/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_DEBUG_CHANNELS_H #define COMMON_DEBUG_CHANNELS_H #include "common/scummsys.h" #include "common/hashmap.h" #include "common/hash-str.h" #include "common/list.h" #include "common/singleton.h" #include "common/str.h" namespace Common { // TODO: Find a better name for this class DebugManager : public Singleton { public: struct DebugChannel { DebugChannel() : channel(0), enabled(false) {} DebugChannel(uint32 c, const String &n, const String &d) : name(n), description(d), channel(c), enabled(false) {} String name; String description; uint32 channel; bool enabled; }; /** * Adds a debug channel. * * A debug channel is considered roughly similar to what our debug levels described by * gDebugLevel try to achieve: * * Debug channels should only affect the display of additional debug output, based on * their state. That is if they are enabled, channel specific debug messages should * be shown. If they are disabled on the other hand, those messages will be hidden. * * @see gDebugLevel. * * Note that we have debug* functions which depend both on the debug level set and * specific debug channels. Those functions will only show output, when *both* criteria * are satisfied. * * @param channel the channel flag (should be OR-able i.e. first one should be 1 then 2, 4, etc.) * @param name the option name which is used in the debugger/on the command line to enable * this special debug level (case will be ignored) * @param description the description which shows up in the debugger * @return true on success false on failure */ bool addDebugChannel(uint32 channel, const String &name, const String &description); /** * Resets all engine specific debug channels. */ void clearAllDebugChannels(); /** * Enables a debug channel. * * @param name the name of the debug channel to enable * @return true on success, false on failure */ bool enableDebugChannel(const String &name); /** * Enables a debug channel. * * @param channel The debug channel * @return true on success, false on failure */ bool enableDebugChannel(uint32 channel); /** * Disables a debug channel. * * @param name the name of the debug channel to disable * @return true on success, false on failure */ bool disableDebugChannel(const String &name); /** * Disables a debug channel. * * @param channel The debug channel * @return true on success, false on failure */ bool disableDebugChannel(uint32 channel); typedef List DebugChannelList; /** * Lists all engine specific debug channels. * * @return returns an array with all debug channels */ DebugChannelList listDebugChannels(); /** * Enable all debug channels. */ void enableAllDebugChannels(); /** * Disable all debug channels. */ void disableAllDebugChannels(); /** * Test whether the given debug channel is enabled. */ bool isDebugChannelEnabled(uint32 channel, bool enforce = false); private: typedef HashMap DebugChannelMap; DebugChannelMap gDebugChannels; uint32 gDebugChannelsEnabled; friend class Singleton; DebugManager() : gDebugChannelsEnabled(0) {} }; /** Shortcut for accessing the debug manager. */ #define DebugMan Common::DebugManager::instance() } // End of namespace Common #endif