/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/config-manager.h" #include "common/file.h" #include "common/util.h" DECLARE_SINGLETON(Common::ConfigManager); #ifdef __PLAYSTATION2__ #include "backends/platform/ps2/systemps2.h" #endif #if defined(UNIX) #ifdef MACOSX #define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences" #else #define DEFAULT_CONFIG_FILE ".scummvmrc" #endif #else #define DEFAULT_CONFIG_FILE "scummvm.ini" #endif #define MAXLINELEN 256 static bool isValidDomainName(const Common::String &domName) { const char *p = domName.c_str(); while (*p && (isalnum(*p) || *p == '-' || *p == '_')) p++; return *p == 0; } namespace Common { #if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__)) const String ConfigManager::kApplicationDomain("scummvm"); const String ConfigManager::kTransientDomain("__TRANSIENT"); #else const char *ConfigManager::kApplicationDomain = "scummvm"; const char *ConfigManager::kTransientDomain = "__TRANSIENT"; #endif #pragma mark - ConfigManager::ConfigManager() : _activeDomain(0) { } void ConfigManager::loadDefaultConfigFile() { char configFile[MAXPATHLEN]; #if defined(UNIX) && !defined(GP2X) // GP2X is Linux based but Home dir can be read only so do not use it and put the config in the executable dir. const char *home = getenv("HOME"); if (home != NULL && strlen(home) < MAXPATHLEN) snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE); else strcpy(configFile, DEFAULT_CONFIG_FILE); #else #if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) OSVERSIONINFO win32OsVersion; ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO)); win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); GetVersionEx(&win32OsVersion); // Check for non-9X version of Windows. if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) { // Use the Application Data directory of the user profile. if (win32OsVersion.dwMajorVersion >= 5) { if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile))) error("Unable to access application data directory"); } else { if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile))) error("Unable to access user profile directory"); strcat(configFile, "\\Application Data"); CreateDirectory(configFile, NULL); } strcat(configFile, "\\ScummVM"); CreateDirectory(configFile, NULL); strcat(configFile, "\\" DEFAULT_CONFIG_FILE); if (fopen(configFile, "r") == NULL) { // Check windows directory char oldConfigFile[MAXPATHLEN]; GetWindowsDirectory(oldConfigFile, MAXPATHLEN); strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE); if (fopen(oldConfigFile, "r")) { printf("The default location of the config file (scummvm.ini) in ScummVM has changed,\n"); printf("under Windows NT4/2000/XP/Vista. You may want to consider moving your config\n"); printf("file from the old default location:\n"); printf("%s\n", oldConfigFile); printf("to the new default location:\n"); printf("%s\n\n", configFile); strcpy(configFile, oldConfigFile); } } } else { // Check windows directory GetWindowsDirectory(configFile, MAXPATHLEN); strcat(configFile, "\\" DEFAULT_CONFIG_FILE); } #elif defined(PALMOS_MODE) strcpy(configFile,"/PALM/Programs/ScummVM/" DEFAULT_CONFIG_FILE); #elif defined(__PLAYSTATION2__) ((OSystem_PS2*)g_system)->makeConfigPath(configFile); #elif defined(__PSP__) strcpy(configFile, "ms0:/" DEFAULT_CONFIG_FILE); #elif defined (__SYMBIAN32__) strcpy(configFile, Symbian::GetExecutablePath()); strcat(configFile, DEFAULT_CONFIG_FILE); #else strcpy(configFile, DEFAULT_CONFIG_FILE); #endif #endif loadConfigFile(configFile); flushToDisk(); } void ConfigManager::loadConfigFile(const String &filename) { _appDomain.clear(); _gameDomains.clear(); _transientDomain.clear(); _filename = filename; _domainSaveOrder.clear(); loadFile(_filename); printf("Using configuration file: %s\n", _filename.c_str()); } void ConfigManager::loadFile(const String &filename) { File cfg_file; if (!cfg_file.open(filename)) { printf("Creating configuration file: %s\n", filename.c_str()); } else { char buf[MAXLINELEN]; String domain; String comment; int lineno = 0; // TODO: Detect if a domain occurs multiple times (or likewise, if // a key occurs multiple times inside one domain). while (!cfg_file.eof()) { lineno++; if (!cfg_file.readLine(buf, MAXLINELEN)) break; if (buf[0] == '#') { // Accumulate comments here. Once we encounter either the start // of a new domain, or a key-value-pair, we associate the value // of the 'comment' variable with that entity. comment += buf; comment += '\n'; } else if (buf[0] == '[') { // It's a new domain which begins here. char *p = buf + 1; // Get the domain name, and check whether it's valid (that // is, verify that it only consists of alphanumerics, // dashes and underscores). while (*p && (isalnum(*p) || *p == '-' || *p == '_')) p++; switch (*p) { case '\0': error("Config file buggy: missing ] in line %d", lineno); break; case ']': *p = 0; domain = buf + 1; break; default: error("Config file buggy: Invalid character '%c' occured in domain name in line %d", *p, lineno); } // Store domain comment if (domain == kApplicationDomain) { _appDomain.setDomainComment(comment); } else { _gameDomains[domain].setDomainComment(comment); } comment.clear(); _domainSaveOrder.push_back(domain); } else { // Skip leading & trailing whitespaces char *t = rtrim(ltrim(buf)); // Skip empty lines if (*t == 0) continue; // If no domain has been set, this config file is invalid! if (domain.empty()) { error("Config file buggy: Key/value pair found outside a domain in line %d", lineno); } // Split string at '=' into 'key' and 'value'. char *p = strchr(t, '='); if (!p) error("Config file buggy: Junk found in line line %d: '%s'", lineno, t); *p = 0; String key = rtrim(t); String value = ltrim(p + 1); set(key, value, domain); // Store comment if (domain == kApplicationDomain) { _appDomain.setKVComment(key, comment); } else { _gameDomains[domain].setKVComment(key, comment); } comment.clear(); } } } } void ConfigManager::flushToDisk() { #ifndef __DC__ FILE *cfg_file; // TODO // if (!willwrite) // return; if (!(cfg_file = fopen(_filename.c_str(), "w"))) { warning("Unable to write configuration file: %s", _filename.c_str()); } else { // First write the domains in _domainSaveOrder, in that order. // Note: It's possible for _domainSaveOrder to list domains which // are not present anymore. StringList::const_iterator i; for (i = _domainSaveOrder.begin(); i != _domainSaveOrder.end(); ++i) { if (kApplicationDomain == *i) { writeDomain(cfg_file, *i, _appDomain); } else if (_gameDomains.contains(*i)) { writeDomain(cfg_file, *i, _gameDomains[*i]); } } DomainMap::const_iterator d; // Now write the domains which haven't been written yet if (!_domainSaveOrder.contains(kApplicationDomain)) writeDomain(cfg_file, kApplicationDomain, _appDomain); for (d = _gameDomains.begin(); d != _gameDomains.end(); ++d) { if (!_domainSaveOrder.contains(d->_key)) writeDomain(cfg_file, d->_key, d->_value); } fclose(cfg_file); } #endif // !__DC__ } void ConfigManager::writeDomain(FILE *file, const String &name, const Domain &domain) { if (domain.empty()) return; // Don't bother writing empty domains. String comment; // Write domain comment (if any) comment = domain.getDomainComment(); if (!comment.empty()) fprintf(file, "%s", comment.c_str()); // Write domain start fprintf(file, "[%s]\n", name.c_str()); // Write all key/value pairs in this domain, including comments Domain::const_iterator x; for (x = domain.begin(); x != domain.end(); ++x) { const String &value = x->_value; if (!value.empty()) { // Write comment (if any) if (domain.hasKVComment(x->_key)) { comment = domain.getKVComment(x->_key); fprintf(file, "%s", comment.c_str()); } // Write the key/value pair fprintf(file, "%s=%s\n", x->_key.c_str(), value.c_str()); } } fprintf(file, "\n"); } #pragma mark - const ConfigManager::Domain *ConfigManager::getDomain(const String &domName) const { assert(!domName.empty()); assert(isValidDomainName(domName)); if (domName == kTransientDomain) return &_transientDomain; if (domName == kApplicationDomain) return &_appDomain; if (_gameDomains.contains(domName)) return &_gameDomains[domName]; return 0; } ConfigManager::Domain *ConfigManager::getDomain(const String &domName) { assert(!domName.empty()); assert(isValidDomainName(domName)); if (domName == kTransientDomain) return &_transientDomain; if (domName == kApplicationDomain) return &_appDomain; if (_gameDomains.contains(domName)) return &_gameDomains[domName]; return 0; } #pragma mark - bool ConfigManager::hasKey(const String &key) const { // Search the domains in the following order: // 1) the transient domain, // 2) the active game domain (if any), // 3) the application domain. // The defaults domain is explicitly *not* checked. if (_transientDomain.contains(key)) return true; if (_activeDomain && _activeDomain->contains(key)) return true; if (_appDomain.contains(key)) return true; return false; } bool ConfigManager::hasKey(const String &key, const String &domName) const { // FIXME: For now we continue to allow empty domName to indicate // "use 'default' domain". This is mainly needed for the SCUMM ConfigDialog // and should be removed ASAP. if (domName.empty()) return hasKey(key); const Domain *domain = getDomain(domName); if (!domain) return false; return domain->contains(key); } void ConfigManager::removeKey(const String &key, const String &domName) { Domain *domain = getDomain(domName); if (!domain) error("ConfigManager::removeKey(%s, %s) called on non-existent domain", key.c_str(), domName.c_str()); domain->erase(key); } #pragma mark - const String & ConfigManager::get(const String &key) const { if (_transientDomain.contains(key)) return _transientDomain[key]; else if (_activeDomain && _activeDomain->contains(key)) return (*_activeDomain)[key]; else if (_appDomain.contains(key)) return _appDomain[key]; else if (_defaultsDomain.contains(key)) return _defaultsDomain[key]; #if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__)) return String::emptyString; #else return ConfMan._emptyString; #endif } const String & ConfigManager::get(const String &key, const String &domName) const { // FIXME: For now we continue to allow empty domName to indicate // "use 'default' domain". This is mainly needed for the SCUMM ConfigDialog // and should be removed ASAP. if (domName.empty()) return get(key); const Domain *domain = getDomain(domName); if (!domain) error("ConfigManager::get(%s,%s) called on non-existent domain", key.c_str(), domName.c_str()); if (domain->contains(key)) return (*domain)[key]; return _defaultsDomain.get(key); if (!domain->contains(key)) { #if 1 #if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__)) return String::emptyString; #else return ConfMan._emptyString; #endif #else error("ConfigManager::get(%s,%s) called on non-existent key", key.c_str(), domName.c_str()); #endif } return (*domain)[key]; } int ConfigManager::getInt(const String &key, const String &domName) const { String value(get(key, domName)); char *errpos; // For now, be tolerant against missing config keys. Strictly spoken, it is // a bug in the calling code to retrieve an int for a key which isn't even // present... and a default value of 0 seems rather arbitrary. if (value.empty()) return 0; // We use the special value '0' for the base passed to strtol. Doing that // makes it possible to enter hex values as "0x1234", but also decimal // values ("123") are still valid. int ivalue = (int)strtol(value.c_str(), &errpos, 0); if (value.c_str() == errpos) error("ConfigManager::getInt(%s,%s): '%s' is not a valid integer", key.c_str(), domName.c_str(), errpos); return ivalue; } bool ConfigManager::getBool(const String &key, const String &domName) const { String value(get(key, domName)); if ((value == "true") || (value == "yes") || (value == "1")) return true; if ((value == "false") || (value == "no") || (value == "0")) return false; error("ConfigManager::getBool(%s,%s): '%s' is not a valid bool", key.c_str(), domName.c_str(), value.c_str()); } #pragma mark - void ConfigManager::set(const String &key, const String &value) { // Remove the transient domain value, if any. _transientDomain.erase(key); // Write the new key/value pair into the active domain, resp. into // the application domain if no game domain is active. if (_activeDomain) (*_activeDomain)[key] = value; else _appDomain[key] = value; } void ConfigManager::set(const String &key, const String &value, const String &domName) { // FIXME: For now we continue to allow empty domName to indicate // "use 'default' domain". This is mainly needed for the SCUMM ConfigDialog // and should be removed ASAP. if (domName.empty()) { set(key, value); return; } Domain *domain = getDomain(domName); if (!domain) error("ConfigManager::set(%s,%s,%s) called on non-existent domain", key.c_str(), value.c_str(), domName.c_str()); (*domain)[key] = value; // TODO/FIXME: We used to erase the given key from the transient domain // here. Do we still want to do that? // It was probably there to simplify the options dialogs code: // Imagine you are editing the current options (via the SCUMM ConfigDialog, // for example). If you edit the game domain for that, but a matching // entry in the transient domain is present, than your changes may not take // effect. So you want to remove the key from the transient domain before // adding it to the active domain. // But doing this here seems rather evil... need to comb the options dialog // code to find out if it's still necessary, and if that's the case, how // to replace it in a clean fashion... /* if (domName == kTransientDomain) _transientDomain[key] = value; else { if (domName == kApplicationDomain) { _appDomain[key] = value; if (_activeDomainName.empty() || !_gameDomains[_activeDomainName].contains(key)) _transientDomain.erase(key); } else { _gameDomains[domName][key] = value; if (domName == _activeDomainName) _transientDomain.erase(key); } } */ } void ConfigManager::setInt(const String &key, int value, const String &domName) { char tmp[128]; snprintf(tmp, sizeof(tmp), "%i", value); set(key, String(tmp), domName); } void ConfigManager::setBool(const String &key, bool value, const String &domName) { set(key, String(value ? "true" : "false"), domName); } #pragma mark - void ConfigManager::registerDefault(const String &key, const String &value) { _defaultsDomain[key] = value; } void ConfigManager::registerDefault(const String &key, const char *value) { registerDefault(key, String(value)); } void ConfigManager::registerDefault(const String &key, int value) { char tmp[128]; snprintf(tmp, sizeof(tmp), "%i", value); registerDefault(key, tmp); } void ConfigManager::registerDefault(const String &key, bool value) { registerDefault(key, value ? "true" : "false"); } #pragma mark - void ConfigManager::setActiveDomain(const String &domName) { if (domName.empty()) { _activeDomain = 0; } else { assert(isValidDomainName(domName)); _activeDomain = & _gameDomains[domName]; } _activeDomainName = domName; } void ConfigManager::addGameDomain(const String &domName) { assert(!domName.empty()); assert(isValidDomainName(domName)); // TODO: Do we want to generate an error/warning if a domain with // the given name already exists? _gameDomains[domName]; } void ConfigManager::removeGameDomain(const String &domName) { assert(!domName.empty()); assert(isValidDomainName(domName)); _gameDomains.erase(domName); } void ConfigManager::renameGameDomain(const String &oldName, const String &newName) { if (oldName == newName) return; assert(!oldName.empty()); assert(!newName.empty()); assert(isValidDomainName(oldName)); assert(isValidDomainName(newName)); // _gameDomains[newName].merge(_gameDomains[oldName]); Domain &oldDom = _gameDomains[oldName]; Domain &newDom = _gameDomains[newName]; Domain::const_iterator iter; for (iter = oldDom.begin(); iter != oldDom.end(); ++iter) newDom[iter->_key] = iter->_value; _gameDomains.erase(oldName); } bool ConfigManager::hasGameDomain(const String &domName) const { assert(!domName.empty()); return isValidDomainName(domName) && _gameDomains.contains(domName); } #pragma mark - const String &ConfigManager::Domain::get(const String &key) const { const_iterator iter(find(key)); if (iter != end()) return iter->_value; #if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__)) return String::emptyString; #else return ConfMan._emptyString; #endif } void ConfigManager::Domain::setDomainComment(const String &comment) { _domainComment = comment; } const String &ConfigManager::Domain::getDomainComment() const { return _domainComment; } void ConfigManager::Domain::setKVComment(const String &key, const String &comment) { _keyValueComments[key] = comment; } const String &ConfigManager::Domain::getKVComment(const String &key) const { return _keyValueComments[key]; } bool ConfigManager::Domain::hasKVComment(const String &key) const { return _keyValueComments.contains(key); } } // End of namespace Common