/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Based on eos' BitStream implementation #ifndef COMMON_BITSTREAM_H #define COMMON_BITSTREAM_H #include "common/scummsys.h" namespace Common { class SeekableReadStream; /** * A bit stream, giving access to data one bit at a time. * * Used in engines: * - scumm */ class BitStream { public: BitStream(); virtual ~BitStream(); /** Read a bit from the bitstream. */ virtual uint32 getBit() = 0; /** Read a number of bits, creating a multi-bit value. */ virtual uint32 getBits(uint32 n) = 0; /** Add more bits, creating a multi-bit value in stages. */ virtual void addBit(uint32 &x, uint32 n) = 0; /** Skip a number of bits. */ void skip(uint32 n); /** Get the current position, in bits. */ virtual uint32 pos() const = 0; /** Return the number of bits in the stream. */ virtual uint32 size() const = 0; }; /** * A big-endian bit stream. * * The input data is read one byte at a time. Their bits are handed out * in the order of MSB to LSB. When all 8 bits of a byte have been consumed, * another input data byte is read. */ class BitStreamBE : public BitStream { public: /** * Create a big endian bit stream. * * Reads and copies bitCount bits from the provided stream. * Ownership of the stream is not transferred. */ BitStreamBE(SeekableReadStream &stream, uint32 bitCount); /** * Create a big endian bit stream. * * Reads and copies bitCount bits from the provided data. * Ownership of the data is not transferred. */ BitStreamBE(const byte *data, uint32 bitCount); ~BitStreamBE(); uint32 getBit(); /** * Read a number of bits, creating a multi-bit value. * * The bits are read one at a time, in the order MSB to LSB and * or'd together to create a multi-bit value. */ uint32 getBits(uint32 n); /** * Add more bits, creating a multi-bit value in stages. * * Shifts in n new bits into the value x, in the order of MSB to LSB. */ void addBit(uint32 &x, uint32 n); uint32 pos() const; uint32 size() const; private: SeekableReadStream *_stream; byte _value; ///< Current byte. uint8 _inValue; ///< Position within the current byte. }; /** * A little-endian bit stream, reading 32bit values at a time. * * The input data is read one little-endian uint32 at a time. Their bits are * handed out in the order of LSB to MSB. When all 8 bits of a byte have been * consumed, another little-endian input data uint32 is read. */ class BitStream32LE : public BitStream { public: /** * Create a little-endian bit stream. * * Reads and copies bitCount bits from the provided stream. * Ownership of the stream is not transferred. */ BitStream32LE(SeekableReadStream &stream, uint32 bitCount); /** * Create a little-endian bit stream. * * Reads and copies bitCount bits from the provided data. * Ownership of the data is not transferred. */ BitStream32LE(const byte *data, uint32 bitCount); ~BitStream32LE(); uint32 getBit(); /** * Read a number of bits, creating a multi-bit value. * * The bits are read one at a time, in the order LSB to MSB and * or'd together to create a multi-bit value. */ uint32 getBits(uint32 n); /** * Add more bits, creating a multi-bit value in stages. * * Shifts in n new bits into the value x, in the order of LSB to MSB. */ void addBit(uint32 &x, uint32 n); uint32 pos() const; uint32 size() const; private: SeekableReadStream *_stream; uint32 _value; ///< Current 32bit value. uint8 _inValue; ///< Position within the current 32bit value. }; } // End of namespace Common #endif // COMMON_BITSTREAM_H