/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "common/config-manager.h" #if defined(UNIX) #include #ifndef MAXPATHLEN #define MAXPATHLEN 256 #endif #ifdef MACOSX #define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences" #else #define DEFAULT_CONFIG_FILE ".scummvmrc" #endif #else #define DEFAULT_CONFIG_FILE "scummvm.ini" #endif #define MAXLINELEN 256 static char *ltrim(char *t) { while (*t == ' ') t++; return t; } static char *rtrim(char *t) { int l = strlen(t) - 1; while (l >= 0 && t[l] == ' ') t[l--] = 0; return t; } namespace Common { const String ConfigManager::kApplicationDomain("scummvm"); const String trueStr("true"); const String falseStr("false"); #pragma mark - ConfigManager::ConfigManager() { #if defined(UNIX) char configFile[MAXPATHLEN]; if(getenv("HOME") != NULL) sprintf(configFile,"%s/%s", getenv("HOME"), DEFAULT_CONFIG_FILE); else strcpy(configFile,DEFAULT_CONFIG_FILE); #else char configFile[256]; #if defined (WIN32) && !defined(_WIN32_WCE) GetWindowsDirectory(configFile, 256); strcat(configFile, "\\"); strcat(configFile, DEFAULT_CONFIG_FILE); #elif defined(__PALM_OS__) strcpy(configFile,"/PALM/Programs/ScummVM/"); strcat(configFile, DEFAULT_CONFIG_FILE); #else strcpy(configFile, DEFAULT_CONFIG_FILE); #endif #endif // Ensure the global domain(s) are setup. _globalDomains.addKey(kApplicationDomain); #ifdef _WIN32_WCE // WinCE for some reasons uses additional global domains. _globalDomains.addKey("wince"); _globalDomains.addKey("smartfon-keys"); #endif _filename = configFile; loadFile(_filename); } void ConfigManager::loadFile(const String &filename) { FILE *cfg_file; char buf[MAXLINELEN]; char *t; String domain; if (!(cfg_file = fopen(filename.c_str(), "r"))) { debug(1, "Unable to open configuration file: %s.\n", filename.c_str()); } else { while (!feof(cfg_file)) { t = buf; if (!fgets(t, MAXLINELEN, cfg_file)) continue; if (t[0] && t[0] != '#') { if (t[0] == '[') { // It's a new domain which begins here. char *p = strchr(t, ']'); if (!p) { error("Config file buggy: no ] at the end of the domain name.\n"); } else { *p = 0; // TODO: Some kind of domain name verification might be nice. // E.g. restrict to only a-zA-Z0-9 and maybe -_ or so... domain = t + 1; } } else { // Skip leading whitespaces while (*t && isspace(*t)) { t++; } // Skip empty lines if (*t == 0) continue; // If no domain has been set, this config file is invalid! if (domain.isEmpty()) { error("Config file buggy: we have a key without a domain first.\n"); } // It's a new key in the domain. char *p = strchr(t, '\n'); if (p) *p = 0; p = strchr(t, '\r'); if (p) *p = 0; if (!(p = strchr(t, '='))) { if (strlen(t)) warning("Config file buggy: there is junk: %s\n", t); } else { *p = 0; String key = ltrim(rtrim(t)); String value = ltrim(p + 1); set(key, value, domain); } } } } fclose(cfg_file); } } void ConfigManager::flushToDisk() { FILE *cfg_file; // TODO // if (!willwrite) // return; if (!(cfg_file = fopen(_filename.c_str(), "w"))) { warning("Unable to write configuration file: %s.\n", _filename.c_str()); } else { DomainMap::ConstIterator d; // First write the global domains for (d = _globalDomains.begin(); d != _globalDomains.end(); ++d) { writeDomain(cfg_file, d->_key, d->_value); } // Second, write the game domains for (d = _gameDomains.begin(); d != _gameDomains.end(); ++d) { writeDomain(cfg_file, d->_key, d->_value); } fclose(cfg_file); } } void ConfigManager::writeDomain(FILE *file, const String &name, const Domain &domain) { if (domain.isEmpty()) return; // Don't bother writing empty domains. fprintf(file, "[%s]\n", name.c_str()); StringMap::ConstIterator x; for (x = domain.begin(); x != domain.end(); ++x) { const String &value = x->_value; if (!value.isEmpty()) fprintf(file, "%s=%s\n", x->_key.c_str(), value.c_str()); } fprintf(file, "\n"); } #pragma mark - bool ConfigManager::hasKey(const String &key) const { // Search the domains in the following order: // 1) Run time domain // 2) Active game domain (if any) // 3) All global domains // The defaults domain is explicitly *not* checked. // if (_runtimeDomain.contain(key)) // return true; if (!_activeDomain.isEmpty() && _gameDomains[_activeDomain].contains(key)) return true; DomainMap::ConstIterator iter; for (iter = _globalDomains.begin(); iter != _globalDomains.end(); ++iter) { if (iter->_value.contains(key)) return true; } return false; } bool ConfigManager::hasKey(const String &key, const String &dom) const { assert(!dom.isEmpty()); if (_gameDomains.contains(dom)) return _gameDomains[dom].contains(key); if (_globalDomains.contains(dom)) return _globalDomains[dom].contains(key); return false; } void ConfigManager::removeKey(const String &key, const String &dom) { assert(!dom.isEmpty()); if (_gameDomains.contains(dom)) _gameDomains[dom].remove(key); else if (_globalDomains.contains(dom)) _globalDomains[dom].remove(key); else error("Removing key '%s' from non-existant domain '%s'", key.c_str(), dom.c_str()); } #pragma mark - const String & ConfigManager::get(const String &key) const { // Search the domains in the following order: // 1) Run time domain // 2) Active game domain (if any) // 3) All global domains // 4) The defaults // if (_runtimeDomain.contain(key)) // return true; if (!_activeDomain.isEmpty() && _gameDomains[_activeDomain].contains(key)) return _gameDomains[_activeDomain][key]; DomainMap::ConstIterator iter; for (iter = _globalDomains.begin(); iter != _globalDomains.end(); ++iter) { if (iter->_value.contains(key)) return iter->_value[key]; } return _defaultsDomain.get(key); } const String & ConfigManager::get(const String &key, const String &dom) const { if (dom.isEmpty()) return get(key); // TODO: How exactly should we handle the case were the domain 'dom' // is not found, or were dom is found, but doesn't contain 'key' ? // Right now we just return an empty string. But might want to print // out a warning, or even error out? if (_gameDomains.contains(dom)) return _gameDomains[dom].get(key); if (_globalDomains.contains(dom)) return _globalDomains[dom].get(key); return String::emptyString; } int ConfigManager::getInt(const String &key, const String &dom) const { String value(get(key, dom)); // Convert the string to an integer. // TODO: We should perform some error checking. if (value.c_str()) return (int)strtol(value.c_str(), 0, 10); else return 0; } bool ConfigManager::getBool(const String &key, const String &dom) const { String value(get(key, dom)); // '1', 'true' and 'yes' are accepted as true values; everything else // maps to value 'false'. return (value == trueStr) || (value == "yes") || (value == "1"); } #pragma mark - void ConfigManager::set(const String &key, const String &value) { #if 0 // TODO ?!? // _runtimeDomain[key] = value; #else if (_activeDomain.isEmpty()) _globalDomains[kApplicationDomain][key] = value; else _gameDomains[_activeDomain][key] = value; #endif } void ConfigManager::set(const String &key, const String &value, const String &dom) { if (dom.isEmpty()) { set(key, value); return; } if (_globalDomains.contains(dom)) _globalDomains[dom][key] = value; else _gameDomains[dom][key] = value; } void ConfigManager::set(const String &key, const char *value, const String &dom) { set(key, String(value), dom); } void ConfigManager::set(const String &key, int value, const String &dom) { char tmp[128]; snprintf(tmp, sizeof(tmp), "%i", value); set(key, String(tmp), dom); } void ConfigManager::set(const String &key, bool value, const String &dom) { set(key, value ? trueStr : falseStr, dom); } #pragma mark - void ConfigManager::registerDefault(const String &key, const String &value) { _defaultsDomain[key] = value; } void ConfigManager::registerDefault(const String &key, const char *value) { registerDefault(key, String(value)); } void ConfigManager::registerDefault(const String &key, int value) { char tmp[128]; snprintf(tmp, sizeof(tmp), "%i", value); registerDefault(key, tmp); } void ConfigManager::registerDefault(const String &key, bool value) { registerDefault(key, value ? trueStr : falseStr); } #pragma mark - void ConfigManager::setActiveDomain(const String &domain) { assert(!domain.isEmpty()); _activeDomain = domain; _gameDomains.addKey(domain); } void ConfigManager::removeGameDomain(const String &domain) { assert(!domain.isEmpty()); _gameDomains.remove(domain); } void ConfigManager::renameGameDomain(const String &oldName, const String &newName) { if (oldName == newName) return; assert(!oldName.isEmpty()); assert(!newName.isEmpty()); _gameDomains[newName].merge(_gameDomains[oldName]); _gameDomains.remove(oldName); } bool ConfigManager::hasGameDomain(const String &domain) const { assert(!domain.isEmpty()); return _gameDomains.contains(domain); } } // End of namespace Common