/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#if defined(WIN32)
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
#undef ARRAYSIZE
#endif

#include "common/stdafx.h"

#include "common/config-manager.h"
#include "common/file.h"
#include "common/util.h"

DECLARE_SINGLETON(Common::ConfigManager);

#ifdef __PLAYSTATION2__
#include "backends/platform/ps2/systemps2.h"
#endif

#if defined(UNIX)
#ifdef MACOSX
#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences"
#else
#define DEFAULT_CONFIG_FILE ".scummvmrc"
#endif
#else
#define DEFAULT_CONFIG_FILE "scummvm.ini"
#endif

#define MAXLINELEN 256

static bool isValidDomainName(const Common::String &domName) {
	const char *p = domName.c_str();
	while (*p && (isalnum(*p) || *p == '-' || *p == '_'))
		p++;
	return *p == 0;
}

namespace Common {

#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))

const String ConfigManager::kApplicationDomain("scummvm");
const String ConfigManager::kTransientDomain("__TRANSIENT");

#else

const char *ConfigManager::kApplicationDomain = "scummvm";
const char *ConfigManager::kTransientDomain = "__TRANSIENT";

#endif

#pragma mark -


ConfigManager::ConfigManager()
 : _activeDomain(0) {
}


void ConfigManager::loadDefaultConfigFile() {
	char configFile[MAXPATHLEN];
#if defined(UNIX) && !defined(GP2X)  // GP2X is Linux based but Home dir can be read only so do not use it and put the config in the executable dir.
	const char *home = getenv("HOME");
	if (home != NULL && strlen(home) < MAXPATHLEN)
		snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
	else
		strcpy(configFile, DEFAULT_CONFIG_FILE);
#else
	#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
		OSVERSIONINFO win32OsVersion;
		ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
		win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
		GetVersionEx(&win32OsVersion);
		// Check for non-9X version of Windows.
		if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
			// Use the Application Data directory of the user profile.
			if (win32OsVersion.dwMajorVersion >= 5) {
				if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
					error("Unable to access application data directory");
			} else {
				if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
					error("Unable to access user profile directory");

				strcat(configFile, "\\Application Data");
				CreateDirectory(configFile, NULL);
			}

			strcat(configFile, "\\ScummVM");
			CreateDirectory(configFile, NULL);
			strcat(configFile, "\\" DEFAULT_CONFIG_FILE);

			if (fopen(configFile, "r") == NULL) {
				// Check windows directory
				char oldConfigFile[MAXPATHLEN];
				GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
				strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
				if (fopen(oldConfigFile, "r")) {
					printf("The default location of the config file (scummvm.ini) in ScummVM has changed,\n");
					printf("under Windows NT4/2000/XP/Vista. You may want to consider moving your config\n");
					printf("file from the old default location:\n");
					printf("%s\n", oldConfigFile);
					printf("to the new default location:\n");
					printf("%s\n\n", configFile);
					strcpy(configFile, oldConfigFile);
				}
			}
		} else {
			// Check windows directory
			GetWindowsDirectory(configFile, MAXPATHLEN);
			strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
		}

	#elif defined(PALMOS_MODE)
		strcpy(configFile,"/PALM/Programs/ScummVM/" DEFAULT_CONFIG_FILE);
	#elif defined(__PLAYSTATION2__)
		((OSystem_PS2*)g_system)->makeConfigPath(configFile);
	#elif defined(__PSP__)
		strcpy(configFile, "ms0:/" DEFAULT_CONFIG_FILE);
	#elif defined (__SYMBIAN32__)
		strcpy(configFile, Symbian::GetExecutablePath());
		strcat(configFile, DEFAULT_CONFIG_FILE);
	#else
		strcpy(configFile, DEFAULT_CONFIG_FILE);
	#endif
#endif

	loadConfigFile(configFile);
	flushToDisk();
}

void ConfigManager::loadConfigFile(const String &filename) {
	_appDomain.clear();
	_gameDomains.clear();
	_transientDomain.clear();

	_filename = filename;
	_domainSaveOrder.clear();
	loadFile(_filename);
	printf("Using configuration file: %s\n", _filename.c_str());
}

void ConfigManager::loadFile(const String &filename) {
	File cfg_file;

	if (!cfg_file.open(filename)) {
		printf("Creating configuration file: %s\n", filename.c_str());
	} else {
		char buf[MAXLINELEN];
		String domain;
		String comment;
		int lineno = 0;

		// TODO: Detect if a domain occurs multiple times (or likewise, if
		// a key occurs multiple times inside one domain).

		while (!cfg_file.eof()) {
			lineno++;
			if (!cfg_file.readLine(buf, MAXLINELEN))
				break;

			if (buf[0] == '#') {
				// Accumulate comments here. Once we encounter either the start
				// of a new domain, or a key-value-pair, we associate the value
				// of the 'comment' variable with that entity.
				comment += buf;
				comment += '\n';
			} else if (buf[0] == '[') {
				// It's a new domain which begins here.
				char *p = buf + 1;
				// Get the domain name, and check whether it's valid (that
				// is, verify that it only consists of alphanumerics,
				// dashes and underscores).
				while (*p && (isalnum(*p) || *p == '-' || *p == '_'))
					p++;

				switch (*p) {
				case '\0':
					error("Config file buggy: missing ] in line %d", lineno);
					break;
				case ']':
					*p = 0;
					domain = buf + 1;
					break;
				default:
					error("Config file buggy: Invalid character '%c' occured in domain name in line %d", *p, lineno);
				}

				// Store domain comment
				if (domain == kApplicationDomain) {
					_appDomain.setDomainComment(comment);
				} else {
					_gameDomains[domain].setDomainComment(comment);
				}
				comment.clear();

				_domainSaveOrder.push_back(domain);
			} else {
				// Skip leading & trailing whitespaces
				char *t = rtrim(ltrim(buf));

				// Skip empty lines
				if (*t == 0)
					continue;

				// If no domain has been set, this config file is invalid!
				if (domain.empty()) {
					error("Config file buggy: Key/value pair found outside a domain in line %d", lineno);
				}

				// Split string at '=' into 'key' and 'value'.
				char *p = strchr(t, '=');
				if (!p)
					error("Config file buggy: Junk found in line line %d: '%s'", lineno, t);
				*p = 0;
				String key = rtrim(t);
				String value = ltrim(p + 1);
				set(key, value, domain);

				// Store comment
				if (domain == kApplicationDomain) {
					_appDomain.setKVComment(key, comment);
				} else {
					_gameDomains[domain].setKVComment(key, comment);
				}
				comment.clear();
			}
		}
	}
}

void ConfigManager::flushToDisk() {
#ifndef __DC__
	File cfg_file;

// TODO
//	if (!willwrite)
//		return;

	if (!cfg_file.open(_filename, File::kFileWriteMode)) {
		warning("Unable to write configuration file: %s", _filename.c_str());
	} else {

		// First write the domains in _domainSaveOrder, in that order.
		// Note: It's possible for _domainSaveOrder to list domains which
		// are not present anymore.
		StringList::const_iterator i;
		for (i = _domainSaveOrder.begin(); i != _domainSaveOrder.end(); ++i) {
			if (kApplicationDomain == *i) {
				writeDomain(cfg_file, *i, _appDomain);
			} else if (_gameDomains.contains(*i)) {
				writeDomain(cfg_file, *i, _gameDomains[*i]);
			}
		}

		DomainMap::const_iterator d;

		// Now write the domains which haven't been written yet
		if (!_domainSaveOrder.contains(kApplicationDomain))
			writeDomain(cfg_file, kApplicationDomain, _appDomain);
		for (d = _gameDomains.begin(); d != _gameDomains.end(); ++d) {
			if (!_domainSaveOrder.contains(d->_key))
				writeDomain(cfg_file, d->_key, d->_value);
		}
	}
#endif // !__DC__
}

void ConfigManager::writeDomain(WriteStream &stream, const String &name, const Domain &domain) {
	if (domain.empty())
		return;		// Don't bother writing empty domains.

	String comment;

	// Write domain comment (if any)
	comment = domain.getDomainComment();
	if (!comment.empty())
		stream.writeString(comment);

	// Write domain start
	stream.writeByte('[');
	stream.writeString(name);
	stream.writeByte(']');
	stream.writeByte('\n');

	// Write all key/value pairs in this domain, including comments
	Domain::const_iterator x;
	for (x = domain.begin(); x != domain.end(); ++x) {
		if (!x->_value.empty()) {
			// Write comment (if any)
			if (domain.hasKVComment(x->_key)) {
				comment = domain.getKVComment(x->_key);
				stream.writeString(comment);
			}
			// Write the key/value pair
			stream.writeString(x->_key);
			stream.writeByte('=');
			stream.writeString(x->_value);
			stream.writeByte('\n');
		}
	}
	stream.writeByte('\n');
}


#pragma mark -


const ConfigManager::Domain *ConfigManager::getDomain(const String &domName) const {
	assert(!domName.empty());
	assert(isValidDomainName(domName));

	if (domName == kTransientDomain)
		return &_transientDomain;
	if (domName == kApplicationDomain)
		return &_appDomain;
	if (_gameDomains.contains(domName))
		return &_gameDomains[domName];

	return 0;
}

ConfigManager::Domain *ConfigManager::getDomain(const String &domName) {
	assert(!domName.empty());
	assert(isValidDomainName(domName));

	if (domName == kTransientDomain)
		return &_transientDomain;
	if (domName == kApplicationDomain)
		return &_appDomain;
	if (_gameDomains.contains(domName))
		return &_gameDomains[domName];

	return 0;
}


#pragma mark -


bool ConfigManager::hasKey(const String &key) const {
	// Search the domains in the following order:
	// 1) the transient domain,
	// 2) the active game domain (if any),
	// 3) the application domain.
	// The defaults domain is explicitly *not* checked.

	if (_transientDomain.contains(key))
		return true;

	if (_activeDomain && _activeDomain->contains(key))
		return true;

	if (_appDomain.contains(key))
		return true;

	return false;
}

bool ConfigManager::hasKey(const String &key, const String &domName) const {
	// FIXME: For now we continue to allow empty domName to indicate
	// "use 'default' domain". This is mainly needed for the SCUMM ConfigDialog
	// and should be removed ASAP.
	if (domName.empty())
		return hasKey(key);

	const Domain *domain = getDomain(domName);

	if (!domain)
		return false;
	return domain->contains(key);
}

void ConfigManager::removeKey(const String &key, const String &domName) {
	Domain *domain = getDomain(domName);

	if (!domain)
		error("ConfigManager::removeKey(%s, %s) called on non-existent domain",
					key.c_str(), domName.c_str());

	domain->erase(key);
}


#pragma mark -


const String & ConfigManager::get(const String &key) const {
	if (_transientDomain.contains(key))
		return _transientDomain[key];
	else if (_activeDomain && _activeDomain->contains(key))
		return (*_activeDomain)[key];
	else if (_appDomain.contains(key))
		return _appDomain[key];
	else if (_defaultsDomain.contains(key))
		return _defaultsDomain[key];

#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
	return String::emptyString;
#else
	return ConfMan._emptyString;
#endif
}

const String & ConfigManager::get(const String &key, const String &domName) const {
	// FIXME: For now we continue to allow empty domName to indicate
	// "use 'default' domain". This is mainly needed for the SCUMM ConfigDialog
	// and should be removed ASAP.
	if (domName.empty())
		return get(key);

	const Domain *domain = getDomain(domName);

	if (!domain)
		error("ConfigManager::get(%s,%s) called on non-existent domain",
								key.c_str(), domName.c_str());

	if (domain->contains(key))
		return (*domain)[key];

	return _defaultsDomain.get(key);

	if (!domain->contains(key)) {
#if 1
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
	return String::emptyString;
#else
	return ConfMan._emptyString;
#endif
#else
		error("ConfigManager::get(%s,%s) called on non-existent key",
					key.c_str(), domName.c_str());
#endif
	}

	return (*domain)[key];
}

int ConfigManager::getInt(const String &key, const String &domName) const {
	String value(get(key, domName));
	char *errpos;

	// For now, be tolerant against missing config keys. Strictly spoken, it is
	// a bug in the calling code to retrieve an int for a key which isn't even
	// present... and a default value of 0 seems rather arbitrary.
	if (value.empty())
		return 0;

	// We use the special value '0' for the base passed to strtol. Doing that
	// makes it possible to enter hex values as "0x1234", but also decimal
	// values ("123") are still valid.
	int ivalue = (int)strtol(value.c_str(), &errpos, 0);
	if (value.c_str() == errpos)
		error("ConfigManager::getInt(%s,%s): '%s' is not a valid integer",
					key.c_str(), domName.c_str(), errpos);

	return ivalue;
}

bool ConfigManager::getBool(const String &key, const String &domName) const {
	String value(get(key, domName));

	if ((value == "true") || (value == "yes") || (value == "1"))
		return true;
	if ((value == "false") || (value == "no") || (value == "0"))
		return false;

	error("ConfigManager::getBool(%s,%s): '%s' is not a valid bool",
				key.c_str(), domName.c_str(), value.c_str());
}


#pragma mark -


void ConfigManager::set(const String &key, const String &value) {
	// Remove the transient domain value, if any.
	_transientDomain.erase(key);

	// Write the new key/value pair into the active domain, resp. into
	// the application domain if no game domain is active.
	if (_activeDomain)
		(*_activeDomain)[key] = value;
	else
		_appDomain[key] = value;
}

void ConfigManager::set(const String &key, const String &value, const String &domName) {
	// FIXME: For now we continue to allow empty domName to indicate
	// "use 'default' domain". This is mainly needed for the SCUMM ConfigDialog
	// and should be removed ASAP.
	if (domName.empty()) {
		set(key, value);
		return;
	}

	Domain *domain = getDomain(domName);

	if (!domain)
		error("ConfigManager::set(%s,%s,%s) called on non-existent domain",
					key.c_str(), value.c_str(), domName.c_str());

	(*domain)[key] = value;

	// TODO/FIXME: We used to erase the given key from the transient domain
	// here. Do we still want to do that?
	// It was probably there to simplify the options dialogs code:
	// Imagine you are editing the current options (via the SCUMM ConfigDialog,
	// for example). If you edit the game domain for that, but a matching
	// entry in the transient domain is present, than your changes may not take
	// effect. So you want to remove the key from the transient domain before
	// adding it to the active domain.
	// But doing this here seems rather evil... need to comb the options dialog
	// code to find out if it's still necessary, and if that's the case, how
	// to replace it in a clean fashion...
/*
	if (domName == kTransientDomain)
		_transientDomain[key] = value;
	else {
		if (domName == kApplicationDomain) {
			_appDomain[key] = value;
			if (_activeDomainName.empty() || !_gameDomains[_activeDomainName].contains(key))
				_transientDomain.erase(key);
		} else {
			_gameDomains[domName][key] = value;
			if (domName == _activeDomainName)
				_transientDomain.erase(key);
		}
	}
*/
}

void ConfigManager::setInt(const String &key, int value, const String &domName) {
	char tmp[128];
	snprintf(tmp, sizeof(tmp), "%i", value);
	set(key, String(tmp), domName);
}

void ConfigManager::setBool(const String &key, bool value, const String &domName) {
	set(key, String(value ? "true" : "false"), domName);
}


#pragma mark -


void ConfigManager::registerDefault(const String &key, const String &value) {
	_defaultsDomain[key] = value;
}

void ConfigManager::registerDefault(const String &key, const char *value) {
	registerDefault(key, String(value));
}

void ConfigManager::registerDefault(const String &key, int value) {
	char tmp[128];
	snprintf(tmp, sizeof(tmp), "%i", value);
	registerDefault(key, tmp);
}

void ConfigManager::registerDefault(const String &key, bool value) {
	registerDefault(key, value ? "true" : "false");
}


#pragma mark -


void ConfigManager::setActiveDomain(const String &domName) {
	if (domName.empty()) {
		_activeDomain = 0;
	} else {
		assert(isValidDomainName(domName));
		_activeDomain = & _gameDomains[domName];
	}
	_activeDomainName = domName;
}

void ConfigManager::addGameDomain(const String &domName) {
	assert(!domName.empty());
	assert(isValidDomainName(domName));

	// TODO: Do we want to generate an error/warning if a domain with
	// the given name already exists?

	_gameDomains[domName];
}

void ConfigManager::removeGameDomain(const String &domName) {
	assert(!domName.empty());
	assert(isValidDomainName(domName));
	_gameDomains.erase(domName);
}

void ConfigManager::renameGameDomain(const String &oldName, const String &newName) {
	if (oldName == newName)
		return;

	assert(!oldName.empty());
	assert(!newName.empty());
	assert(isValidDomainName(oldName));
	assert(isValidDomainName(newName));

//	_gameDomains[newName].merge(_gameDomains[oldName]);
	Domain &oldDom = _gameDomains[oldName];
	Domain &newDom = _gameDomains[newName];
	Domain::const_iterator iter;
	for (iter = oldDom.begin(); iter != oldDom.end(); ++iter)
		newDom[iter->_key] = iter->_value;

	_gameDomains.erase(oldName);
}

bool ConfigManager::hasGameDomain(const String &domName) const {
	assert(!domName.empty());
	return isValidDomainName(domName) && _gameDomains.contains(domName);
}


#pragma mark -


const String &ConfigManager::Domain::get(const String &key) const {
	const_iterator iter(find(key));
	if (iter != end())
		return iter->_value;

#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
	return String::emptyString;
#else
	return ConfMan._emptyString;
#endif
}

void ConfigManager::Domain::setDomainComment(const String &comment) {
	_domainComment = comment;
}
const String &ConfigManager::Domain::getDomainComment() const {
	return _domainComment;
}

void ConfigManager::Domain::setKVComment(const String &key, const String &comment) {
	_keyValueComments[key] = comment;
}
const String &ConfigManager::Domain::getKVComment(const String &key) const {
	return _keyValueComments[key];
}
bool ConfigManager::Domain::hasKVComment(const String &key) const {
	return _keyValueComments.contains(key);
}

}	// End of namespace Common