Common::UNK_LANG; Common::Platform platform = Common::kPlatformUnknown; if (ConfMan.hasKey("language")) language = Common::parseLanguage(ConfMan.get("language")); if (ConfMan.hasKey("platform")) platform = Common::parsePlatform(ConfMan.get("platform")); Common::String gameid = ConfMan.get("gameid"); Common::ADList matches = detectGame(0, params, language, platform); int gameNumber = -1; if (params.singleid == NULL) { for (uint i = 0; i < matches.size(); i++) { if (((const ADGameDescription *)(params.descs + matches[i] * params.descItemSize))->gameid == gameid) { gameNumber = matches[i]; break; } } } else { gameNumber = matches[0]; } if (gameNumber >= 0) { debug(2, "Running %s", toGameDescriptor(*(const ADGameDescription *)(params.descs + gameNumber * params.descItemSize), params.list).description().c_str()); } return gameNumber; } static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, Language language, Platform platform) { typedef HashMap StringSet; StringSet filesList; typedef StringMap StringMap; typedef HashMap IntMap; StringMap filesMD5; IntMap filesSize; IntMap allFiles; String tstr, tstr2; uint i; int j; char md5str[32+1]; uint8 md5sum[16]; bool fileMissing; const ADGameFileDescription *fileDesc; Common::ADGameDescList gameDescriptions; debug(3, "Starting detection"); for (const byte *descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize) gameDescriptions.push_back((const ADGameDescription *)descPtr); assert(gameDescriptions.size()); debug(4, "List of descriptions: %d", gameDescriptions.size()); // First we compose list of files which we need MD5s for for (i = 0; i < gameDescriptions.size(); i++) { for (j = 0; gameDescriptions[i]->filesDescriptions[j].fileName; j++) { tstr = String(gameDescriptions[i]->filesDescriptions[j].fileName); tstr.toLowercase(); tstr2 = tstr + "."; filesList[tstr] = true; filesList[tstr2] = true; } } if (fslist != 0) { for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) { Common::File f; if (file->isDirectory()) continue; tstr = file->name(); tstr.toLowercase(); tstr2 = tstr + "."; allFiles[tstr] = allFiles[tstr2] = 1; debug(3, "+ %s", tstr.c_str()); if (!filesList.contains(tstr) && !filesList.contains(tstr2)) continue; if (!md5_file(*file, md5sum, params.md5Bytes)) continue; for (j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } filesMD5[tstr] = String(md5str); filesMD5[tstr2] = String(md5str); debug(3, "> %s: %s", tstr.c_str(), md5str); if (f.open(file->path())) { filesSize[tstr] = filesSize[tstr2] = (int32)f.size(); f.close(); } } } else { File testFile; for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) { tstr = file->_key; tstr.toLowercase(); debug(3, "+ %s", tstr.c_str()); if (!filesMD5.contains(tstr)) { if (testFile.open(file->_key)) { filesSize[tstr] = filesSize[tstr2] = (int32)testFile.size(); testFile.close(); if (md5_file(file->_key.c_str(), md5sum, params.md5Bytes)) { for (j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } filesMD5[tstr] = String(md5str); debug(3, "> %s: %s", tstr.c_str(), md5str); } } } } } ADList matched; int maxFilesMatched = 0; for (i = 0; i < gameDescriptions.size(); i++) { const ADGameDescription *g = gameDescriptions[i]; fileMissing = false; // Do not even bother to look at entries which do not have matching // language and platform (if specified). if ((language != UNK_LANG && g->language != language) || (platform != kPlatformUnknown && g->platform != platform)) { continue; } if (g->filesDescriptions[0].fileName == 0) { debug(5, "Skipping dummy entry: %s", g->gameid); continue; } // Try to open all files for this game for (j = 0; g->filesDescriptions[j].fileName; j++) { fileDesc = &g->filesDescriptions[j]; tstr = fileDesc->fileName; tstr.toLowercase(); tstr2 = tstr + "."; if (!filesMD5.contains(tstr) && !filesMD5.contains(tstr2)) { fileMissing = true; break; } if (fileDesc->md5 != NULL) { if (strcmp(fileDesc->md5, filesMD5[tstr].c_str()) && strcmp(fileDesc->md5, filesMD5[tstr2].c_str())) { debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesMD5[tstr].c_str()); fileMissing = true; break; } } if (fileDesc->fileSize != -1) { if (fileDesc->fileSize != filesSize[tstr] && fileDesc->fileSize != filesSize[tstr2]) { debug(3, "Size Mismatch. Skipping"); fileMissing = true; break; } } debug(3, "Matched file: %s", tstr.c_str()); } if (!fileMissing) { debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameid, g->extra, getPlatformDescription(g->platform), getLanguageDescription(g->language), i); // Count the number of matching files. Then, only keep those // entries which match a maximal amount of files. int curFilesMatched = 0; for (j = 0; g->filesDescriptions[j].fileName; j++) curFilesMatched++; if (curFilesMatched > maxFilesMatched) { debug(2, " ... new best match, removing all previous candidates"); maxFilesMatched = curFilesMatched; matched.clear(); matched.push_back(i); } else if (curFilesMatched == maxFilesMatched) { matched.push_back(i); } else { debug(2, " ... skipped"); } } else { debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameid, g->extra, getPlatformDescription(g->platform), getLanguageDescription(g->language), i); } } // We've found a match if (!matched.empty()) return matched; if (!filesMD5.empty()) { printf("MD5s of your game version are unknown. Please, report following data to\n"); printf("ScummVM team along with your game name and version:\n"); for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file) printf("%s: \"%s\", %d\n", file->_key.c_str(), file->_value.c_str(), filesSize[file->_key]); } if (params.flags & kADFlagFilebasedFallback) { if (params.fileBased == NULL) { error("Engine %s has FilebasedFallback flag set but list fileBased is empty", params.singleid); // We may get 0 as singleid here, but let's ignore it } const char **ptr = params.fileBased; // First we create list of files required for detection if (allFiles.empty()) { File testFile; while (*ptr) { ptr++; while (*ptr) { tstr = String(*ptr); tstr.toLowercase(); if (!allFiles.contains(tstr)) { if (testFile.open(tstr)) { tstr2 = tstr + "."; allFiles[tstr] = allFiles[tstr2] = 1; testFile.close(); } } ptr++; } ptr++; } } int maxFiles = 0; int matchFiles; const char **matchEntry = 0; const char **entryStart; ptr = params.fileBased; while (*ptr) { entryStart = ptr; fileMissing = false; matchFiles = 0; ptr++; while (*ptr) { if (fileMissing) { ptr++; continue; } tstr = String(*ptr); tstr.toLowercase(); tstr2 = tstr + "."; debug(3, "++ %s", *ptr); if (!allFiles.contains(tstr) && !allFiles.contains(tstr2)) { fileMissing = true; ptr++; continue; } matchFiles++; ptr++; } if (!fileMissing) debug(4, "Matched: %s", *entryStart); if (!fileMissing && matchFiles > maxFiles) { matchEntry = entryStart; maxFiles = matchFiles; debug(4, "and overrided"); } ptr++; } if (matchEntry) { // We got a match for (i = 0; i < gameDescriptions.size(); i++) { if (gameDescriptions[i]->filesDescriptions[0].fileName == 0) { if (!scumm_stricmp(gameDescriptions[i]->gameid, *matchEntry)) { warning("But it looks like unknown variant of %s", *matchEntry); matched.push_back(i); } } } } } return matched; } } // End of namespace AdvancedDetector } // End of namespace Common