/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef COMMON_ARCHIVES_H #define COMMON_ARCHIVES_H #include "common/fs.h" #include "common/str.h" #include "common/hash-str.h" #include "common/list.h" #include "common/ptr.h" #include "common/singleton.h" #include "common/stream.h" namespace Common { /** * ArchiveMember is an abstract interface to represent elements inside * implementations of Archive. * * Archive subclasses must provide their own implementation of ArchiveMember, * and use it when serving calls to listMembers() and listMatchingMembers(). * Alternatively, the GenericArchiveMember below can be used. */ class ArchiveMember { public: virtual ~ArchiveMember() { } virtual SeekableReadStream *open() = 0; virtual String getName() const = 0; virtual String getDisplayName() const { return getName(); } }; typedef SharedPtr ArchiveMemberPtr; typedef List ArchiveMemberList; class Archive; /** * Simple ArchiveMember implementation which allows * creation of ArchiveMember compatible objects via * a simple Archive and name pair. * * Note that GenericArchiveMember objects will not * be working anymore after the 'parent' object * is destroyed. */ class GenericArchiveMember : public ArchiveMember { Archive *_parent; String _name; public: GenericArchiveMember(String name, Archive *parent); String getName() const; SeekableReadStream *open(); }; /** * Archive allows searches of (file)names into an arbitrary container. * It also supports opening a file and returning an usable input stream. */ class Archive { public: virtual ~Archive() { } /** * Check if a name is present in the Archive. Patterns are not allowed, * as this is meant to be a quick File::exists() replacement. */ virtual bool hasFile(const String &name) = 0; /** * Add all the names present in the Archive which match pattern to * list. Returned names can be used as parameters to openFile. * Must not remove elements from the list. * * @return the number of names added to list */ virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern); /** * Add all the names present in the Archive to list. Returned * names can be used as parameters to openFile. * Must not remove elements from the list. * * @return the number of names added to list */ virtual int listMembers(ArchiveMemberList &list) = 0; /** * Returns a ArchiveMember representation of the given file. */ virtual ArchiveMemberPtr getMember(const String &name) = 0; /** * Create a stream bound to a file in the archive. * @return the newly created input stream */ virtual SeekableReadStream *openFile(const String &name) = 0; }; /** * FSDirectory models a directory tree from the filesystem and allows users * to access it through the Archive interface. Searching is case-insensitive, * since the intended goal is supporting retrieval of game data. * * FSDirectory can represent a single directory, or a tree with specified depth, * depending on the value passed to the 'depth' parameter in the constructors. * Filenames are cached with their relative path, with elements separated by * backslashes, e.g.: * * c:\my\data\file.ext * * would be cached as 'data/file.ext' if FSDirectory was created on 'c:/my' with * depth > 1. If depth was 1, then the 'data' subdirectory would have been * ignored, instead. * Again, only BACKSLASHES are used as separators independently from the * underlying file system. * * Relative paths can be specified when calling matching functions like openFile(), * hasFile(), listMatchingMembers() and listMembers(). Please see the function * specific comments for more information. * * Client code can customize cache by using the constructors with the 'prefix' * parameter. In this case, the prefix is prepended to each entry in the cache, * and effectively treated as a 'virtual' parent subdirectory. FSDirectory adds * a trailing backslash to prefix if needed. Following on with the previous example * and using 'your' as prefix, the cache entry would have been 'your/data/file.ext'. * */ class FSDirectory : public Archive { FSNode _node; // Caches are case insensitive, clashes are dealt with when creating // Key is stored in lowercase. typedef HashMap NodeCache; NodeCache _fileCache, _subDirCache; Common::String _prefix; // string that is prepended to each cache item key void setPrefix(const String &prefix); // look for a match FSNode lookupCache(NodeCache &cache, const String &name); // cache management void cacheDirectoryRecursive(FSNode node, int depth, const String& prefix); // fill cache if not already cached void ensureCached(); bool _cached; int _depth; public: /** * Create a FSDirectory representing a tree with the specified depth. Will result in an * unbound FSDirectory if name is not found on the filesystem or if the node is not a * valid directory. */ FSDirectory(const String &name, int depth = 1); FSDirectory(const FSNode &node, int depth = 1); /** * Create a FSDirectory representing a tree with the specified depth. The parameter * prefix is prepended to the keys in the cache. See class comment. */ FSDirectory(const String &prefix, const String &name, int depth = 1); FSDirectory(const String &prefix, const FSNode &node, int depth = 1); virtual ~FSDirectory(); /** * This return the underlying FSNode of the FSDirectory. */ FSNode getFSNode() const; /** * Create a new FSDirectory pointing to a sub directory of the instance. See class comment * for an explanation of the prefix parameter. * @return a new FSDirectory instance */ FSDirectory *getSubDirectory(const String &name, int depth = 1); FSDirectory *getSubDirectory(const String &prefix, const String &name, int depth = 1); /** * Checks for existence in the cache. A full match of relative path and filename is needed * for success. */ virtual bool hasFile(const String &name); /** * Returns a list of matching file names. Pattern can use GLOB wildcards. */ virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern); /** * Returns a list of all the files in the cache. */ virtual int listMembers(ArchiveMemberList &list); /** * Get a ArchiveMember representation of the specified file. A full match of relative * path and filename is needed for success. */ virtual ArchiveMemberPtr getMember(const String &name); /** * Open the specified file. A full match of relative path and filename is needed * for success. */ virtual SeekableReadStream *openFile(const String &name); }; /** * SearchSet enables access to a group of Archives through the Archive interface. * Its intended usage is a situation in which there are no name clashes among names in the * contained Archives, hence the simplistic policy of always looking for the first * match. SearchSet *DOES* guarantee that searches are performed in *DESCENDING* * priority order. In case of conflicting priorities, insertion order prevails. */ class SearchSet : public Archive { struct Node { int _priority; String _name; Archive *_arc; bool _autoFree; Node(int priority, const String &name, Archive *arc, bool autoFree) : _priority(priority), _name(name), _arc(arc), _autoFree(autoFree) { } }; typedef List ArchiveNodeList; ArchiveNodeList _list; ArchiveNodeList::iterator find(const String &name) const; // Add an archive keeping the list sorted by ascending priorities. void insert(const Node& node); public: virtual ~SearchSet() { clear(); } /** * Add a new archive to the searchable set. */ void add(const String& name, Archive *arch, int priority = 0, bool autoFree = true); /** * Remove an archive from the searchable set. */ void remove(const String& name); /** * Check if a given archive name is already present. */ bool hasArchive(const String &name) const; /** * Empties the searchable set. */ virtual void clear(); /** * Change the order of searches. */ void setPriority(const String& name, int priority); virtual bool hasFile(const String &name); virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern); virtual int listMembers(ArchiveMemberList &list); virtual ArchiveMemberPtr getMember(const String &name); /** * Implements openFile from Archive base class. The current policy is * opening the first file encountered that matches the name. */ virtual SeekableReadStream *openFile(const String &name); }; class SearchManager : public Singleton, public SearchSet { public: /** * Create and add a FSDirectory by name */ void addDirectory(const String &name, const String &directory, int priority = 0, int depth = 1); /** * Create and add a FSDirectory by FSNode */ void addDirectory(const String &name, const FSNode &directory, int priority = 0, int depth = 1); /** * Resets the search manager to the default list of search paths (system * specific dirs + current dir). */ virtual void clear(); private: friend class Common::Singleton; SearchManager(); }; /** Shortcut for accessing the search manager. */ #define SearchMan Common::SearchManager::instance() } // namespace Common #endif