/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef COMMON_CONFIG_MANAGER_H #define COMMON_CONFIG_MANAGER_H #include "common/array.h" //#include "common/config-file.h" #include "common/map.h" #include "common/singleton.h" #include "common/str.h" namespace Common { struct IgnoreCaseComparator { int operator()(const String& x, const String& y) const { return scumm_stricmp(x.c_str(), y.c_str()); } }; typedef Map StringMap; /** * The (singleton) configuration manager, used to query & set configuration * values using string keys. * * @todo Implement the callback based notification system (outlined below) * which sends out notifications to interested parties whenever the value * of some specific (or any) configuration key changes. */ class ConfigManager : public Singleton { public: class Domain : public StringMap { private: StringMap _keyValueComments; String _domainComment; public: const String &get(const String &key) const; void setDomainComment(const String &comment); const String &getDomainComment() const; void setKVComment(const String &key, const String &comment); const String &getKVComment(const String &key) const; bool hasKVComment(const String &key) const; }; typedef Map DomainMap; #if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__)) /** The name of the application domain (normally 'scummvm'). */ static const String kApplicationDomain; /** The transient (pseudo) domain. */ static const String kTransientDomain; #else static const char *kApplicationDomain; static const char *kTransientDomain; const String _emptyString; #endif void loadDefaultConfigFile(); void loadConfigFile(const String &filename); bool hasKey(const String &key) const; bool hasKey(const String &key, const String &dom) const; void removeKey(const String &key, const String &dom); const String & get(const String &key, const String &dom = String::emptyString) const; int getInt(const String &key, const String &dom = String::emptyString) const; bool getBool(const String &key, const String &dom = String::emptyString) const; void set(const String &key, const String &value, const String &dom = String::emptyString); void set(const String &key, const char *value, const String &dom = String::emptyString); void set(const String &key, int value, const String &dom = String::emptyString); void set(const String &key, bool value, const String &dom = String::emptyString); void registerDefault(const String &key, const String &value); void registerDefault(const String &key, const char *value); void registerDefault(const String &key, int value); void registerDefault(const String &key, bool value); // ... void flushToDisk(); void setActiveDomain(const String &domain); const String & getActiveDomain() const { return _activeDomain; } // void addDomain(const String &name); void removeGameDomain(const String &name); void renameGameDomain(const String &oldName, const String &newName); bool hasGameDomain(const String &domain) const; const DomainMap & getGameDomains() const { return _gameDomains; } /* TODO: Callback/change notification system typedef void (*ConfigCallback)(const ConstString &key, void *refCon); void registerCallback(ConfigCallback cfgc, void *refCon, const ConstString &key = String::emptyString) void unregisterCallback(ConfigCallback cfgc, const ConstString &key = String::emptyString) */ private: friend class Singleton; ConfigManager(); void loadFile(const String &filename); void writeDomain(FILE *file, const String &name, const Domain &domain); Domain _transientDomain; DomainMap _gameDomains; DomainMap _globalDomains; Domain _defaultsDomain; StringList _domainSaveOrder; String _activeDomain; String _filename; }; } // End of namespace Common /** Shortcut for accessing the configuration manager. */ #define ConfMan Common::ConfigManager::instance() #endif