/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef COMMON_ARCHIVES_H #define COMMON_ARCHIVES_H #include "common/fs.h" #include "common/str.h" #include "common/hash-str.h" #include "common/list.h" #include "common/ptr.h" #include "common/singleton.h" #include "common/stream.h" namespace Common { class ArchiveMember { public: virtual ~ArchiveMember() { } virtual String getName() const = 0; virtual SeekableReadStream *open() = 0; }; typedef List > ArchiveMemberList; class Archive; /** * Simple ArchiveMemeber implementation which allows * creation of ArchiveMember compatible objects via * a simple Archive and name pair. * * Note that GenericArchiveMember objects will not * be working anymore after the 'parent' object * is destroyed. */ class GenericArchiveMember : public ArchiveMember { Archive *_parent; String _name; public: GenericArchiveMember(String name, Archive *parent); String getName() const; SeekableReadStream *open(); }; /** * FilePtr is a convenient way to keep track of a SeekableReadStream without * having to worry about releasing its memory. */ typedef SharedPtr FilePtr; /** * Archive allows searches of (file)names into an arbitrary container. * It also supports opening a file and returning an usable input stream. */ class Archive { public: virtual ~Archive() { } /** * Check if a name is present in the Archive. Patterns are not allowed, * as this is meant to be a quick File::exists() replacement. */ virtual bool hasFile(const String &name) = 0; /** * Add all the names present in the Archive which match pattern to * list. Returned names can be used as parameters to openFile. * Must not remove elements from the list. * * @return the number of names added to list */ virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern); /** * Add all the names present in the Archive to list. Returned * names can be used as parameters to openFile. * Must not remove elements from the list. * * @return the number of names added to list */ virtual int listMembers(ArchiveMemberList &list) = 0; /** * Create a stream bound to a file in the archive. * @return the newly created input stream */ virtual SeekableReadStream *openFile(const String &name) = 0; }; typedef SharedPtr ArchivePtr; /** * FSDirectory models a directory tree from the filesystem and allows users * to access it through the Archive interface. FSDirectory can represent a * single directory, or a tree with specified depth, rooted in a 'base' * directory. * Searching is case-insensitive, as the main intended goal is supporting * retrieval of game data. First case-insensitive match is returned when * searching, thus making FSDirectory heavily dependant on the underlying * FSNode implementation. */ class FSDirectory : public Archive { FSNode _node; // Caches are case insensitive, clashes are dealt with when creating // Key is stored in lowercase. typedef HashMap NodeCache; NodeCache _fileCache, _subDirCache; // look for a match FSNode lookupCache(NodeCache &cache, const String &name); // cache management void cacheDirectoryRecursive(FSNode node, int depth, const String& prefix); bool _cached; int _depth; public: /** * Create a FSDirectory representing a tree with the specified depth. Will result in an * unbound FSDirectory if name is not found on the filesystem or is not a directory. */ FSDirectory(const String &name, int depth = 1); /** * Create a FSDirectory representing a tree with the specified depth. Will result in an * unbound FSDirectory if node does not exist or is not a directory. */ FSDirectory(const FSNode &node, int depth = 1); virtual ~FSDirectory(); /** * This return the underlying FSNode of the FSDirectory. */ FSNode getFSNode() const; /** * Create a new FSDirectory pointing to a sub directory of the instance. * @return a new FSDirectory instance */ FSDirectory *getSubDirectory(const String &name); virtual bool hasFile(const String &name); virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern); virtual int listMembers(ArchiveMemberList &list); virtual SeekableReadStream *openFile(const String &name); }; /** * SearchSet enables access to a group of Archives through the Archive interface. * Its intended usage is a situation in which there are no name clashes among names in the * contained Archives, hence the simplistic policy of always looking for the first * match. SearchSet *DOES* guarantee that searches are performed in *DESCENDING* * priority order. In case of conflicting priorities, insertion order prevails. */ class SearchSet : public Archive { struct Node { int _priority; String _name; ArchivePtr _arc; Node(int priority, const String &name, ArchivePtr arc) : _priority(priority), _name(name), _arc(arc) { } }; typedef List ArchiveList; ArchiveList _list; ArchiveList::iterator find(const String &name) const; // Add an archive keeping the list sorted by ascending priorities. void insert(const Node& node); public: /** * Add a new archive to the searchable set. */ void add(const String& name, ArchivePtr archive, int priority = 0); /** * Remove an archive from the searchable set. */ void remove(const String& name); /** * Check if a given archive name is already present. */ bool hasArchive(const String &name) const; /** * Empties the searchable set. */ virtual void clear(); /** * Change the order of searches. */ void setPriority(const String& name, int priority); virtual bool hasFile(const String &name); virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern); virtual int listMembers(ArchiveMemberList &list); /** * Implements openFile from Archive base class. The current policy is * opening the first file encountered that matches the name. */ virtual SeekableReadStream *openFile(const String &name); }; class SearchManager : public Singleton, public SearchSet { public: SearchManager(); /** * Add an existing Archive. This is meant to support searching in system-specific * archives, namely the MACOSX/IPHONE bundles. */ void addArchive(const String &name, ArchivePtr archive, int priority = 0); /** * Create and add a FSDirectory by name */ void addDirectory(const String &name, const String &directory, int priority = 0); /** * Create and add a FSDirectory and its subdirectories by name */ void addDirectoryRecursive(const String &name, const String &directory, int depth = 4, int priority = 0); /** * TODO */ virtual void clear(); }; /** Shortcut for accessing the search manager. */ #define SearchMan Common::SearchManager::instance() } // namespace Common #endif