/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Based on eos' (I)RDFT code which is in turn // Based upon the (I)DCT code in FFmpeg // Copyright (c) 2009 Peter Ross // Copyright (c) 2010 Alex Converse // Copyright (c) 2010 Vitor Sessak #ifndef COMMON_DCT_H #define COMMON_DCT_H #include "common/scummsys.h" #include "common/math.h" #include "common/rdft.h" #include "common/cosinetables.h" namespace Common { /** * (Inverse) Discrete Cosine Transforms. * * Used in engines: * - scumm */ class DCT { public: enum TransformType { DCT_II, DCT_III, DCT_I, DST_I }; DCT(int bits, TransformType trans); ~DCT(); void calc(float *data); private: int _bits; TransformType _trans; CosineTable _cos; const float *_tCos; float *_csc2; RDFT *_rdft; void calcDCTI (float *data); void calcDCTII (float *data); void calcDCTIII(float *data); void calcDSTI (float *data); }; } // End of namespace Common #endif // COMMON_DCT_H