/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "engine.h" #include "config-file.h" #include "gameDetector.h" #include "timer.h" #include "sound/mixer.h" /* FIXME - BIG HACK for MidiEmu */ OSystem *g_system = 0; SoundMixer *g_mixer = 0; Engine::Engine(GameDetector *detector, OSystem *syst) : _system(syst) { _mixer = new SoundMixer(); _gameDataPath = detector->_gameDataPath; /* FIXME - BIG HACK for MidiEmu */ g_system = _system; g_mixer = _mixer; _timer = new Timer(this); _timer->init(); } Engine::~Engine() { delete _mixer; delete _timer; } const char *Engine::getSavePath() const { const char *dir = NULL; #ifdef _WIN32_WCE dir = _gameDataPath; #else #if !defined(MACOS_CARBON) dir = getenv("SCUMMVM_SAVEPATH"); #endif // If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config if (!dir || dir[0] == 0) dir = g_config->get("savepath"); // If SCUMMVM_SAVEPATH was not specified, try to use general path from config if (!dir || dir[0] == 0) dir = g_config->get("savepath", "scummvm"); // If no save path was specified, use no directory prefix if (dir == NULL) dir = ""; #endif return dir; } Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst) { Engine *engine; if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) { // Simon the Sorcerer detector->_gameId -= GID_SIMON_FIRST; engine = Engine_SIMON_create(detector, syst); } else { // Some kind of Scumm game engine = Engine_SCUMM_create(detector, syst); } return engine; } void CDECL warning(const char *s, ...) { char buf[1024]; va_list va; va_start(va, s); vsprintf(buf, s, va); va_end(va); fprintf(stderr, "WARNING: %s!\n", buf); #if defined( USE_WINDBG ) strcat(buf, "\n"); OutputDebugString(buf); #endif } uint16 _debugLevel = 1; void CDECL debug(int level, const char *s, ...) { char buf[1024]; va_list va; if (level > _debugLevel) return; va_start(va, s); vsprintf(buf, s, va); va_end(va); printf("%s\n", buf); #if defined( USE_WINDBG ) strcat(buf, "\n"); OutputDebugString(buf); #endif fflush(stdout); } void checkHeap() { #if defined(WIN32) if (_heapchk() != _HEAPOK) { error("Heap is invalid!"); } #endif }