/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/debugger.h" #include "common/system.h" #if USE_CONSOLE #include "gui/console.h" #endif namespace Common { template Debugger::Debugger() { _frame_countdown = 0; _dvar_count = 0; _dcmd_count = 0; _detach_now = false; _isAttached = false; _errStr = NULL; _firstTime = true; _debuggerDialog = new GUI::ConsoleDialog(1.0, 0.67F); _debuggerDialog->setInputCallback(debuggerInputCallback, this); _debuggerDialog->setCompletionCallback(debuggerCompletionCallback, this); DCmd_Register("debugflag_list", &Debugger::Cmd_DebugFlagsList); DCmd_Register("debugflag_enable", &Debugger::Cmd_DebugFlagEnable); DCmd_Register("debugflag_disable", &Debugger::Cmd_DebugFlagDisable); } template Debugger::~Debugger() { delete _debuggerDialog; } // Initialisation Functions template int Debugger::DebugPrintf(const char *format, ...) { va_list argptr; va_start(argptr, format); int count; #if USE_CONSOLE count = _debuggerDialog->vprintf(format, argptr); #else count = ::vprintf(format, argptr); #endif va_end (argptr); return count; } #ifndef __SYMBIAN32__ // gcc/UIQ doesn't like the debugger code for some reason? Actually get a cc1plus core dump here :) template void Debugger::attach(const char *entry) { g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); if (entry) { _errStr = strdup(entry); } _frame_countdown = 1; _detach_now = false; _isAttached = true; } template void Debugger::detach() { g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); _detach_now = false; _isAttached = false; } // Temporary execution handler template void Debugger::onFrame() { if (_frame_countdown == 0) return; --_frame_countdown; if (!_frame_countdown) { preEnter(); enter(); postEnter(); // Detach if we're finished with the debugger if (_detach_now) detach(); } } #endif // of ifndef __SYMBIAN32__ // gcc/UIQ doesn't like the debugger code for some reason? Actually get a cc1plus core dump here :) // Main Debugger Loop template void Debugger::enter() { #if USE_CONSOLE if (_firstTime) { DebugPrintf("Debugger started, type 'exit' to return to the game.\n"); DebugPrintf("Type 'help' to see a little list of commands and variables.\n"); _firstTime = false; } if (_errStr) { DebugPrintf("ERROR: %s\n\n", _errStr); free(_errStr); _errStr = NULL; } _debuggerDialog->runModal(); #else // TODO: compared to the console input, this here is very bare bone. // For example, no support for tab completion and no history. At least // we should re-add (optional) support for the readline library. // Or maybe instead of choosing between a console dialog and stdio, // we should move that choice into the ConsoleDialog class - that is, // the console dialog code could be #ifdef'ed to not print to the dialog // but rather to stdio. This way, we could also reuse the command history // and tab completion of the console. It would still require a lot of // work, but at least no dependency on a 3rd party library... printf("Debugger entered, please switch to this console for input.\n"); int i; char buf[256]; do { printf("debug> "); if (!fgets(buf, sizeof(buf), stdin)) return; i = strlen(buf); while (i > 0 && buf[i - 1] == '\n') buf[--i] = 0; if (i == 0) continue; } while (RunCommand(buf)); #endif } // Command execution loop template bool Debugger::RunCommand(const char *inputOrig) { int i = 0, num_params = 0; const char *param[256]; char *input = strdup(inputOrig); // One of the rare occasions using strdup is OK (although avoiding strtok might be more elegant here). // Parse out any params char *tok = strtok(input, " "); if (tok) { do { param[num_params++] = tok; } while ((tok = strtok(NULL, " ")) != NULL); } else { param[num_params++] = input; } for (i=0; i < _dcmd_count; i++) { if (!strcmp(_dcmds[i].name, param[0])) { bool result = (((T *)this)->*_dcmds[i].function)(num_params, param); free(input); return result; } } // It's not a command, so things get a little tricky for variables. Do fuzzy matching to ignore things like subscripts. for (i = 0; i < _dvar_count; i++) { if (!strncmp(_dvars[i].name, param[0], strlen(_dvars[i].name))) { if (num_params > 1) { // Alright, we need to check the TYPE of the variable to deref and stuff... the array stuff is a bit ugly :) switch(_dvars[i].type) { // Integer case DVAR_BYTE: *(byte *)_dvars[i].variable = atoi(param[1]); DebugPrintf("byte%s = %d\n", param[0], *(byte *)_dvars[i].variable); break; case DVAR_INT: *(int32 *)_dvars[i].variable = atoi(param[1]); DebugPrintf("(int)%s = %d\n", param[0], *(int32 *)_dvars[i].variable); break; // Integer Array case DVAR_INTARRAY: { char *chr = (char *)strchr(param[0], '['); if (!chr) { DebugPrintf("You must access this array as %s[element]\n", param[0]); } else { int element = atoi(chr+1); int32 *var = *(int32 **)_dvars[i].variable; if (element >= _dvars[i].optional) { DebugPrintf("%s is out of range (array is %d elements big)\n", param[0], _dvars[i].optional); } else { var[element] = atoi(param[1]); DebugPrintf("(int)%s = %d\n", param[0], var[element]); } } } break; default: DebugPrintf("Failed to set variable %s to %s - unknown type\n", _dvars[i].name, param[1]); break; } } else { // And again, type-dependent prints/defrefs. The array one is still ugly. switch(_dvars[i].type) { // Integer case DVAR_BYTE: DebugPrintf("(byte)%s = %d\n", param[0], *(const byte *)_dvars[i].variable); break; case DVAR_INT: DebugPrintf("(int)%s = %d\n", param[0], *(const int32 *)_dvars[i].variable); break; // Integer array case DVAR_INTARRAY: { const char *chr = strchr(param[0], '['); if (!chr) { DebugPrintf("You must access this array as %s[element]\n", param[0]); } else { int element = atoi(chr+1); const int32 *var = *(const int32 **)_dvars[i].variable; if (element >= _dvars[i].optional) { DebugPrintf("%s is out of range (array is %d elements big)\n", param[0], _dvars[i].optional); } else { DebugPrintf("(int)%s = %d\n", param[0], var[element]); } } } break; // String case DVAR_STRING: DebugPrintf("(string)%s = %s\n", param[0], ((Common::String *)_dvars[i].variable)->c_str()); break; default: DebugPrintf("%s = (unknown type)\n", param[0]); break; } } free(input); return true; } } DebugPrintf("Unknown command or variable\n"); free(input); return true; } // returns true if something has been completed // completion has to be delete[]-ed then template bool Debugger::TabComplete(const char *input, char*& completion) { // very basic tab completion // for now it just supports command completions // adding completions of command parameters would be nice (but hard) :-) // maybe also give a list of possible command completions? // (but this will require changes to console) if (strchr(input, ' ')) return false; // already finished the first word unsigned int inputlen = strlen(input); unsigned int matchlen = 0; char match[30]; // the max. command name is 30 chars for (int i = 0; i < _dcmd_count; i++) { if (!strncmp(_dcmds[i].name, input, inputlen)) { unsigned int commandlen = strlen(_dcmds[i].name); if (commandlen == inputlen) { // perfect match return false; } if (commandlen > inputlen) { // possible match // no previous match if (matchlen == 0) { strcpy(match, _dcmds[i].name + inputlen); matchlen = commandlen - inputlen; } else { // take common prefix of previous match and this command unsigned int j; for (j = 0; j < matchlen; j++) { if (match[j] != _dcmds[i].name[inputlen + j]) break; } matchlen = j; } if (matchlen == 0) return false; } } } if (matchlen == 0) return false; completion = new char[matchlen + 1]; memcpy(completion, match, matchlen); completion[matchlen] = 0; return true; } // Variable registration function template void Debugger::DVar_Register(const char *varname, void *pointer, int type, int optional) { assert(_dvar_count < ARRAYSIZE(_dvars)); strcpy(_dvars[_dvar_count].name, varname); _dvars[_dvar_count].type = type; _dvars[_dvar_count].variable = pointer; _dvars[_dvar_count].optional = optional; _dvar_count++; } // Command registration function template void Debugger::DCmd_Register(const char *cmdname, DebugProc pointer) { assert(_dcmd_count < ARRAYSIZE(_dcmds)); strcpy(_dcmds[_dcmd_count].name, cmdname); _dcmds[_dcmd_count].function = pointer; _dcmd_count++; } template bool Debugger::Cmd_DebugFlagsList(int argc, const char **argv) { const Common::Array &debugLevels = Common::listSpecialDebugLevels(); DebugPrintf("Engine debug levels:\n"); DebugPrintf("--------------------\n"); if (!debugLevels.size()) { DebugPrintf("No engine debug levels\n"); return true; } for (uint i = 0; i < debugLevels.size(); ++i) { DebugPrintf("'%s' - Description: %s\n", debugLevels[i].option.c_str(), debugLevels[i].description.c_str()); } DebugPrintf("\n"); return true; } template bool Debugger::Cmd_DebugFlagEnable(int argc, const char **argv) { if (argc < 2) { DebugPrintf("debugflag_enable \n"); } else { if (Common::enableSpecialDebugLevel(argv[1])) { DebugPrintf("Enabled debug flag '%s'\n", argv[1]); } else { DebugPrintf("Failed to enable debug flag '%s'\n", argv[1]); } } return true; } template bool Debugger::Cmd_DebugFlagDisable(int argc, const char **argv) { if (argc < 2) { DebugPrintf("debugflag_disable \n"); } else { if (Common::disableSpecialDebugLevel(argv[1])) { DebugPrintf("Disabled debug flag '%s'\n", argv[1]); } else { DebugPrintf("Failed to disable debug flag '%s'\n", argv[1]); } } return true; } // Console handler #if USE_CONSOLE template bool Debugger::debuggerInputCallback(GUI::ConsoleDialog *console, const char *input, void *refCon) { Debugger *debugger = (Debugger *)refCon; return debugger->RunCommand(input); } template bool Debugger::debuggerCompletionCallback(GUI::ConsoleDialog *console, const char *input, char*& completion, void *refCon) { Debugger *debugger = (Debugger *)refCon; return debugger->TabComplete(input, completion); } #endif } // End of namespace Common