/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Based on eos' BitStream implementation #ifndef COMMON_BITSTREAM_H #define COMMON_BITSTREAM_H #include "common/scummsys.h" namespace Common { class SeekableReadStream; /** A bit stream. */ class BitStream { public: BitStream(); virtual ~BitStream(); /** Read a bit. */ virtual uint32 getBit() = 0; /** Read a number of bits. */ virtual uint32 getBits(uint32 n) = 0; /** Adding another bit. */ virtual void addBit(uint32 &x, uint32 n) = 0; /** Skip a number of bits. */ void skip(uint32 n); /** Get the current position. */ virtual uint32 pos() const = 0; /** Return the number of bits in the stream. */ virtual uint32 size() const = 0; }; /** A big endian bit stream. */ class BitStreamBE : public BitStream { public: BitStreamBE(SeekableReadStream &stream, uint32 bitCount); BitStreamBE(const byte *data, uint32 bitCount); ~BitStreamBE(); uint32 getBit(); uint32 getBits(uint32 n); void addBit(uint32 &x, uint32 n); uint32 pos() const; uint32 size() const; private: SeekableReadStream *_stream; byte _value; ///< Current byte. uint8 _inValue; ///< Position within the current byte. }; /** A 32bit little endian bit stream. */ class BitStream32LE : public BitStream { public: BitStream32LE(SeekableReadStream &stream, uint32 bitCount); BitStream32LE(const byte *data, uint32 bitCount); ~BitStream32LE(); uint32 getBit(); uint32 getBits(uint32 n); void addBit(uint32 &x, uint32 n); uint32 pos() const; uint32 size() const; private: SeekableReadStream *_stream; uint32 _value; ///< Current 32bit value. uint8 _inValue; ///< Position within the current 32bit value. }; } // End of namespace Common #endif // COMMON_BITSTREAM_H