/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "base/plugins.h" #include "common/util.h" #include "common/hash-str.h" #include "common/file.h" #include "common/md5.h" #include "common/advancedDetector.h" #include "common/config-manager.h" namespace Common { PluginError ADVANCED_DETECTOR_ENGINE_CREATE( DetectedGameList (*detectFunc)(const FSList &fslist), const Common::ADObsoleteGameID *obsoleteList ) { const char *gameid = ConfMan.get("gameid").c_str(); if (obsoleteList != 0) { for (const Common::ADObsoleteGameID *o = obsoleteList; o->from; ++o) { if (!scumm_stricmp(gameid, o->from)) { gameid = o->to; ConfMan.set("gameid", o->to); if (o->platform != Common::kPlatformUnknown) ConfMan.set("platform", Common::getPlatformCode(o->platform)); warning("Target upgraded from %s to %s", o->from, o->to); ConfMan.flushToDisk(); break; } } } FSList fslist; FilesystemNode dir(ConfMan.get("path")); if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) { return kInvalidPathError; } DetectedGameList detectedGames = detectFunc(fslist); for (uint i = 0; i < detectedGames.size(); i++) { if (detectedGames[i].gameid == gameid) { return kNoError; } } return kNoGameDataFoundError; } GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID( const char *gameid, const PlainGameDescriptor *list, const Common::ADObsoleteGameID *obsoleteList ) { const PlainGameDescriptor *g = list; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) return *g; g++; } GameDescriptor gs; if (obsoleteList != 0) { const Common::ADObsoleteGameID *o = obsoleteList; while (o->from) { if (0 == scumm_stricmp(gameid, o->from)) { gs.gameid = gameid; gs.description = "Obsolete game ID"; return gs; } o++; } } else return *g; return gs; } static DetectedGame toDetectedGame(const ADGameDescription &g, const PlainGameDescriptor *sg) { const char *title = 0; while (sg->gameid) { if (!scumm_stricmp(g.gameid, sg->gameid)) title = sg->description; sg++; } DetectedGame dg(g.gameid, title, g.language, g.platform); dg.updateDesc(g.extra); return dg; } DetectedGameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION( const FSList &fslist, const byte *descs, const int descItemSize, const int md5Bytes, const PlainGameDescriptor *list ) { DetectedGameList detectedGames; Common::AdvancedDetector ad; Common::ADList matches; Common::ADGameDescList descList; const byte *descPtr; for (descPtr = descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += descItemSize) descList.push_back((const ADGameDescription *)descPtr); ad.registerGameDescriptions(descList); debug(3, "%s: cnt: %d", ((const ADGameDescription *)descs)->gameid, descList.size()); matches = ad.detectGame(&fslist, md5Bytes, Common::UNK_LANG, Common::kPlatformUnknown); for (uint i = 0; i < matches.size(); i++) detectedGames.push_back(toDetectedGame(*(const ADGameDescription *)(descs + matches[i] * descItemSize), list)); return detectedGames; } int ADVANCED_DETECTOR_DETECT_INIT_GAME( const byte *descs, const int descItemSize, const int md5Bytes, const PlainGameDescriptor *list ) { int gameNumber = -1; DetectedGameList detectedGames; Common::AdvancedDetector ad; Common::ADList matches; Common::ADGameDescList descList; const byte *descPtr; Common::Language language = Common::UNK_LANG; Common::Platform platform = Common::kPlatformUnknown; if (ConfMan.hasKey("language")) language = Common::parseLanguage(ConfMan.get("language")); if (ConfMan.hasKey("platform")) platform = Common::parsePlatform(ConfMan.get("platform")); Common::String gameid = ConfMan.get("gameid"); for (descPtr = descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += descItemSize) descList.push_back((const ADGameDescription *)descPtr); ad.registerGameDescriptions(descList); matches = ad.detectGame(0, md5Bytes, language, platform); for (uint i = 0; i < matches.size(); i++) { if (((const ADGameDescription *)(descs + matches[i] * descItemSize))->gameid == gameid) { gameNumber = matches[i]; break; } } if (gameNumber >= (int)descList.size() || gameNumber == -1) { error("TODO invalid gameNumber %d (max. expected value: %d)", gameNumber, descList.size()); } debug(2, "Running %s", toDetectedGame(*(const ADGameDescription *)(descs + gameNumber * descItemSize), list).description.c_str()); return gameNumber; } static String getDescription(const ADGameDescription *g) { char tmp[256]; snprintf(tmp, 256, "%s (%s %s/%s)", g->gameid, g->extra, getPlatformDescription(g->platform), getLanguageDescription(g->language)); return String(tmp); } ADList AdvancedDetector::detectGame(const FSList *fslist, int md5Bytes, Language language, Platform platform) { typedef HashMap StringSet; StringSet filesList; typedef StringMap StringMap; StringMap filesMD5; String tstr, tstr2; uint i; int j; char md5str[32+1]; uint8 md5sum[16]; bool fileMissing; const ADGameFileDescription *fileDesc; assert(_gameDescriptions.size()); // First we compose list of files which we need MD5s for for (i = 0; i < _gameDescriptions.size(); i++) { for (j = 0; _gameDescriptions[i]->filesDescriptions[j].fileName; j++) { tstr = String(_gameDescriptions[i]->filesDescriptions[j].fileName); tstr.toLowercase(); tstr2 = tstr + "."; filesList[tstr] = true; filesList[tstr2] = true; } } if (fslist != 0) { for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) { if (file->isDirectory()) continue; tstr = file->name(); tstr.toLowercase(); tstr2 = tstr + "."; if (!filesList.contains(tstr) && !filesList.contains(tstr2)) continue; if (!md5_file(*file, md5sum, md5Bytes)) continue; for (j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } filesMD5[tstr] = String(md5str); filesMD5[tstr2] = String(md5str); } } else { File testFile; for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) { tstr = file->_key; tstr.toLowercase(); debug(3, "+ %s", tstr.c_str()); if (!filesMD5.contains(tstr)) { if (testFile.open(file->_key)) { testFile.close(); if (md5_file(file->_key.c_str(), md5sum, md5Bytes)) { for (j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } filesMD5[tstr] = String(md5str); debug(3, "> %s: %s", tstr.c_str(), md5str); } } } } } ADList matched; int maxFilesMatched = 0; for (i = 0; i < _gameDescriptions.size(); i++) { const ADGameDescription *g = _gameDescriptions[i]; fileMissing = false; // Do not even bother to look at entries which do not have matching // language and platform (if specified). if ((g->language != language && language != UNK_LANG) || (g->platform != platform && platform != kPlatformUnknown)) { continue; } // Try to open all files for this game for (j = 0; g->filesDescriptions[j].fileName; j++) { fileDesc = &g->filesDescriptions[j]; tstr = fileDesc->fileName; tstr.toLowercase(); tstr2 = tstr + "."; if (!filesMD5.contains(tstr) && !filesMD5.contains(tstr2)) { fileMissing = true; break; } if (strcmp(fileDesc->md5, filesMD5[tstr].c_str()) && strcmp(fileDesc->md5, filesMD5[tstr2].c_str())) { fileMissing = true; break; } debug(3, "Matched file: %s", tstr.c_str()); } if (!fileMissing) { debug(2, "Found game: %s (%d)", getDescription(g).c_str(), i); // Count the number of matching files. Then, only keep those // entries which match a maximal amount of files. int curFilesMatched = 0; for (j = 0; g->filesDescriptions[j].fileName; j++) curFilesMatched++; if (curFilesMatched > maxFilesMatched) { debug(2, " ... new best match, removing all previous candidates"); maxFilesMatched = curFilesMatched; matched.clear(); matched.push_back(i); } else if (curFilesMatched == maxFilesMatched) { matched.push_back(i); } else { debug(2, " ... skipped"); } } else { debug(5, "Skipping game: %s (%d)", getDescription(g).c_str(), i); } } if (!filesMD5.empty() && matched.empty()) { printf("MD5s of your game version are unknown. Please, report following data to\n"); printf("ScummVM team along with your game name and version:\n"); for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file) printf("%s: %s\n", file->_key.c_str(), file->_value.c_str()); } return matched; } } // End of namespace Common