/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_CONFIG_MANAGER_H #define COMMON_CONFIG_MANAGER_H #include "common/array.h" #include "common/hashmap.h" #include "common/singleton.h" #include "common/str.h" #include "common/hash-str.h" namespace Common { class WriteStream; class SeekableReadStream; /** * The (singleton) configuration manager, used to query & set configuration * values using string keys. * * @todo Implement the callback based notification system (outlined below) * which sends out notifications to interested parties whenever the value * of some specific (or any) configuration key changes. */ class ConfigManager : public Singleton { public: class Domain { private: StringMap _entries; StringMap _keyValueComments; String _domainComment; public: typedef StringMap::const_iterator const_iterator; const_iterator begin() const { return _entries.begin(); } const_iterator end() const { return _entries.end(); } bool empty() const { return _entries.empty(); } bool contains(const String &key) const { return _entries.contains(key); } String &operator[](const String &key) { return _entries[key]; } const String &operator[](const String &key) const { return _entries[key]; } void setVal(const String &key, const String &value) { _entries.setVal(key, value); } String &getVal(const String &key) { return _entries.getVal(key); } const String &getVal(const String &key) const { return _entries.getVal(key); } void clear() { _entries.clear(); } void erase(const String &key) { _entries.erase(key); } void setDomainComment(const String &comment); const String &getDomainComment() const; void setKVComment(const String &key, const String &comment); const String &getKVComment(const String &key) const; bool hasKVComment(const String &key) const; }; typedef HashMap DomainMap; /** The name of the application domain (normally 'scummvm'). */ static char const *const kApplicationDomain; /** The transient (pseudo) domain. */ static char const *const kTransientDomain; #ifdef ENABLE_KEYMAPPER /** The name of keymapper domain used to store the key maps */ static char const *const kKeymapperDomain; #endif #ifdef USE_CLOUD /** The name of cloud domain used to store user's tokens */ static char const *const kCloudDomain; #endif void loadDefaultConfigFile(); void loadConfigFile(const String &filename); /** * Retrieve the config domain with the given name. * @param domName the name of the domain to retrieve * @return pointer to the domain, or 0 if the domain doesn't exist. */ Domain * getDomain(const String &domName); const Domain * getDomain(const String &domName) const; // // Generic access methods: No domain specified, use the values from the // various domains in the order of their priority. // bool hasKey(const String &key) const; const String & get(const String &key) const; void set(const String &key, const String &value); #if 1 // // Domain specific access methods: Acces *one specific* domain and modify it. // TODO: I'd like to get rid of most of those if possible, or at least reduce // their usage, by using getDomain as often as possible. For example in the // options dialog code... // bool hasKey(const String &key, const String &domName) const; const String & get(const String &key, const String &domName) const; void set(const String &key, const String &value, const String &domName); void removeKey(const String &key, const String &domName); #endif // // Some additional convenience accessors. // int getInt(const String &key, const String &domName = String()) const; bool getBool(const String &key, const String &domName = String()) const; void setInt(const String &key, int value, const String &domName = String()); void setBool(const String &key, bool value, const String &domName = String()); void registerDefault(const String &key, const String &value); void registerDefault(const String &key, const char *value); void registerDefault(const String &key, int value); void registerDefault(const String &key, bool value); void flushToDisk(); void setActiveDomain(const String &domName); Domain * getActiveDomain() { return _activeDomain; } const Domain * getActiveDomain() const { return _activeDomain; } const String & getActiveDomainName() const { return _activeDomainName; } void addGameDomain(const String &domName); void removeGameDomain(const String &domName); void renameGameDomain(const String &oldName, const String &newName); void addMiscDomain(const String &domName); void removeMiscDomain(const String &domName); void renameMiscDomain(const String &oldName, const String &newName); bool hasGameDomain(const String &domName) const; bool hasMiscDomain(const String &domName) const; const DomainMap & getGameDomains() const { return _gameDomains; } DomainMap::iterator beginGameDomains() { return _gameDomains.begin(); } DomainMap::iterator endGameDomains() { return _gameDomains.end(); } static void defragment(); // move in memory to reduce fragmentation void copyFrom(ConfigManager &source); private: friend class Singleton; ConfigManager(); void loadFromStream(SeekableReadStream &stream); void addDomain(const String &domainName, const Domain &domain); void writeDomain(WriteStream &stream, const String &name, const Domain &domain); void renameDomain(const String &oldName, const String &newName, DomainMap &map); Domain _transientDomain; DomainMap _gameDomains; DomainMap _miscDomains; // Any other domains Domain _appDomain; Domain _defaultsDomain; #ifdef ENABLE_KEYMAPPER Domain _keymapperDomain; #endif #ifdef USE_CLOUD Domain _cloudDomain; #endif Array _domainSaveOrder; String _activeDomainName; Domain * _activeDomain; String _filename; }; } // End of namespace Common /** Shortcut for accessing the configuration manager. */ #define ConfMan Common::ConfigManager::instance() #endif