/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_CLOUDMANAGER_H #define COMMON_CLOUDMANAGER_H #include "backends/cloud/storage.h" namespace Common { class CloudManager { public: CloudManager() {} virtual ~CloudManager() {} /** * Loads all information from configs and creates current Storage instance. * * @note It's called once on startup in scummvm_main(). */ virtual void init() = 0; /** * Saves all information into configuration file. */ virtual void save() = 0; /** * Adds new Storage into list. * * @param storage Cloud::Storage to add. * @param makeCurrent whether added storage should be the new current storage. * @param saveConfig whether save() should be called to update configuration file. */ virtual void addStorage(Cloud::Storage *storage, bool makeCurrent = true, bool saveConfig = true) = 0; /** * Returns active Storage, which could be used to interact * with cloud storage. * * @return active Cloud::Storage or null, if there is no active Storage. */ virtual Cloud::Storage *getCurrentStorage() = 0; /** * Starts saves syncing process in currently active storage if there is any. */ virtual void syncSaves(Cloud::Storage::BoolCallback callback = nullptr, Networking::ErrorCallback errorCallback = nullptr) = 0; /** * Starts feature testing (the one I'm working on currently). (Temporary) */ virtual void testFeature() = 0; }; } // End of namespace Common #endif