/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef COMMON_DEBUG_H #define COMMON_DEBUG_H #include "common/scummsys.h" #include "common/textconsole.h" #include "common/list.h" #include "common/str.h" namespace Common { struct DebugChannel { DebugChannel() : channel(0), enabled(false) {} DebugChannel(uint32 c, const String &n, const String &d) : name(n), description(d), channel(c), enabled(false) {} String name; String description; uint32 channel; bool enabled; }; /** * Adds a debug channel. * * A debug channel is considered roughly similar to what our debug levels described by * gDebugLevel try to achieve: * * Debug channels should only affect the display of additional debug output, based on * their state. That is if they are enabled, channel specific debug messages should * be shown. If they are disabled on the other hand, those messages will be hidden. * * @see gDebugLevel. * * Note that we have debug* functions which depend both on the debug level set and * specific debug channels. Those functions will only show output, when *both* criteria * are satisfied. * * @param channel the channel flag (should be OR-able i.e. first one should be 1 then 2, 4, etc.) * @param name the option name which is used in the debugger/on the command line to enable * this special debug level (case will be ignored) * @param description the description which shows up in the debugger * @return true on success false on failure */ bool addDebugChannel(uint32 channel, const String &name, const String &description); /** * Resets all engine specific debug channels. */ void clearAllDebugChannels(); /** * Enables an debug channel. * * @param name the name of the debug channel to enable * @return true on success, false on failure */ bool enableDebugChannel(const String &name); /** * Disables an debug channel. * * @param name the name of the debug channel to disable * @return true on success, false on failure */ bool disableDebugChannel(const String &name); typedef List DebugChannelList; /** * Lists all engine specific debug channels. * * @return returns a arry with all debug channels */ DebugChannelList listDebugChannels(); /** * Test whether the given debug channel is enabled. */ bool isDebugChannelEnabled(uint32 channel); /** * Test whether the given debug channel is enabled. */ bool isDebugChannelEnabled(const String &name); /** * Set the output formatter used by debug() and related functions. */ void setDebugOutputFormatter(OutputFormatter f); } // End of namespace Common #ifdef DISABLE_TEXT_CONSOLE inline void debug(const char *s, ...) {} inline void debug(int level, const char *s, ...) {} inline void debugN(int level, const char *s, ...) {} inline void debugC(int level, uint32 engineChannel, const char *s, ...) {} inline void debugC(uint32 engineChannel, const char *s, ...) {} inline void debugCN(int level, uint32 engineChannel, const char *s, ...) {} inline void debugCN(uint32 engineChannel, const char *s, ...) {} #else /** * Print a debug message to the text console (stdout). * Automatically appends a newline. */ void debug(const char *s, ...) GCC_PRINTF(1, 2); /** * Print a debug message to the text console (stdout), but only if * the specified level does not exceed the value of gDebugLevel. * As a rule of thumb, the more important the message, the lower the level. * Automatically appends a newline. */ void debug(int level, const char *s, ...) GCC_PRINTF(2, 3); /** * Print a debug message to the text console (stdout), but only if * the specified level does not exceed the value of gDebugLevel. * As a rule of thumb, the more important the message, the lower the level. * Does not append a newline. */ void debugN(int level, const char *s, ...) GCC_PRINTF(2, 3); /** * Print a debug message to the text console (stdout), but only if * the specified level does not exceed the value of gDebugLevel AND * if the specified special debug level is active. * As a rule of thumb, the more important the message, the lower the level. * Automatically appends a newline. * * @see enableDebugChannel */ void debugC(int level, uint32 debugChannels, const char *s, ...) GCC_PRINTF(3, 4); /** * Print a debug message to the text console (stdout), but only if * the specified level does not exceed the value of gDebugLevel AND * if the specified special debug level is active. * As a rule of thumb, the more important the message, the lower the level. * Does not append a newline automatically. * * @see enableDebugChannel */ void debugCN(int level, uint32 debugChannels, const char *s, ...) GCC_PRINTF(3, 4); /** * Print a debug message to the text console (stdout), but only if * the specified special debug level is active. * Automatically appends a newline. * * @see enableDebugChannel */ void debugC(uint32 debugChannels, const char *s, ...) GCC_PRINTF(2, 3); /** * Print a debug message to the text console (stdout), but only if * the specified special debug level is active. * Does not append a newline automatically. * * @see enableDebugChannel */ void debugCN(uint32 debugChannels, const char *s, ...) GCC_PRINTF(2, 3); #endif /** * The debug level. Initially set to -1, indicating that no debug output * should be shown. Positive values usually imply an increasing number of * debug output shall be generated, the higher the value, the more verbose the * information (although the exact semantics are up to the engines). */ extern int gDebugLevel; #endif