/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/debug.h" #include "common/debug-channels.h" #include "common/util.h" #include // For va_list etc. #ifdef __PLAYSTATION2__ // for those replaced fopen/fread/etc functions #include "backends/platform/ps2/fileio.h" #define fputs(str, file) ps2_fputs(str, file) #define fflush(a) ps2_fflush(a) #endif #ifdef __DS__ #include "backends/fs/ds/ds-fs.h" #define fputs(str, file) DS::std_fwrite(str, strlen(str), 1, file) #define fflush(file) DS::std_fflush(file) #endif // TODO: Move gDebugLevel into namespace Common. int gDebugLevel = -1; DECLARE_SINGLETON(Common::DebugManager) namespace Common { namespace { struct DebugLevelComperator { bool operator()(const DebugManager::DebugChannel &l, const DebugManager::DebugChannel &r) { return (l.name.compareToIgnoreCase(r.name) < 0); } }; } // end of anonymous namespace bool DebugManager::addDebugChannel(uint32 channel, const String &name, const String &description) { if (gDebugChannels.contains(name)) warning("Duplicate declaration of engine debug channel '%s'", name.c_str()); gDebugChannels[name] = DebugChannel(channel, name, description); return true; } void DebugManager::clearAllDebugChannels() { gDebugChannelsEnabled = 0; gDebugChannels.clear(); } bool DebugManager::enableDebugChannel(const String &name) { DebugChannelMap::iterator i = gDebugChannels.find(name); if (i != gDebugChannels.end()) { gDebugChannelsEnabled |= i->_value.channel; i->_value.enabled = true; return true; } else { return false; } } bool DebugManager::disableDebugChannel(const String &name) { DebugChannelMap::iterator i = gDebugChannels.find(name); if (i != gDebugChannels.end()) { gDebugChannelsEnabled &= ~i->_value.channel; i->_value.enabled = false; return true; } else { return false; } } DebugManager::DebugChannelList DebugManager::listDebugChannels() { DebugChannelList tmp; for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i) tmp.push_back(i->_value); sort(tmp.begin(), tmp.end(), DebugLevelComperator()); return tmp; } bool DebugManager::isDebugChannelEnabled(uint32 channel) { // Debug level 11 turns on all special debug level messages if (gDebugLevel == 11) return true; else return (gDebugChannelsEnabled & channel) != 0; } static OutputFormatter s_debugOutputFormatter = 0; void setDebugOutputFormatter(OutputFormatter f) { s_debugOutputFormatter = f; } } // End of namespace Common #ifndef DISABLE_TEXT_CONSOLE static void debugHelper(const char *s, va_list va, bool caret = true) { char in_buf[STRINGBUFLEN]; char buf[STRINGBUFLEN]; vsnprintf(in_buf, STRINGBUFLEN, s, va); // Next, give the active engine (if any) a chance to augment the message, // but only if not used from debugN. if (caret && Common::s_debugOutputFormatter) { (*Common::s_debugOutputFormatter)(buf, in_buf, STRINGBUFLEN); } else { strncpy(buf, in_buf, STRINGBUFLEN); } buf[STRINGBUFLEN-1] = '\0'; if (caret) { buf[STRINGBUFLEN-2] = '\0'; strcat(buf, "\n"); } fputs(buf, stdout); #if defined( USE_WINDBG ) #if defined( _WIN32_WCE ) TCHAR buf_unicode[1024]; MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode)); OutputDebugString(buf_unicode); #else OutputDebugString(buf); #endif #endif fflush(stdout); } void debug(const char *s, ...) { va_list va; va_start(va, s); debugHelper(s, va); va_end(va); } void debug(int level, const char *s, ...) { va_list va; if (level > gDebugLevel) return; va_start(va, s); debugHelper(s, va); va_end(va); } void debugN(int level, const char *s, ...) { va_list va; if (level > gDebugLevel) return; va_start(va, s); debugHelper(s, va, false); va_end(va); } void debugC(int level, uint32 debugChannels, const char *s, ...) { va_list va; // Debug level 11 turns on all special debug level messages if (gDebugLevel != 11) if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels))) return; va_start(va, s); debugHelper(s, va); va_end(va); } void debugCN(int level, uint32 debugChannels, const char *s, ...) { va_list va; // Debug level 11 turns on all special debug level messages if (gDebugLevel != 11) if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels))) return; va_start(va, s); debugHelper(s, va, false); va_end(va); } void debugC(uint32 debugChannels, const char *s, ...) { va_list va; // Debug level 11 turns on all special debug level messages if (gDebugLevel != 11) if (!(DebugMan.isDebugChannelEnabled(debugChannels))) return; va_start(va, s); debugHelper(s, va); va_end(va); } void debugCN(uint32 debugChannels, const char *s, ...) { va_list va; // Debug level 11 turns on all special debug level messages if (gDebugLevel != 11) if (!(DebugMan.isDebugChannelEnabled(debugChannels))) return; va_start(va, s); debugHelper(s, va, false); va_end(va); } #endif