/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "common/debug-channels.h" #include "common/system.h" #include "common/textconsole.h" #include "common/algorithm.h" #include // For va_list etc. // TODO: Move gDebugLevel into namespace Common. int gDebugLevel = -1; bool gDebugChannelsOnly = false; namespace Common { DECLARE_SINGLETON(DebugManager); namespace { struct DebugLevelComperator { bool operator()(const DebugManager::DebugChannel &l, const DebugManager::DebugChannel &r) { return (l.name.compareToIgnoreCase(r.name) < 0); } }; } // end of anonymous namespace bool DebugManager::addDebugChannel(uint32 channel, const String &name, const String &description) { if (name.equalsIgnoreCase("all")) { warning("Debug channel 'all' is reserved for internal use"); return false; } if (gDebugChannels.contains(name)) warning("Duplicate declaration of engine debug channel '%s'", name.c_str()); gDebugChannels[name] = DebugChannel(channel, name, description); return true; } void DebugManager::clearAllDebugChannels() { gDebugChannelsEnabled = 0; gDebugChannels.clear(); } bool DebugManager::enableDebugChannel(const String &name) { DebugChannelMap::iterator i = gDebugChannels.find(name); if (i != gDebugChannels.end()) { gDebugChannelsEnabled |= i->_value.channel; i->_value.enabled = true; return true; } else { return false; } } bool DebugManager::enableDebugChannel(uint32 channel) { gDebugChannelsEnabled |= channel; return true; } bool DebugManager::disableDebugChannel(const String &name) { DebugChannelMap::iterator i = gDebugChannels.find(name); if (i != gDebugChannels.end()) { gDebugChannelsEnabled &= ~i->_value.channel; i->_value.enabled = false; return true; } else { return false; } } bool DebugManager::disableDebugChannel(uint32 channel) { gDebugChannelsEnabled &= ~channel; return true; } DebugManager::DebugChannelList DebugManager::listDebugChannels() { DebugChannelList tmp; for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i) tmp.push_back(i->_value); sort(tmp.begin(), tmp.end(), DebugLevelComperator()); return tmp; } void DebugManager::enableAllDebugChannels() { for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i) enableDebugChannel(i->_value.name); } void DebugManager::disableAllDebugChannels() { for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i) disableDebugChannel(i->_value.name); } bool DebugManager::isDebugChannelEnabled(uint32 channel, bool enforce) { // Debug level 11 turns on all special debug level messages if (gDebugLevel == 11 && enforce == false) return true; else return (gDebugChannelsEnabled & channel) != 0; } } // End of namespace Common bool debugLevelSet(int level) { return level <= gDebugLevel; } bool debugChannelSet(int level, uint32 debugChannels) { if (gDebugLevel != 11 || level == -1) if ((level != -1 && level > gDebugLevel) || !(DebugMan.isDebugChannelEnabled(debugChannels, level == -1))) return false; return true; } #ifndef DISABLE_TEXT_CONSOLE static void debugHelper(const char *s, va_list va, bool caret = true) { Common::String buf = Common::String::vformat(s, va); if (caret) buf += '\n'; if (g_system) g_system->logMessage(LogMessageType::kDebug, buf.c_str()); // TODO: Think of a good fallback in case we do not have // any OSystem yet. } void debug(const char *s, ...) { va_list va; if (gDebugChannelsOnly) return; va_start(va, s); debugHelper(s, va); va_end(va); } void debug(int level, const char *s, ...) { va_list va; if (level > gDebugLevel || gDebugChannelsOnly) return; va_start(va, s); debugHelper(s, va); va_end(va); } void debugN(const char *s, ...) { va_list va; if (gDebugChannelsOnly) return; va_start(va, s); debugHelper(s, va, false); va_end(va); } void debugN(int level, const char *s, ...) { va_list va; if (level > gDebugLevel || gDebugChannelsOnly) return; va_start(va, s); debugHelper(s, va, false); va_end(va); } void debugC(int level, uint32 debugChannels, const char *s, ...) { va_list va; // Debug level 11 turns on all special debug level messages if (gDebugLevel != 11) if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels))) return; va_start(va, s); debugHelper(s, va); va_end(va); } void debugCN(int level, uint32 debugChannels, const char *s, ...) { va_list va; // Debug level 11 turns on all special debug level messages if (gDebugLevel != 11) if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels))) return; va_start(va, s); debugHelper(s, va, false); va_end(va); } void debugC(uint32 debugChannels, const char *s, ...) { va_list va; // Debug level 11 turns on all special debug level messages if (gDebugLevel != 11) if (!(DebugMan.isDebugChannelEnabled(debugChannels))) return; va_start(va, s); debugHelper(s, va); va_end(va); } void debugCN(uint32 debugChannels, const char *s, ...) { va_list va; // Debug level 11 turns on all special debug level messages if (gDebugLevel != 11) if (!(DebugMan.isDebugChannelEnabled(debugChannels))) return; va_start(va, s); debugHelper(s, va, false); va_end(va); } #endif